small hot-reloading

This commit is contained in:
2026-02-06 12:30:13 +01:00
parent 51811d4f57
commit 39c16cbac5
3 changed files with 681 additions and 0 deletions
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DETAILED ANALYSIS: Config Struct Usage - cargo run vs Standalone EXE
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EXECUTIVE SUMMARY
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Config modifications don't work in either cargo run OR standalone EXE after
startup. They only appear to work in cargo run because each run is a NEW
process that reloads the config file from disk.
ROOT CAUSE: One-time initialization with frozen values, no reload mechanism.
KEY FINDINGS:
1. config.toml is loaded ONCE in main.rs:54
2. Config values COPIED into BackgroundRenderer (immutable Arc)
3. Config STORED in AzureAppManager (never updated)
4. Every frame reads SAME frozen values
5. ZERO reload/hot-update mechanism exists
6. Working directory only affects WHERE file is looked for, not HOW changes propagate
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1. CONFIG LOADING - src/main.rs Lines 35-80
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#[tokio::main]
async fn main() -> Result<(), Box<dyn std::error::Error>> {
// LINE 54: LOADED ONCE
let app_config = config::load_config();
// LINES 60-64: VALUES APPLIED TO EFRAME
let viewport_builder = egui::ViewportBuilder::default()
.with_inner_size([app_config.window.width, app_config.window.height])
.with_min_inner_size([app_config.window.min_width, app_config.window.min_height])
.with_transparent(app_config.window.use_transparency)
.with_icon(icon_data);
// LINES 73-77: MOVED INTO MANAGER (ownership transferred, never accessed in main again)
eframe::run_native(
"Create App Secret",
options,
Box::new(move |cc| Ok(Box::new(AzureAppManager::new(cc, auth, app_config)))),
)?;
Ok(())
}
CRITICAL: The 'move' keyword transfers ownership to the closure. After this
point, no other code in main can access app_config.
================================================================================
2. CONFIG FILE PATH RESOLUTION - src/config/window_config.rs Lines 232-295
================================================================================
pub fn load_config() -> Config {
let config_path = if let Ok(exe_path) = std::env::current_exe() {
exe_path
.parent()
.map(|p| p.join("config.toml"))
.unwrap_or_else(|| Path::new("./config.toml").to_path_buf())
} else {
Path::new("./config.toml").to_path_buf()
};
if config_path.exists() {
// Load and parse TOML
} else {
// Create defaults
}
Config::default() // Fallback
}
CARGO RUN PATH:
current_exe() = C:\...\I-SecretUpdate\target\debug\create-app-secret.exe
parent = C:\...\I-SecretUpdate\target\debug\
looks for C:\...\I-SecretUpdate\target\debug\config.toml ❌ NOT FOUND
falls back to ./config.toml
resolves to C:\...\I-SecretUpdate\config.toml ✓ FOUND
STANDALONE EXE PATH:
current_exe() = C:\wherever\user\puts\Create-App-Secret.exe
parent = C:\wherever\user\puts\
looks for C:\wherever\user\puts\config.toml ✓ OR ❌
if not found, falls back to ./config.toml
KEY POINT: Both use identical code and path resolution logic. The file
location is the ONLY difference, not how changes are handled.
================================================================================
3. FIRST INITIALIZATION - FREEZE POINT 1 & 2 - src/app.rs Lines 20-52
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pub struct AzureAppManager {
state: AppState,
auth: Arc<AzureAuthenticator>,
graph_client: GraphApiClient,
keyvault_client: KeyVaultClient,
vault_discovery: VaultDiscovery,
config: Config, // ← FREEZE POINT 2: Stored, never mutated
position_applied: bool,
}
impl AzureAppManager {
pub fn new(cc: &eframe::CreationContext<'_>,
auth: Arc<AzureAuthenticator>,
config: Config) -> Self {
let mut state = AppState::new();
// FREEZE POINT 1: Create BackgroundRenderer with COPIED config values
let background_renderer = Some(Arc::new(BackgroundRenderer::new(
&cc.egui_ctx,
&config.appearance.background_image,
config.appearance.background_opacity, // ← COPIED HERE
config.appearance.fallback_color, // ← COPIED HERE
config.appearance.fallback_color_opacity, // ← COPIED HERE
)));
state.background_renderer = background_renderer;
Self {
state,
auth,
graph_client,
keyvault_client,
vault_discovery,
config, // ← FREEZE POINT 2: Stored as owned, never updated
position_applied: false,
}
}
}
WHAT GETS FROZEN:
FREEZE POINT 1 (BackgroundRenderer):
- opacity value COPIED
- fallback_color value COPIED
- fallback_color_opacity value COPIED
- These are stored in Arc<BackgroundRenderer> (immutable)
- Used every frame via render_fullscreen()
- NEVER RECALCULATED OR UPDATED
FREEZE POINT 2 (Config Field):
- Entire Config struct stored
- Not mutable reference, not Arc<Mutex<>>
- Owned field that cannot be changed
- Read every frame in update()
- NEVER RELOADED FROM DISK
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4. BACKGROUND RENDERING - EVERY FRAME - src/ui/background.rs Lines 106-152
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pub fn render_fullscreen(&self, ctx: &Context) {
let screen_rect = ctx.screen_rect();
let painter = ctx.layer_painter(egui::LayerId::background());
// Render with FROZEN fallback_color_opacity
let fallback_with_opacity = Color32::from_rgba_unmultiplied(
self.fallback_color.r(),
self.fallback_color.g(),
self.fallback_color.b(),
(self.fallback_color_opacity * 255.0) as u8, // ← FROZEN VALUE
);
painter.rect_filled(screen_rect, 0.0, fallback_with_opacity);
if let Some(texture) = &self.texture {
// Render with FROZEN opacity
let tint = Color32::from_rgba_unmultiplied(
255, 255, 255,
(self.opacity * 255.0) as u8 // ← FROZEN VALUE
);
painter.image(texture.id(), screen_rect, uv_rect, tint);
}
}
CALLED EVERY FRAME FROM: src/app.rs Line 506
if let Some(bg) = &self.state.background_renderer {
bg.render_fullscreen(ctx); // Uses same frozen values
}
RESULT: Background renders with identical opacity and colors every frame.
User modifies config.toml, but application still renders with original values.
================================================================================
5. COLOR APPLICATION - EVERY FRAME - src/app.rs Lines 375-457
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
let mut visuals = egui::Visuals::dark();
// LINE 380: READ FROM FROZEN CONFIG
let colors = self.config.colors.as_ref();
if let Some(color_config) = colors {
let slider = &color_config.slider;
let text = &color_config.text;
// Apply colors
visuals.widgets.noninteractive.fg_stroke.color =
egui::Color32::from_rgb(text.normal[0], text.normal[1], text.normal[2]);
visuals.widgets.inactive.fg_stroke.color =
egui::Color32::from_rgb(text.inactive[0], text.inactive[1], text.inactive[2]);
visuals.widgets.hovered.fg_stroke.color =
egui::Color32::from_rgb(text.hover[0], text.hover[1], text.hover[2]);
// ... more color applications ...
// Apply slider colors
visuals.widgets.noninteractive.bg_fill =
egui::Color32::from_rgb(slider.inactive[0], slider.inactive[1], slider.inactive[2]);
// ... more slider col