gif plan, start eframe

This commit is contained in:
2026-04-17 13:37:05 +02:00
parent 65e95038c8
commit 278dab2ea1
7 changed files with 5478 additions and 4 deletions
Generated
+5370
View File
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -1,12 +1,12 @@
[package]
name = "anime"
name = "anishio"
author = "inorishio"
version = "0.1.0"
edition = "2024"
[dependencies]
eframe = "0.34.1"
egui = "0.34.1."
egui = "0.34.1"
reqwest = "0.13.2"
open = "5.3.3"
tokio = "1.52.0"
+74
View File
@@ -0,0 +1,74 @@
# Animated Icon Plan
Animate a Discord emote (GIF) as the app's window/taskbar icon using eframe/egui.
## Steps
### 1. Add the `image` crate
```bash
cargo add image
```
### 2. Place your GIF
Save your Discord emote as `assets/emote.gif` in the project root.
### 3. Load GIF frames
```rust
use eframe::egui::{ViewportCommand, IconData};
use image::codecs::gif::GifDecoder;
use image::AnimationDecoder;
use std::time::Instant;
fn load_gif_frames(gif_bytes: &[u8]) -> Vec<IconData> {
let decoder = GifDecoder::new(gif_bytes).unwrap();
decoder.into_frames()
.collect_frames()
.unwrap()
.into_iter()
.map(|f| {
let rgba = f.into_buffer();
let (w, h) = (rgba.width(), rgba.height());
IconData { rgba: rgba.into_raw(), width: w, height: h }
})
.collect()
}
```
Embed the GIF at compile time:
```rust
let gif_bytes = include_bytes!("../assets/emote.gif");
let icon_frames = load_gif_frames(gif_bytes);
```
### 4. Add fields to the app struct
```rust
icon_frames: Vec<IconData>,
current_frame: usize,
last_icon_swap: Instant,
```
### 5. Cycle the icon in `update()`
```rust
if !self.icon_frames.is_empty() {
let elapsed = self.last_icon_swap.elapsed().as_millis();
if elapsed > 100 { // ~10 FPS
self.current_frame = (self.current_frame + 1) % self.icon_frames.len();
let icon = self.icon_frames[self.current_frame].clone();
ctx.send_viewport_cmd(ViewportCommand::Icon(Some(std::sync::Arc::new(icon))));
self.last_icon_swap = Instant::now();
ctx.request_repaint();
}
}
```
## Notes
- The icon animates in both the taskbar and the window title bar on Windows.
- Adjust the `100`ms interval to control animation speed.
- Discord emotes are typically small (48x48 or 128x128) which works fine for icons.
-1
View File
@@ -1 +0,0 @@
/target
+22
View File
@@ -0,0 +1,22 @@
use eframe::egui;
#[derive(Default)]
pub struct AniShio {}
impl AniShio {
pub fn new(cc: &eframe::CreationContext<'_>) -> Self {
// Customize egui here with cc.egui_ctx.set_fonts and cc.egui_ctx.set_global_style.
// Restore app state using cc.storage (requires the "persistence" feature).
// Use the cc.gl (a glow::Context) to create graphics shaders and buffers that you can use
// for e.g. egui::PaintCallback.
Self::default()
}
}
impl eframe::App for AniShio {
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut eframe::Frame) {
egui::CentralPanel::default().show_inside(ui, |ui| {
ui.heading("Hello World!");
});
}
}
View File
+10 -1
View File
@@ -1,3 +1,12 @@
mod app;
use app::AniShio;
fn main() {
println!("Hello, world!");
let native_options = eframe::NativeOptions::default();
eframe::run_native(
"AniShio",
native_options,
Box::new(|cc| Ok(Box::new(AniShio::new(cc)))),
);
}