#pragma once

#include <qcolor.h>
#include <qobject.h>
#include <qqmlintegration.h>
#include <qquickpainteditem.h>
#include <qvector.h>

namespace ZShell::internal {

class VisualizerBars : public QQuickPaintedItem {
Q_OBJECT
QML_ELEMENT

Q_PROPERTY(QVector<double> values READ values WRITE setValues NOTIFY valuesChanged)
Q_PROPERTY(QColor primaryColor READ primaryColor WRITE setPrimaryColor NOTIFY primaryColorChanged)
Q_PROPERTY(QColor secondaryColor READ secondaryColor WRITE setSecondaryColor NOTIFY secondaryColorChanged)
Q_PROPERTY(qreal rounding READ rounding WRITE setRounding NOTIFY roundingChanged)
Q_PROPERTY(qreal spacing READ spacing WRITE setSpacing NOTIFY spacingChanged)
Q_PROPERTY(int animationDuration READ animationDuration WRITE setAnimationDuration NOTIFY animationDurationChanged)
Q_PROPERTY(bool settled READ settled NOTIFY settledChanged)

public:
explicit VisualizerBars(QQuickItem* parent = nullptr);

void paint(QPainter* painter) override;

Q_INVOKABLE void advance(qreal dt);

[[nodiscard]] QVector<double> values() const;
void setValues(const QVector<double>& values);

[[nodiscard]] QColor primaryColor() const;
void setPrimaryColor(const QColor& color);

[[nodiscard]] QColor secondaryColor() const;
void setSecondaryColor(const QColor& color);

[[nodiscard]] qreal rounding() const;
void setRounding(qreal rounding);

[[nodiscard]] qreal spacing() const;
void setSpacing(qreal spacing);

[[nodiscard]] int animationDuration() const;
void setAnimationDuration(int duration);

[[nodiscard]] bool settled() const;

signals:
void valuesChanged();
void primaryColorChanged();
void secondaryColorChanged();
void roundingChanged();
void spacingChanged();
void animationDurationChanged();
void settledChanged();

private:
void drawSide(QPainter* painter, bool rightSide);

QVector<double> m_targetValues;
QVector<double> m_displayValues;
QColor m_primaryColor;
QColor m_secondaryColor;
qreal m_rounding = 0.0;
qreal m_spacing = 0.0;
int m_animationDuration = 200;
bool m_settled = true;
};

} // namespace ZShell::internal
