chore: formatter & clangd lsp option
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@@ -50,8 +50,6 @@ void SparklineContent::setLine2(internal::CircularBuffer* buffer) {
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void SparklineContent::connectBuffer(internal::CircularBuffer* buffer) {
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if (!buffer) return;
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// New data, or the buffer's own smoothingRadius changed (it re-emits
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// valuesChanged in that case too) -> geometry is stale.
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connect(
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buffer,
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&internal::CircularBuffer::valuesChanged,
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@@ -67,7 +65,7 @@ void SparklineContent::connectBuffer(internal::CircularBuffer* buffer) {
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void SparklineContent::setLine1Color(const QColor& color) {
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if (m_line1Color == color) return;
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m_line1Color = color;
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update(); // visual-only, no geometry rebuild needed
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update();
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}
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void SparklineContent::setLine2Color(const QColor& color) {
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@@ -173,7 +171,7 @@ SparklineContent::LineGeometry SparklineContent::buildGeometry(
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if (m_curveSmoothing && points.size() > 2) {
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const qreal tension = 1.0;
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const qreal k = tension / 6.0;
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const int n = points.size();
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const int n = static_cast<int>(points.size());
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for (int i = 0; i < n - 1; ++i) {
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const QPointF& p0 = points[qMax(i - 1, 0)];
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