drawing
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import QtQuick
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Canvas {
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id: root
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property rect dirtyRect: Qt.rect(0, 0, 0, 0)
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property bool frameQueued: false
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property bool fullRepaintPending: true
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property point lastPoint: Qt.point(0, 0)
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property real minPointDistance: 2.0
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property color penColor: "white"
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property real penWidth: 4
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property var pendingSegments: []
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property bool strokeActive: false
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property var strokes: []
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function appendPoint(x, y) {
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if (!strokeActive || strokes.length === 0)
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return;
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const dx = x - lastPoint.x;
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const dy = y - lastPoint.y;
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if ((dx * dx + dy * dy) < (minPointDistance * minPointDistance))
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return;
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const x1 = lastPoint.x;
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const y1 = lastPoint.y;
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const x2 = x;
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const y2 = y;
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strokes[strokes.length - 1].push(Qt.point(x2, y2));
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pendingSegments.push({
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dot: false,
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x1: x1,
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y1: y1,
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x2: x2,
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y2: y2
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});
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lastPoint = Qt.point(x2, y2);
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queueDirty(segmentDirtyRect(x1, y1, x2, y2));
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}
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function beginStroke(x, y) {
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const p = Qt.point(x, y);
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strokes.push([p]);
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lastPoint = p;
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strokeActive = true;
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pendingSegments.push({
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dot: true,
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x: x,
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y: y
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});
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queueDirty(pointDirtyRect(x, y));
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}
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function clear() {
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strokes = [];
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pendingSegments = [];
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dirtyRect = Qt.rect(0, 0, 0, 0);
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fullRepaintPending = true;
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markDirty(Qt.rect(0, 0, width, height));
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}
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function drawDot(ctx, x, y) {
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ctx.beginPath();
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ctx.arc(x, y, penWidth / 2, 0, Math.PI * 2);
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ctx.fill();
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}
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function drawSegment(ctx, x1, y1, x2, y2) {
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ctx.beginPath();
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ctx.moveTo(x1, y1);
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ctx.lineTo(x2, y2);
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ctx.stroke();
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}
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function endStroke() {
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strokeActive = false;
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}
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function pointDirtyRect(x, y) {
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const pad = penWidth + 2;
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return Qt.rect(x - pad, y - pad, pad * 2, pad * 2);
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}
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function queueDirty(r) {
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dirtyRect = unionRects(dirtyRect, r);
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if (frameQueued)
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return;
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frameQueued = true;
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requestAnimationFrame(function () {
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frameQueued = false;
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if (dirtyRect.width > 0 && dirtyRect.height > 0) {
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markDirty(dirtyRect);
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dirtyRect = Qt.rect(0, 0, 0, 0);
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}
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});
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}
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function replayAll(ctx) {
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ctx.clearRect(0, 0, width, height);
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for (const stroke of strokes) {
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if (!stroke || stroke.length === 0)
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continue;
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if (stroke.length === 1) {
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const p = stroke[0];
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drawDot(ctx, p.x, p.y);
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continue;
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}
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ctx.beginPath();
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ctx.moveTo(stroke[0].x, stroke[0].y);
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for (let i = 1; i < stroke.length; ++i)
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ctx.lineTo(stroke[i].x, stroke[i].y);
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ctx.stroke();
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}
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}
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function requestFullRepaint() {
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fullRepaintPending = true;
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markDirty(Qt.rect(0, 0, width, height));
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}
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function segmentDirtyRect(x1, y1, x2, y2) {
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const pad = penWidth + 2;
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const left = Math.min(x1, x2) - pad;
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const top = Math.min(y1, y2) - pad;
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const right = Math.max(x1, x2) + pad;
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const bottom = Math.max(y1, y2) + pad;
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return Qt.rect(left, top, right - left, bottom - top);
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}
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function unionRects(a, b) {
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if (a.width <= 0 || a.height <= 0)
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return b;
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if (b.width <= 0 || b.height <= 0)
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return a;
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const left = Math.min(a.x, b.x);
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const top = Math.min(a.y, b.y);
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const right = Math.max(a.x + a.width, b.x + b.width);
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const bottom = Math.max(a.y + a.height, b.y + b.height);
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return Qt.rect(left, top, right - left, bottom - top);
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}
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anchors.fill: parent
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contextType: "2d"
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renderStrategy: Canvas.Threaded
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renderTarget: Canvas.Image
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onHeightChanged: requestFullRepaint()
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onPaint: region => {
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const ctx = getContext("2d");
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ctx.lineCap = "round";
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ctx.lineJoin = "round";
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ctx.lineWidth = penWidth;
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ctx.strokeStyle = penColor;
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ctx.fillStyle = penColor;
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if (fullRepaintPending) {
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fullRepaintPending = false;
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replayAll(ctx);
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pendingSegments = [];
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return;
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}
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for (const seg of pendingSegments) {
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if (seg.dot)
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drawDot(ctx, seg.x, seg.y);
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else
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drawSegment(ctx, seg.x1, seg.y1, seg.x2, seg.y2);
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}
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pendingSegments = [];
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}
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onWidthChanged: requestFullRepaint()
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}
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