fix: ignore stale coordinate data for panels + convert wavyline to use new qt 6.12 canvas painter api

This commit is contained in:
2026-10-12 15:54:32 +02:00
parent 3883917228
commit 255db9e533
16 changed files with 222 additions and 185 deletions
+9 -96
View File
@@ -1,12 +1,10 @@
#include "wavyline.hpp"
#include <qpainter.h>
#include <qpainterpath.h>
#include "wavylinerenderer.hpp"
namespace ZShell::controls {
WavyLine::WavyLine(QQuickItem* parent)
: QQuickPaintedItem(parent)
: QCanvasPainterItem(parent)
, m_lineWidth(4)
, m_amplitudeMultiplier(0.5)
, m_frequency(6)
@@ -18,10 +16,13 @@ WavyLine::WavyLine(QQuickItem* parent)
, m_startAngle(0)
, m_fullAngle(360)
, m_radius(-1)
, m_value(1)
, m_startAngleRad(0)
, m_fullAngleRad(2 * M_PI) {
setAntialiasing(true);
, m_value(1) {
setFillColor(Qt::transparent);
setAlphaBlending(true);
}
QCanvasPainterItemRenderer* WavyLine::createItemRenderer() const {
return new WavyLineRenderer;
}
int WavyLine::lineWidth() const {
@@ -127,7 +128,6 @@ qreal WavyLine::startAngle() const {
void WavyLine::setStartAngle(qreal startAngle) {
if (!qFuzzyCompare(m_startAngle + 1.0, startAngle + 1.0)) {
m_startAngle = startAngle;
m_startAngleRad = startAngle * M_PI / 180.0;
emit startAngleChanged();
update();
}
@@ -140,7 +140,6 @@ qreal WavyLine::fullAngle() const {
void WavyLine::setFullAngle(qreal fullAngle) {
if (!qFuzzyCompare(m_fullAngle + 1.0, fullAngle + 1.0)) {
m_fullAngle = fullAngle;
m_fullAngleRad = fullAngle * M_PI / 180.0;
emit fullAngleChanged();
update();
}
@@ -170,90 +169,4 @@ void WavyLine::setValue(qreal value) {
}
}
void WavyLine::paint(QPainter* painter) {
painter->setRenderHint(QPainter::Antialiasing);
painter->setPen(QPen(m_color, m_lineWidth, Qt::SolidLine, Qt::RoundCap));
if (m_pathType == Arc) {
paintArc(painter);
} else {
paintLinear(painter);
}
}
void WavyLine::paintLinear(QPainter* painter) {
const auto amplitude = m_lineWidth * m_amplitudeMultiplier;
const auto phase = m_waveProgress * 2 * M_PI;
const auto centerY = height() / 2;
const auto len = m_fullLength > 0 ? m_fullLength : 1;
const auto start = m_lineWidth / 2.0;
const auto fullEnd = width() - m_lineWidth / 2.0;
const auto drawEnd = start + (fullEnd - start) * m_value;
QPainterPath path;
bool first = true;
for (int x = m_lineWidth / 2; x <= drawEnd; ++x) {
const auto theta =
m_frequency * 2 * M_PI * (x + m_startX) / len + phase;
const auto waveY = centerY + amplitude * qSin(theta);
if (first) {
path.moveTo(x, waveY);
first = false;
} else {
path.lineTo(x, waveY);
}
}
painter->drawPath(path);
}
void WavyLine::paintArc(QPainter* painter) {
if (m_fullAngleRad <= 0) {
return;
}
const auto amplitude = m_lineWidth * m_amplitudeMultiplier;
const auto cx = width() / 2.0;
const auto cy = height() / 2.0;
const auto radius =
m_radius > 0
? m_radius
: (qMin(width(), height()) - m_lineWidth - 2 * amplitude) / 2.0;
if (radius <= 0) {
return;
}
const auto phase = m_waveProgress * 2 * M_PI;
const auto arcLen = radius * m_fullAngleRad;
const auto len = m_fullLength > 0 ? m_fullLength : arcLen;
const auto drawAngleRad = m_fullAngleRad * m_value;
if (drawAngleRad <= 0) {
return;
}
const auto N = qMax(64, qCeil(radius * drawAngleRad));
const auto dTheta = drawAngleRad / N;
QPainterPath path;
for (int i = 0; i <= N; ++i) {
const auto theta = m_startAngleRad + i * dTheta;
const auto s = i * dTheta * radius;
const auto phi = m_frequency * 2 * M_PI * (s + m_startX) / len + phase;
const auto r = radius + amplitude * qSin(phi);
const auto px = cx + r * qCos(theta);
const auto py = cy + r * qSin(theta);
if (i == 0) {
path.moveTo(px, py);
} else {
path.lineTo(px, py);
}
}
painter->drawPath(path);
}
} // namespace ZShell::controls