better scrollbar in codeblocks + enter anim for delegates
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@@ -24,7 +24,7 @@ Item {
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implicitHeight: bubble.implicitHeight + actionsRow.implicitHeight + actionsRow.anchors.topMargin
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CustomRect {
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CustomClippingRect {
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id: bubble
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radius: Tokens.rounding.medium
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@@ -33,16 +33,21 @@ Item {
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implicitHeight: root.isUser ? msgText.contentHeight + Tokens.padding.medium * 2 : blocks.implicitHeight + blocks.anchors.topMargin * 2
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anchors.right: root.isUser ? parent.right : undefined
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Behavior on implicitHeight {
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// enabled: root.segment.running
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Anim {}
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}
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// Behavior on implicitHeight {
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// enabled: !root.segment.running
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//
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// Anim {
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// type: Anim.DefaultEffects
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// }
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// }
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// User messages stay a plain editable text field.
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TextEditBase {
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id: msgText
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property string cachedText: root.segment.text
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property bool cancelled: false
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visible: root.isUser
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anchors.left: parent.left
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anchors.margins: Tokens.padding.medium
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@@ -65,27 +70,29 @@ Item {
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event.accepted = true;
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}
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} else if (event.key == Qt.Key_Escape) {
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text = root.segment.text;
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cancelled = true;
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readOnly = true;
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event.accepted = true;
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}
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}
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onEditingFinished: {
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const old = root.segment.text;
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if (old !== text)
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root.edit(text);
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readOnly = true;
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}
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onReadOnlyChanged: {
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if (readOnly) {
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animateCursor = false;
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root.forceActiveFocus();
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textFormat = CustomText.MarkdownText;
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if (cancelled) {
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text = cachedText;
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cancelled = false;
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return;
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}
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root.edit(text);
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} else {
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var raw = root.segment.text;
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textFormat = CustomText.PlainText;
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text = raw;
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text = cachedText;
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forceActiveFocus();
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cursorPosition = text.length;
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animateCursor = true;
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