resources popout refresh + new components & reskinned old components
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@@ -1,66 +1,116 @@
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pragma ComponentBehavior: Bound
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import QtQuick
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import QtQuick.Shapes
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import ZShell.Components
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import qs.Config
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Shape {
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Item {
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id: root
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readonly property real arcRadius: (size - padding - strokeWidth) / 2
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property color bgColour: DynamicColors.palette.m3secondaryContainer
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property color fgColour: DynamicColors.palette.m3primary
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readonly property real arcRadius: (size - padding - strokeWidth * (1 + waveAmplitude * 2)) / 2
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property color bgColor: DynamicColors.palette.m3secondaryContainer
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property real clampedVal: Math.max(1 / 360, Math.min(1, isNaN(value) ? 0 : value))
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readonly property real dotAngleRad: (startAngle + sweepAngle - gapAngle * (sweepAngle < 360 ? 0 : 1)) * Math.PI / 180
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property color fgColor: DynamicColors.palette.m3primary
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readonly property real gapAngle: ((spacing + strokeWidth) / (arcRadius || 1)) * (180 / Math.PI)
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property alias hasEndIndicator: dot.active
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property real implicitSize
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property int padding: 0
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readonly property real size: Math.min(width, height)
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property int spacing: Appearance.spacing.small
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property int startAngle: -90
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property int strokeWidth: Appearance.padding.smaller
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readonly property real vValue: value || 1 / 360
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property int strokeWidth: Appearance.padding.small
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property int sweepAngle: 360
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readonly property real thickness: strokeWidth * (1 + waveAmplitude) * 2
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property real value
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property alias waveAmplitude: wave.amplitudeMultiplier
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property alias waveDuration: waveProgAnim.duration
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property alias waveFrequency: wave.frequency
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property bool wavePaused
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property bool wavy: false
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asynchronous: true
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preferredRendererType: Shape.CurveRenderer
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implicitHeight: implicitSize
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implicitWidth: implicitSize
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ShapePath {
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capStyle: Appearance.rounding.scale === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
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fillColor: "transparent"
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strokeColor: root.bgColour
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strokeWidth: root.strokeWidth
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Shape {
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asynchronous: true
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opacity: Math.min(1, remainingArc.sweepAngle)
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preferredRendererType: Shape.CurveRenderer
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Behavior on strokeColor {
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CAnim {
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duration: Appearance.anim.durations.large
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ShapePath {
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capStyle: ShapePath.RoundCap
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fillColor: "transparent"
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strokeColor: root.bgColor
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strokeWidth: Math.min(1, remainingArc.sweepAngle) * root.strokeWidth
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Behavior on strokeColor {
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CAnim {
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}
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}
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}
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PathAngleArc {
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centerX: root.size / 2
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centerY: root.size / 2
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radiusX: root.arcRadius
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radiusY: root.arcRadius
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startAngle: root.startAngle + 360 * root.vValue + root.gapAngle
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sweepAngle: Math.max(-root.gapAngle, 360 * (1 - root.vValue) - root.gapAngle * 2)
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PathAngleArc {
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id: remainingArc
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centerX: root.size / 2
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centerY: root.size / 2
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radiusX: root.arcRadius
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radiusY: root.arcRadius
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startAngle: root.startAngle + root.clampedVal * root.sweepAngle + root.gapAngle
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sweepAngle: Math.max(1 / 360, root.sweepAngle * (1 - root.clampedVal) - root.gapAngle * (root.sweepAngle < 360 ? 1 : 2))
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}
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}
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}
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ShapePath {
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capStyle: Appearance.rounding.scale === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
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fillColor: "transparent"
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strokeColor: root.fgColour
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strokeWidth: root.strokeWidth
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WavyLine {
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id: wave
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Behavior on strokeColor {
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CAnim {
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duration: Appearance.anim.durations.large
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amplitudeMultiplier: root.wavy ? 0.5 : 0
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anchors.fill: parent
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anchors.margins: -lineWidth * amplitudeMultiplier
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color: root.fgColor
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frequency: 8
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fullAngle: root.sweepAngle
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lineWidth: root.strokeWidth
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pathType: WavyLine.Arc
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radius: root.arcRadius
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startAngle: root.startAngle
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value: root.clampedVal
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Behavior on amplitudeMultiplier {
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Anim {
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type: Anim.DefaultEffects
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}
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}
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Behavior on color {
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CAnim {
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}
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}
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Anim on waveProgress {
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id: waveProgAnim
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PathAngleArc {
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centerX: root.size / 2
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centerY: root.size / 2
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radiusX: root.arcRadius
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radiusY: root.arcRadius
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startAngle: root.startAngle
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sweepAngle: 360 * root.vValue
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duration: 2000
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easing.type: Easing.Linear
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from: 0
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loops: Animation.Infinite
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paused: root.wavePaused || wave.amplitudeMultiplier === 0
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running: true
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to: 1
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}
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}
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Loader {
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id: dot
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x: root.size / 2 + root.arcRadius * Math.cos(root.dotAngleRad) - width / 2
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y: root.size / 2 + root.arcRadius * Math.sin(root.dotAngleRad) - height / 2
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sourceComponent: CustomRect {
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color: root.fgColor
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implicitHeight: Math.min(1, remainingArc.sweepAngle) * Math.min(4, root.strokeWidth)
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implicitWidth: Math.min(1, remainingArc.sweepAngle) * Math.min(4, root.strokeWidth)
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opacity: Math.min(1, remainingArc.sweepAngle)
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radius: Appearance.rounding.full
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}
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}
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}
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