test blob performance?

This commit is contained in:
2026-04-22 14:41:10 +02:00
parent 26c2315b66
commit 2b83c7784c
4 changed files with 12 additions and 15 deletions
+5 -8
View File
@@ -72,15 +72,11 @@ void BlobShape::geometryChange(const QRectF& newGeometry, const QRectF& oldGeome
// Accumulate sub-pixel drift so slow movements don't desync the shader
m_pendingDx += static_cast<float>(newGeometry.x() - oldGeometry.x());
m_pendingDy += static_cast<float>(newGeometry.y() - oldGeometry.y());
m_pendingDw += static_cast<float>(newGeometry.width() - oldGeometry.width());
m_pendingDh += static_cast<float>(newGeometry.height() - oldGeometry.height());
if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f ||
std::abs(m_pendingDw) > 0.5f || std::abs(m_pendingDh) > 0.5f) {
const auto dw = std::abs(newGeometry.width() - oldGeometry.width());
const auto dh = std::abs(newGeometry.height() - oldGeometry.height());
if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f || dw > 0.5 || dh > 0.5) {
m_pendingDx = 0;
m_pendingDy = 0;
m_pendingDw = 0;
m_pendingDh = 0;
m_group->markShapeDirty(this);
}
}
@@ -100,7 +96,8 @@ void BlobShape::updateCenteredDeformMatrix() {
}
void BlobShape::cornerRadii(float out[4]) const {
const auto r = static_cast<float>(m_radius);
const auto maxR = static_cast<float>(std::min(width(), height())) * 0.5f;
const auto r = std::min(static_cast<float>(m_radius), maxR);
out[0] = r;
out[1] = r;
out[2] = r;