feat: dashboard show on hover, media and weather tabs added

This commit is contained in:
2026-09-30 14:22:22 +02:00
parent d259c6ffbe
commit 2c90339c77
97 changed files with 4480 additions and 990 deletions
+106 -11
View File
@@ -1,9 +1,11 @@
#include "sparklineitem.hpp"
#include <qmath.h>
#include <qnumeric.h>
#include <qpainter.h>
#include <qpainterpath.h>
#include <qpen.h>
#include <qtypes.h>
namespace ZShell::internal {
@@ -35,9 +37,19 @@ void SparklineItem::drawLine(
const int len = buffer->count();
if (len < 2 || m_maxValue <= 0.0) return;
const qreal stepX = w / static_cast<qreal>(m_historyLength - 1);
const qreal startX =
w - (len - 1) * stepX - stepX * m_slideProgress + stepX;
qreal stepX = 0.0;
if (m_sliding)
stepX = w / static_cast<qreal>(m_historyLength - 1);
else
stepX = w / static_cast<qreal>(len - 1);
qreal startX = 0.0;
if (m_sliding)
startX = w - (len - 1) * stepX - stepX * m_slideProgress + stepX;
else
startX = 0;
const qreal strokePad = qCeil(m_lineWidth / 2);
const qreal curvePad = 3.0;
@@ -52,24 +64,75 @@ void SparklineItem::drawLine(
points.reserve(len);
for (int i = 0; i < len; ++i) {
qreal value = 0.0;
if (m_smoothing > 0.0) {
const int radius = qRound(m_smoothing);
qreal sum = 0.0;
int count = 0;
for (int j = -radius; j <= radius; ++j) {
const int index = i + j;
if (index < 0 || index >= len) continue;
sum += buffer->at(index);
count++;
}
value = sum / static_cast<qreal>(count);
} else {
value = buffer->at(i);
}
value = qBound<qreal>(0.0, value, m_maxValue);
const qreal x = startX + i * stepX;
const qreal value = qBound<qreal>(0.0, buffer->at(i), m_maxValue);
const qreal y = plotTop + (1.0 - (value / m_maxValue)) * plotH;
points.append(QPointF(x, y));
}
QPainterPath linePath;
linePath.moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF& p0 = points[i];
const QPointF& p1 = points[i + 1];
if (m_curveSmoothing && points.size() > 2) {
// 1.0 = standard uniform Catmull-Rom. Lower (e.g. 0.5) = tighter, less overshoot.
const qreal tension = 1.0;
const qreal k =
tension / 6.0; // Catmull-Rom -> Bezier factor (1/6 for uniform)
const qreal ctrlX = (p0.x() + p1.x()) * 0.5;
const QPointF c1(ctrlX, p0.y());
const QPointF c2(ctrlX, p1.y());
const int n = points.size();
linePath.cubicTo(c1, c2, p1);
for (int i = 0; i < n - 1; ++i) {
// Duplicate endpoints so the first/last segments are well-defined
const QPointF& p0 = points[qMax(i - 1, 0)];
const QPointF& p1 = points[i];
const QPointF& p2 = points[i + 1];
const QPointF& p3 = points[qMin(i + 2, n - 1)];
QPointF c1 = p1 + (p2 - p0) * k;
QPointF c2 = p2 - (p3 - p1) * k;
// Keep control points inside the vertical range of the segment's
// endpoints so we never overshoot (no dips below zero, no
// bulges above a peak). Remember: smaller y = higher value.
const qreal segMinY = qMin(p1.y(), p2.y());
const qreal segMaxY = qMax(p1.y(), p2.y());
c1.setY(qBound(segMinY, c1.y(), segMaxY));
c2.setY(qBound(segMinY, c2.y(), segMaxY));
linePath.cubicTo(c1, c2, p2);
}
} else {
// Existing horizontal-tangent (smoothstep-style) curve
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF& p0 = points[i];
const QPointF& p1 = points[i + 1];
const qreal ctrlX = (p0.x() + p1.x()) * 0.5;
linePath.cubicTo(QPointF(ctrlX, p0.y()), QPointF(ctrlX, p1.y()), p1);
}
}
QPen pen(color, m_lineWidth);
@@ -224,4 +287,36 @@ void SparklineItem::setLineWidth(qreal width) {
update();
}
void SparklineItem::setSliding(bool sliding) {
if (m_sliding == sliding) return;
m_sliding = sliding;
emit slidingChanged();
}
bool SparklineItem::sliding() const {
return m_sliding;
};
void SparklineItem::setSmoothing(qreal smoothing) {
smoothing = qMax<qreal>(0.0, smoothing);
if (qFuzzyCompare(m_smoothing, smoothing)) return;
m_smoothing = smoothing;
emit smoothingChanged();
}
qreal SparklineItem::smoothing() const {
return m_smoothing;
};
void SparklineItem::setCurveSmoothing(bool sliding) {
if (m_curveSmoothing == sliding) return;
m_curveSmoothing = sliding;
emit curveSmoothingChanged();
}
bool SparklineItem::curveSmoothing() const {
return m_curveSmoothing;
};
} // namespace ZShell::internal