Merge branch 'main' into module/wifi
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C++ / fmt (pull_request) Successful in 5s
JS/TS / fmt (pull_request) Successful in 17s
JS/TS / lint (pull_request) Successful in 16s
Python / fmt (pull_request) Successful in 31s
Python / lint (pull_request) Successful in 41s
Python / test (pull_request) Successful in 1m5s
Python / typecheck (pull_request) Successful in 1m15s
Rust / clippy (pull_request) Failing after 12m43s
Rust / fmt (pull_request) Failing after 12m57s
Rust / build (pull_request) Failing after 13m33s
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C++ / clang-tidy (pull_request) Failing after 14m23s
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@@ -1,5 +1,6 @@
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import QtQuick
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import qs.Config
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import ZShell.Config
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import qs.Services
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CustomRect {
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id: root
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@@ -13,14 +14,14 @@ CustomRect {
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property color activeColor
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property color activeOnColor
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property bool checked
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property real checkedRadius: Appearance.rounding.medium
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property real checkedRadius: Tokens.rounding.medium
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property real defaultRadius: Math.min(width, height) / 2
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property color disabledColor: Qt.alpha(DynamicColors.palette.m3onSurface, 0.1)
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property color disabledOnColor: Qt.alpha(DynamicColors.palette.m3onSurface, 0.38)
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property color disabledColor: Qt.alpha(Colors.palette.m3onSurface, 0.1)
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property color disabledOnColor: Qt.alpha(Colors.palette.m3onSurface, 0.38)
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property bool fillWidth
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property font font: ({
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family: Appearance.font.family.sans,
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pointSize: Appearance.font.size.larger,
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family: Config.appearance.font.family.sans,
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pointSize: Tokens.font.size.larger,
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bold: false
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})
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property real horizontalPadding: padding
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@@ -35,7 +36,7 @@ CustomRect {
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readonly property color onColor: !enabled ? disabledOnColor : internalChecked ? activeOnColor : inactiveOnColor
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property real padding
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readonly property alias pressed: stateLayer.pressed
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property real pressedRadius: Appearance.rounding.smallest
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property real pressedRadius: Tokens.rounding.smallest
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readonly property alias radiusAnim: radiusAnim
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property bool radiusMorph: true
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property alias shapeMorph: stateLayer.shapeMorph
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@@ -53,7 +54,7 @@ CustomRect {
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if (internalChecked)
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return checkedRadius;
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if (isRound)
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return (height || implicitHeight) / 2 * Math.min(1, Appearance.rounding.scale);
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return (height || implicitHeight) / 2 * Math.min(1, Tokens.rounding.scale);
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return defaultRadius;
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}
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