fix: reduce shader usage
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@@ -0,0 +1,41 @@
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import QtQuick
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import ZShell.Components
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Item {
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id: root
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property real radius
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property real topLeftRadius: radius
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property real topRightRadius: radius
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property real bottomRightRadius: radius
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property real bottomLeftRadius: radius
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property color color: "transparent"
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default property alias contentData: contentItem.data
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Item {
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id: contentItem
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anchors.fill: parent
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}
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ShaderEffectSource {
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id: source
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hideSource: true
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sourceItem: contentItem
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}
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RoundedMask {
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anchors.fill: parent
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source: source
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topLeftRadius: root.topLeftRadius
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topRightRadius: root.topRightRadius
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bottomRightRadius: root.bottomRightRadius
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bottomLeftRadius: root.bottomLeftRadius
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color: root.color
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}
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Behavior on color {
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CAnim {}
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}
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}
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@@ -12,7 +12,7 @@ TextField {
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implicitHeight: contentHeight + topPadding + bottomPadding
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implicitWidth: contentWidth + leftPadding + rightPadding
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placeholderTextColor: Colors.palette.m3onSurfaceVariant // No anim cause placeholder is custom
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renderType: echoMode === TextField.Password ? TextField.QtRendering : TextField.NativeRendering
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renderType: echoMode === TextField.Password ? TextField.QtRendering : TextField.QtRendering
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selectedTextColor: color
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selectionColor: Qt.alpha(Colors.palette.m3primary, 0.4)
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verticalAlignment: TextInput.AlignVCenter
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@@ -1,6 +1,7 @@
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pragma ComponentBehavior: Bound
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import QtQuick
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import Quickshell
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import qs.Effects
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CustomFlickable {
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@@ -9,6 +10,7 @@ CustomFlickable {
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property real bottomFadeOpacity: fadeShouldBeActive(false) ? 0 : 1
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property real fadeAmount: 0.1
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property real topFadeOpacity: fadeShouldBeActive(true) ? 0 : 1
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readonly property real dpr: Math.ceil((QsWindow.window as QsWindow)?.devicePixelRatio ?? 1)
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function fadeShouldBeActive(isStart: bool): bool {
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// When content is smaller than flickable size, hide fade when rebound starts
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@@ -28,6 +30,7 @@ CustomFlickable {
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type: Anim.SlowEffects
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}
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}
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// layer.textureSize: Qt.size(width * dpr, height * dpr)
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layer.effect: Mask {
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maskSource: mask
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