fix: reduce shader usage
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@@ -24,7 +24,7 @@ Item {
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implicitHeight: bubble.implicitHeight + (actionsRow.shouldBeActive ? actionsRow.implicitHeight + actionsRow.anchors.topMargin : 0)
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CustomClippingRect {
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CustomRect {
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id: bubble
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property real liveTargetWidth: root.isUser ? Math.min(msgText.implicitWidth + Tokens.padding.medium * 2, root.contentMaxWidth) : root.contentMaxWidth
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@@ -37,8 +37,7 @@ Item {
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implicitWidth: layoutFrozen ? frozenWidth : layoutWidth
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implicitHeight: root.isUser ? msgText.contentHeight + Tokens.padding.medium * 2 : markdown.implicitHeight + markdown.anchors.topMargin * 2
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anchors.right: root.isUser ? parent.right : undefined
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layer.enabled: false
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layer.smooth: true
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clip: true
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transform: Scale {
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id: stretchScale
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@@ -223,12 +223,13 @@ MouseArea {
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height: width
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opacity: modelData ? 1 : 0
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CustomClippingRect {
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CustomRect {
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anchors.fill: parent
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anchors.margins: Tokens.spacing.extraSmall
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radius: Tokens.rounding.medium
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color: Colors.tPalette.m3surfaceContainer
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clip: true
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FadeImage {
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id: attImage
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