fix: reduce shader usage

This commit is contained in:
2026-10-23 00:05:08 +02:00
parent 6781078467
commit 36cddc96c3
32 changed files with 959 additions and 84 deletions
+3 -2
View File
@@ -6,7 +6,7 @@ import qs.Components
import ZShell.Config
import qs.Services
CustomClippingRect {
Item {
id: root
property color blobColor: Colors.tPalette.m3surfaceContainerLow
@@ -21,7 +21,6 @@ CustomClippingRect {
implicitHeight: sState.screen.height * 0.7
implicitWidth: implicitHeight * ratio
radius: Tokens.rounding.largeIncreased + Tokens.padding.small
Behavior on blobColor {
CAnim {}
@@ -46,6 +45,8 @@ CustomClippingRect {
borderTop: Tokens.padding.small
group: blobGroup
opacity: root.blobColor.a
// outerRadius: 10
outerRadius: Tokens.rounding.largeIncreased + Tokens.padding.small
radius: Tokens.rounding.largeIncreased
}