fix: reduce shader usage
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@@ -6,7 +6,7 @@ import qs.Components
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import ZShell.Config
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import qs.Services
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CustomClippingRect {
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Item {
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id: root
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property color blobColor: Colors.tPalette.m3surfaceContainerLow
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@@ -21,7 +21,6 @@ CustomClippingRect {
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implicitHeight: sState.screen.height * 0.7
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implicitWidth: implicitHeight * ratio
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radius: Tokens.rounding.largeIncreased + Tokens.padding.small
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Behavior on blobColor {
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CAnim {}
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@@ -46,6 +45,8 @@ CustomClippingRect {
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borderTop: Tokens.padding.small
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group: blobGroup
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opacity: root.blobColor.a
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// outerRadius: 10
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outerRadius: Tokens.rounding.largeIncreased + Tokens.padding.small
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radius: Tokens.rounding.largeIncreased
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}
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