fix: reduce shader usage

This commit is contained in:
2026-10-23 00:05:08 +02:00
parent 6781078467
commit 36cddc96c3
32 changed files with 959 additions and 84 deletions
+63
View File
@@ -5,6 +5,7 @@
#include <qsggeometry.h>
#include <qsgnode.h>
#include <algorithm>
#include <cstring>
BlobInvertedRect::BlobInvertedRect(QQuickItem* parent) : BlobShape(parent) {}
@@ -129,6 +130,10 @@ QSGNode* BlobInvertedRect::updatePaintNode(
material->m_invertedInner,
m_cachedInvertedInner,
sizeof(m_cachedInvertedInner));
memcpy(
material->m_invertedOuterRadii,
m_cachedInvertedOuterRadii,
sizeof(m_cachedInvertedOuterRadii));
const int count =
static_cast<int>(qMin(m_cachedRects.size(), qsizetype(16)));
@@ -173,6 +178,64 @@ void BlobInvertedRect::setBorderBottom(qreal v) {
if (m_group) m_group->markDirty();
}
void BlobInvertedRect::setOuterRadius(qreal v) {
if (qFuzzyCompare(m_outerRadius, v)) return;
m_outerRadius = v;
emit outerRadiusChanged();
if (m_group) m_group->markDirty();
}
void BlobInvertedRect::setOuterTopLeftRadius(qreal v) {
if (qFuzzyCompare(m_outerTopLeftRadius, v)) return;
m_outerTopLeftRadius = v;
emit outerTopLeftRadiusChanged();
if (m_group) m_group->markDirty();
}
void BlobInvertedRect::setOuterTopRightRadius(qreal v) {
if (qFuzzyCompare(m_outerTopRightRadius, v)) return;
m_outerTopRightRadius = v;
emit outerTopRightRadiusChanged();
if (m_group) m_group->markDirty();
}
void BlobInvertedRect::setOuterBottomLeftRadius(qreal v) {
if (qFuzzyCompare(m_outerBottomLeftRadius, v)) return;
m_outerBottomLeftRadius = v;
emit outerBottomLeftRadiusChanged();
if (m_group) m_group->markDirty();
}
void BlobInvertedRect::setOuterBottomRightRadius(qreal v) {
if (qFuzzyCompare(m_outerBottomRightRadius, v)) return;
m_outerBottomRightRadius = v;
emit outerBottomRightRadiusChanged();
if (m_group) m_group->markDirty();
}
void BlobInvertedRect::outerCornerRadii(float out[4]) const {
const auto maxR = static_cast<float>(std::min(width(), height())) * 0.5f;
const auto base = std::min(static_cast<float>(m_outerRadius), maxR);
out[0] = std::min(
m_outerTopRightRadius >= 0 ? static_cast<float>(m_outerTopRightRadius)
: base,
maxR);
out[1] = std::min(
m_outerBottomRightRadius >= 0
? static_cast<float>(m_outerBottomRightRadius)
: base,
maxR);
out[2] = std::min(
m_outerBottomLeftRadius >= 0
? static_cast<float>(m_outerBottomLeftRadius)
: base,
maxR);
out[3] = std::min(
m_outerTopLeftRadius >= 0 ? static_cast<float>(m_outerTopLeftRadius)
: base,
maxR);
}
void BlobInvertedRect::registerWithGroup() {
if (m_group) m_group->setInvertedRect(this);
}