fix: reduce shader usage

This commit is contained in:
2026-10-23 00:05:08 +02:00
parent 6781078467
commit 36cddc96c3
32 changed files with 959 additions and 84 deletions
+53
View File
@@ -19,6 +19,21 @@ class BlobInvertedRect : public BlobShape {
Q_PROPERTY(
qreal borderBottom READ borderBottom WRITE setBorderBottom NOTIFY
borderBottomChanged)
Q_PROPERTY(
qreal outerRadius READ outerRadius WRITE setOuterRadius NOTIFY
outerRadiusChanged)
Q_PROPERTY(
qreal outerTopLeftRadius READ outerTopLeftRadius WRITE
setOuterTopLeftRadius NOTIFY outerTopLeftRadiusChanged)
Q_PROPERTY(
qreal outerTopRightRadius READ outerTopRightRadius WRITE
setOuterTopRightRadius NOTIFY outerTopRightRadiusChanged)
Q_PROPERTY(
qreal outerBottomLeftRadius READ outerBottomLeftRadius WRITE
setOuterBottomLeftRadius NOTIFY outerBottomLeftRadiusChanged)
Q_PROPERTY(
qreal outerBottomRightRadius READ outerBottomRightRadius WRITE
setOuterBottomRightRadius NOTIFY outerBottomRightRadiusChanged)
public:
explicit BlobInvertedRect(QQuickItem* parent = nullptr);
@@ -40,15 +55,47 @@ class BlobInvertedRect : public BlobShape {
void setBorderBottom(qreal v);
[[nodiscard]] qreal outerRadius() const { return m_outerRadius; }
void setOuterRadius(qreal v);
// Per-corner outer radii. -1 falls back to outerRadius (mirrors BlobRect).
[[nodiscard]] qreal outerTopLeftRadius() const { return m_outerTopLeftRadius; }
void setOuterTopLeftRadius(qreal v);
[[nodiscard]] qreal outerTopRightRadius() const { return m_outerTopRightRadius; }
void setOuterTopRightRadius(qreal v);
[[nodiscard]] qreal outerBottomLeftRadius() const {
return m_outerBottomLeftRadius;
}
void setOuterBottomLeftRadius(qreal v);
[[nodiscard]] qreal outerBottomRightRadius() const {
return m_outerBottomRightRadius;
}
void setOuterBottomRightRadius(qreal v);
signals:
void borderLeftChanged();
void borderRightChanged();
void borderTopChanged();
void borderBottomChanged();
void outerRadiusChanged();
void outerTopLeftRadiusChanged();
void outerTopRightRadiusChanged();
void outerBottomLeftRadiusChanged();
void outerBottomRightRadiusChanged();
protected:
[[nodiscard]] bool isInvertedRect() const override { return true; }
void outerCornerRadii(float out[4]) const override;
QSGNode* updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) override;
void registerWithGroup() override;
@@ -59,4 +106,10 @@ class BlobInvertedRect : public BlobShape {
qreal m_borderRight = 0;
qreal m_borderTop = 0;
qreal m_borderBottom = 0;
qreal m_outerRadius = 0;
qreal m_outerTopLeftRadius = -1;
qreal m_outerTopRightRadius = -1;
qreal m_outerBottomLeftRadius = -1;
qreal m_outerBottomRightRadius = -1;
};