fix: reduce shader usage
This commit is contained in:
@@ -0,0 +1,41 @@
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import QtQuick
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import ZShell.Components
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Item {
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id: root
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property real radius
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property real topLeftRadius: radius
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property real topRightRadius: radius
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property real bottomRightRadius: radius
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property real bottomLeftRadius: radius
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property color color: "transparent"
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default property alias contentData: contentItem.data
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Item {
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id: contentItem
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anchors.fill: parent
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}
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ShaderEffectSource {
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id: source
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hideSource: true
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sourceItem: contentItem
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}
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RoundedMask {
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anchors.fill: parent
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source: source
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topLeftRadius: root.topLeftRadius
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topRightRadius: root.topRightRadius
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bottomRightRadius: root.bottomRightRadius
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bottomLeftRadius: root.bottomLeftRadius
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color: root.color
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}
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Behavior on color {
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CAnim {}
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}
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}
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@@ -12,7 +12,7 @@ TextField {
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implicitHeight: contentHeight + topPadding + bottomPadding
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implicitHeight: contentHeight + topPadding + bottomPadding
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implicitWidth: contentWidth + leftPadding + rightPadding
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implicitWidth: contentWidth + leftPadding + rightPadding
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placeholderTextColor: Colors.palette.m3onSurfaceVariant // No anim cause placeholder is custom
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placeholderTextColor: Colors.palette.m3onSurfaceVariant // No anim cause placeholder is custom
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renderType: echoMode === TextField.Password ? TextField.QtRendering : TextField.NativeRendering
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renderType: echoMode === TextField.Password ? TextField.QtRendering : TextField.QtRendering
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selectedTextColor: color
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selectedTextColor: color
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selectionColor: Qt.alpha(Colors.palette.m3primary, 0.4)
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selectionColor: Qt.alpha(Colors.palette.m3primary, 0.4)
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verticalAlignment: TextInput.AlignVCenter
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verticalAlignment: TextInput.AlignVCenter
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@@ -1,6 +1,7 @@
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pragma ComponentBehavior: Bound
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pragma ComponentBehavior: Bound
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import QtQuick
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import QtQuick
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import Quickshell
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import qs.Effects
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import qs.Effects
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CustomFlickable {
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CustomFlickable {
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@@ -9,6 +10,7 @@ CustomFlickable {
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property real bottomFadeOpacity: fadeShouldBeActive(false) ? 0 : 1
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property real bottomFadeOpacity: fadeShouldBeActive(false) ? 0 : 1
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property real fadeAmount: 0.1
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property real fadeAmount: 0.1
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property real topFadeOpacity: fadeShouldBeActive(true) ? 0 : 1
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property real topFadeOpacity: fadeShouldBeActive(true) ? 0 : 1
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readonly property real dpr: Math.ceil((QsWindow.window as QsWindow)?.devicePixelRatio ?? 1)
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function fadeShouldBeActive(isStart: bool): bool {
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function fadeShouldBeActive(isStart: bool): bool {
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// When content is smaller than flickable size, hide fade when rebound starts
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// When content is smaller than flickable size, hide fade when rebound starts
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@@ -28,6 +30,7 @@ CustomFlickable {
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type: Anim.SlowEffects
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type: Anim.SlowEffects
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}
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}
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}
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}
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// layer.textureSize: Qt.size(width * dpr, height * dpr)
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layer.effect: Mask {
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layer.effect: Mask {
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maskSource: mask
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maskSource: mask
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@@ -19,7 +19,7 @@ Item {
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required property Wrapper popouts
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required property Wrapper popouts
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function resolveIcon(app: string, icon: string): string {
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function resolveIcon(app: string, icon: string): string {
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if (app === "chrome_status_icon_1") {
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if (app === "discord_status_icon_1" && Config.bar.tray.replaceIcons) {
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return Quickshell.iconPath("discord-tray");
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return Quickshell.iconPath("discord-tray");
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} else if (app === "AyuGramDesktop") {
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} else if (app === "AyuGramDesktop") {
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if (icon === Quickshell.iconPath("com.ayugram.desktop-attention-symbolic"))
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if (icon === Quickshell.iconPath("com.ayugram.desktop-attention-symbolic"))
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@@ -50,6 +50,8 @@ Item {
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radius: Tokens.rounding.full
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radius: Tokens.rounding.full
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StateLayer {
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StateLayer {
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id: layer
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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acceptedButtons: Qt.LeftButton | Qt.RightButton
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anchors.fill: parent
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anchors.fill: parent
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color: icon.layer.enabled && root.current ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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color: icon.layer.enabled && root.current ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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@@ -33,8 +33,7 @@ Item {
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y: parent.y
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y: parent.y
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Behavior on implicitHeight {
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Behavior on implicitHeight {
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Anim {
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Anim {}
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}
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}
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}
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}
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}
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@@ -101,8 +100,7 @@ Item {
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value: Audio.volume
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value: Audio.volume
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Behavior on value {
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Behavior on value {
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Anim {
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Anim {}
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}
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}
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}
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onInteraction: value => Audio.setVolume(value)
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onInteraction: value => Audio.setVolume(value)
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@@ -123,7 +121,7 @@ Item {
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}
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}
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}
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}
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CustomClippingRect {
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CustomRect {
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Layout.fillWidth: true
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Layout.fillWidth: true
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Layout.preferredHeight: 65 + Tokens.spacing.small * 2
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Layout.preferredHeight: 65 + Tokens.spacing.small * 2
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Layout.topMargin: root.topMargin
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Layout.topMargin: root.topMargin
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@@ -136,6 +134,10 @@ Item {
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node: Audio.source
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node: Audio.source
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}
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}
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CustomClippingRect {
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anchors.fill: parent
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radius: parent.radius
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CustomRect {
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CustomRect {
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id: sourcePeakFill
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id: sourcePeakFill
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@@ -146,7 +148,7 @@ Item {
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implicitWidth: parent.width * sourcePeak.peak
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implicitWidth: parent.width * sourcePeak.peak
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Behavior on implicitWidth {
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Behavior on implicitWidth {
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Anim {
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Anim {}
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}
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}
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}
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}
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}
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}
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@@ -195,8 +197,7 @@ Item {
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value: Audio.sourceVolume
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value: Audio.sourceVolume
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Behavior on value {
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Behavior on value {
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Anim {
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Anim {}
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}
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}
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}
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onInteraction: value => Audio.setSourceVolume(value)
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onInteraction: value => Audio.setSourceVolume(value)
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@@ -230,7 +231,7 @@ Item {
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model: Audio.streams.filter(s => s.isSink)
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model: Audio.streams.filter(s => s.isSink)
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CustomClippingRect {
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CustomRect {
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id: appBox
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id: appBox
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required property int index
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required property int index
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@@ -248,6 +249,10 @@ Item {
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node: appBox.modelData
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node: appBox.modelData
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}
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}
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CustomClippingRect {
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anchors.fill: parent
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radius: parent.radius
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CustomRect {
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CustomRect {
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id: peakFill
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id: peakFill
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@@ -258,7 +263,7 @@ Item {
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implicitWidth: parent.width * peak.peak
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implicitWidth: parent.width * peak.peak
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Behavior on implicitWidth {
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Behavior on implicitWidth {
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Anim {
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Anim {}
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}
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}
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}
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}
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}
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}
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@@ -316,8 +321,7 @@ Item {
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value: appBox.modelData.audio.volume
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value: appBox.modelData.audio.volume
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Behavior on value {
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Behavior on value {
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Anim {
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Anim {}
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}
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}
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}
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onInteraction: value => Audio.setStreamVolume(appBox.modelData, value)
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onInteraction: value => Audio.setStreamVolume(appBox.modelData, value)
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@@ -9,7 +9,7 @@ import qs.Modules
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import qs.Helpers
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import qs.Helpers
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import qs.Services
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import qs.Services
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CustomClippingRect {
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CustomRect {
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id: root
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id: root
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readonly property bool hasUpdates: Object.keys(Updates.updates)?.length > 0
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readonly property bool hasUpdates: Object.keys(Updates.updates)?.length > 0
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@@ -73,6 +73,7 @@ CustomClippingRect {
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implicitHeight: Math.min(contentHeight, (root.itemHeight + spacing) * 5 - spacing)
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implicitHeight: Math.min(contentHeight, (root.itemHeight + spacing) * 5 - spacing)
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implicitWidth: contentWidth
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implicitWidth: contentWidth
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spacing: Tokens.spacing.medium
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spacing: Tokens.spacing.medium
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clip: true
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delegate: CustomRect {
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delegate: CustomRect {
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id: update
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id: update
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@@ -1,6 +1,4 @@
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import Quickshell
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import Quickshell
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import Quickshell.Wayland
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import Quickshell.Hyprland
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import QtQuick
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import QtQuick
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import qs.Components
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import qs.Components
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import ZShell.Config
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import ZShell.Config
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@@ -3,8 +3,9 @@ pragma ComponentBehavior: Bound
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import Quickshell
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import Quickshell
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import Quickshell.Widgets
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import Quickshell.Widgets
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import QtQuick
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import QtQuick
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import qs.Components
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import ZShell.Config
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import ZShell.Config
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import ZShell.Components
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import qs.Components
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import qs.Daemons
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import qs.Daemons
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import qs.Helpers
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import qs.Helpers
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@@ -27,7 +28,7 @@ Item {
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for (let i = 0; i < count; i++)
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for (let i = 0; i < count; i++)
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height += (list.itemAtIndex(i) as NotifWrapper)?.nonAnimHeight ?? 0;
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height += (list.itemAtIndex(i) as NotifWrapper)?.nonAnimHeight ?? 0;
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if (panels.popouts.hasCurrent && (panels.popouts.currentCenter + (panels.popouts.current?.width / 2)) > panels.notifications.x)
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if (panels.popouts.hasCurrent && (panels.popouts.currentCenter + (panels.popouts.current?.width / 2)) > panels.notifications.x || screenState.dashboard)
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return 0;
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return 0;
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if (screenState.osd) {
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if (screenState.osd) {
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@@ -36,25 +37,20 @@ Item {
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height = h;
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height = h;
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}
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}
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if (screenState.session) {
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const h = panels.session.y - Tokens.spacing.small * 2 - padding * 2;
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if (height > h)
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height = h;
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}
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return Math.min(((QsWindow.window as QsWindow)?.screen?.height ?? 0) - 1 * 2, height + padding * 2);
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return Math.min(((QsWindow.window as QsWindow)?.screen?.height ?? 0) - 1 * 2, height + padding * 2);
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}
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}
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implicitWidth: Config.notifs.sizes.width + padding * 2
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implicitWidth: Config.notifs.sizes.width + padding * 2
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Behavior on implicitHeight {
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Behavior on implicitHeight {
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Anim {}
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Anim {}
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}
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}
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ClippingWrapperRectangle {
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Item {
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anchors.fill: parent
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anchors.fill: parent
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anchors.margins: root.padding
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anchors.margins: root.padding
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color: "transparent"
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clip: true
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radius: Tokens.rounding.large - root.padding
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// radius: Tokens.rounding.large - root.padding
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CustomListView {
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CustomListView {
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id: list
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id: list
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@@ -6,7 +6,7 @@ import qs.Effects
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import qs.Components
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import qs.Components
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import qs.Services
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import qs.Services
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CustomClippingRect {
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CustomRect {
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id: root
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id: root
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property bool expanded: false
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property bool expanded: false
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@@ -185,7 +185,7 @@ Item {
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}
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}
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}
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}
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CustomClippingRect {
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CustomRect {
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id: fabMenuItem
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id: fabMenuItem
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required property var modelData
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required property var modelData
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@@ -197,6 +197,7 @@ Item {
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radius: sLayer.pressed ? Tokens.rounding.small : implicitHeight / 2
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radius: sLayer.pressed ? Tokens.rounding.small : implicitHeight / 2
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color: Colors.palette.m3primaryContainer
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color: Colors.palette.m3primaryContainer
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visible: !(modelData.name === "pop out in window" && ChatState.isWindow)
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visible: !(modelData.name === "pop out in window" && ChatState.isWindow)
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clip: true
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Behavior on radius {
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Behavior on radius {
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Anim {
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Anim {
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@@ -24,7 +24,7 @@ Item {
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implicitHeight: bubble.implicitHeight + (actionsRow.shouldBeActive ? actionsRow.implicitHeight + actionsRow.anchors.topMargin : 0)
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implicitHeight: bubble.implicitHeight + (actionsRow.shouldBeActive ? actionsRow.implicitHeight + actionsRow.anchors.topMargin : 0)
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CustomClippingRect {
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CustomRect {
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id: bubble
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id: bubble
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property real liveTargetWidth: root.isUser ? Math.min(msgText.implicitWidth + Tokens.padding.medium * 2, root.contentMaxWidth) : root.contentMaxWidth
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property real liveTargetWidth: root.isUser ? Math.min(msgText.implicitWidth + Tokens.padding.medium * 2, root.contentMaxWidth) : root.contentMaxWidth
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@@ -37,8 +37,7 @@ Item {
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implicitWidth: layoutFrozen ? frozenWidth : layoutWidth
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implicitWidth: layoutFrozen ? frozenWidth : layoutWidth
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implicitHeight: root.isUser ? msgText.contentHeight + Tokens.padding.medium * 2 : markdown.implicitHeight + markdown.anchors.topMargin * 2
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implicitHeight: root.isUser ? msgText.contentHeight + Tokens.padding.medium * 2 : markdown.implicitHeight + markdown.anchors.topMargin * 2
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anchors.right: root.isUser ? parent.right : undefined
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anchors.right: root.isUser ? parent.right : undefined
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layer.enabled: false
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clip: true
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layer.smooth: true
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transform: Scale {
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transform: Scale {
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id: stretchScale
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id: stretchScale
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@@ -223,12 +223,13 @@ MouseArea {
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height: width
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height: width
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opacity: modelData ? 1 : 0
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opacity: modelData ? 1 : 0
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CustomClippingRect {
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CustomRect {
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anchors.fill: parent
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anchors.fill: parent
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anchors.margins: Tokens.spacing.extraSmall
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anchors.margins: Tokens.spacing.extraSmall
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radius: Tokens.rounding.medium
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radius: Tokens.rounding.medium
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color: Colors.tPalette.m3surfaceContainer
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color: Colors.tPalette.m3surfaceContainer
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clip: true
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FadeImage {
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FadeImage {
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id: attImage
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id: attImage
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@@ -63,7 +63,7 @@ Item {
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}
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}
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}
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}
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ClippingRectangle {
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Item {
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id: clipRect
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id: clipRect
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anchors.bottom: parent.bottom
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anchors.bottom: parent.bottom
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@@ -71,8 +71,6 @@ Item {
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anchors.right: parent.right
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anchors.right: parent.right
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anchors.top: title.bottom
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anchors.top: title.bottom
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anchors.topMargin: 10
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anchors.topMargin: 10
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color: "transparent"
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radius: 6
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Loader {
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Loader {
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active: opacity > 0
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active: opacity > 0
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@@ -4,7 +4,7 @@ import ZShell.Config
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import qs.Components
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import qs.Components
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import qs.Services
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import qs.Services
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CustomClippingRect {
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CustomRect {
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id: root
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id: root
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required property color accent
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required property color accent
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@@ -19,6 +19,10 @@ CustomClippingRect {
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implicitWidth: 450
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implicitWidth: 450
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||||||
radius: Tokens.rounding.largeIncreased
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radius: Tokens.rounding.largeIncreased
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||||||
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||||||
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CustomClippingRect {
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anchors.fill: parent
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radius: parent.radius
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CustomRect {
|
CustomRect {
|
||||||
anchors.bottom: parent.bottom
|
anchors.bottom: parent.bottom
|
||||||
anchors.left: parent.left
|
anchors.left: parent.left
|
||||||
@@ -30,6 +34,7 @@ CustomClippingRect {
|
|||||||
Anim {}
|
Anim {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
CircularProgress {
|
CircularProgress {
|
||||||
id: tempProg
|
id: tempProg
|
||||||
|
|||||||
@@ -149,7 +149,7 @@ ColumnLayout {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
VerticalFadeFlickable {
|
Flickable {
|
||||||
id: flickable
|
id: flickable
|
||||||
|
|
||||||
Layout.fillHeight: true
|
Layout.fillHeight: true
|
||||||
@@ -158,7 +158,8 @@ ColumnLayout {
|
|||||||
|
|
||||||
bottomMargin: Tokens.padding.extraLarge
|
bottomMargin: Tokens.padding.extraLarge
|
||||||
topMargin: Tokens.padding.large
|
topMargin: Tokens.padding.large
|
||||||
fadeAmount: 0.1
|
clip: true
|
||||||
|
// fadeAmount: 0.1
|
||||||
|
|
||||||
contentHeight: root.contentChild?.implicitHeight ?? 0
|
contentHeight: root.contentChild?.implicitHeight ?? 0
|
||||||
contentItem.children: [root.contentChild]
|
contentItem.children: [root.contentChild]
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import qs.Components
|
|||||||
import ZShell.Config
|
import ZShell.Config
|
||||||
import qs.Services
|
import qs.Services
|
||||||
|
|
||||||
CustomClippingRect {
|
Item {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
property color blobColor: Colors.tPalette.m3surfaceContainerLow
|
property color blobColor: Colors.tPalette.m3surfaceContainerLow
|
||||||
@@ -21,7 +21,6 @@ CustomClippingRect {
|
|||||||
|
|
||||||
implicitHeight: sState.screen.height * 0.7
|
implicitHeight: sState.screen.height * 0.7
|
||||||
implicitWidth: implicitHeight * ratio
|
implicitWidth: implicitHeight * ratio
|
||||||
radius: Tokens.rounding.largeIncreased + Tokens.padding.small
|
|
||||||
|
|
||||||
Behavior on blobColor {
|
Behavior on blobColor {
|
||||||
CAnim {}
|
CAnim {}
|
||||||
@@ -46,6 +45,8 @@ CustomClippingRect {
|
|||||||
borderTop: Tokens.padding.small
|
borderTop: Tokens.padding.small
|
||||||
group: blobGroup
|
group: blobGroup
|
||||||
opacity: root.blobColor.a
|
opacity: root.blobColor.a
|
||||||
|
// outerRadius: 10
|
||||||
|
outerRadius: Tokens.rounding.largeIncreased + Tokens.padding.small
|
||||||
radius: Tokens.rounding.largeIncreased
|
radius: Tokens.rounding.largeIncreased
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -2,8 +2,9 @@ pragma ComponentBehavior: Bound
|
|||||||
|
|
||||||
import Quickshell
|
import Quickshell
|
||||||
import QtQuick
|
import QtQuick
|
||||||
import qs.Components
|
|
||||||
import ZShell.Config
|
import ZShell.Config
|
||||||
|
import ZShell.Components
|
||||||
|
import qs.Components
|
||||||
|
|
||||||
Item {
|
Item {
|
||||||
id: root
|
id: root
|
||||||
@@ -27,9 +28,6 @@ Item {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CustomClippingRect {
|
|
||||||
anchors.fill: parent
|
|
||||||
|
|
||||||
Loader {
|
Loader {
|
||||||
id: content
|
id: content
|
||||||
|
|
||||||
@@ -44,4 +42,3 @@ Item {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
#include <qsggeometry.h>
|
#include <qsggeometry.h>
|
||||||
#include <qsgnode.h>
|
#include <qsgnode.h>
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
#include <cstring>
|
#include <cstring>
|
||||||
|
|
||||||
BlobInvertedRect::BlobInvertedRect(QQuickItem* parent) : BlobShape(parent) {}
|
BlobInvertedRect::BlobInvertedRect(QQuickItem* parent) : BlobShape(parent) {}
|
||||||
@@ -129,6 +130,10 @@ QSGNode* BlobInvertedRect::updatePaintNode(
|
|||||||
material->m_invertedInner,
|
material->m_invertedInner,
|
||||||
m_cachedInvertedInner,
|
m_cachedInvertedInner,
|
||||||
sizeof(m_cachedInvertedInner));
|
sizeof(m_cachedInvertedInner));
|
||||||
|
memcpy(
|
||||||
|
material->m_invertedOuterRadii,
|
||||||
|
m_cachedInvertedOuterRadii,
|
||||||
|
sizeof(m_cachedInvertedOuterRadii));
|
||||||
|
|
||||||
const int count =
|
const int count =
|
||||||
static_cast<int>(qMin(m_cachedRects.size(), qsizetype(16)));
|
static_cast<int>(qMin(m_cachedRects.size(), qsizetype(16)));
|
||||||
@@ -173,6 +178,64 @@ void BlobInvertedRect::setBorderBottom(qreal v) {
|
|||||||
if (m_group) m_group->markDirty();
|
if (m_group) m_group->markDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BlobInvertedRect::setOuterRadius(qreal v) {
|
||||||
|
if (qFuzzyCompare(m_outerRadius, v)) return;
|
||||||
|
m_outerRadius = v;
|
||||||
|
emit outerRadiusChanged();
|
||||||
|
if (m_group) m_group->markDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlobInvertedRect::setOuterTopLeftRadius(qreal v) {
|
||||||
|
if (qFuzzyCompare(m_outerTopLeftRadius, v)) return;
|
||||||
|
m_outerTopLeftRadius = v;
|
||||||
|
emit outerTopLeftRadiusChanged();
|
||||||
|
if (m_group) m_group->markDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlobInvertedRect::setOuterTopRightRadius(qreal v) {
|
||||||
|
if (qFuzzyCompare(m_outerTopRightRadius, v)) return;
|
||||||
|
m_outerTopRightRadius = v;
|
||||||
|
emit outerTopRightRadiusChanged();
|
||||||
|
if (m_group) m_group->markDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlobInvertedRect::setOuterBottomLeftRadius(qreal v) {
|
||||||
|
if (qFuzzyCompare(m_outerBottomLeftRadius, v)) return;
|
||||||
|
m_outerBottomLeftRadius = v;
|
||||||
|
emit outerBottomLeftRadiusChanged();
|
||||||
|
if (m_group) m_group->markDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlobInvertedRect::setOuterBottomRightRadius(qreal v) {
|
||||||
|
if (qFuzzyCompare(m_outerBottomRightRadius, v)) return;
|
||||||
|
m_outerBottomRightRadius = v;
|
||||||
|
emit outerBottomRightRadiusChanged();
|
||||||
|
if (m_group) m_group->markDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlobInvertedRect::outerCornerRadii(float out[4]) const {
|
||||||
|
const auto maxR = static_cast<float>(std::min(width(), height())) * 0.5f;
|
||||||
|
const auto base = std::min(static_cast<float>(m_outerRadius), maxR);
|
||||||
|
out[0] = std::min(
|
||||||
|
m_outerTopRightRadius >= 0 ? static_cast<float>(m_outerTopRightRadius)
|
||||||
|
: base,
|
||||||
|
maxR);
|
||||||
|
out[1] = std::min(
|
||||||
|
m_outerBottomRightRadius >= 0
|
||||||
|
? static_cast<float>(m_outerBottomRightRadius)
|
||||||
|
: base,
|
||||||
|
maxR);
|
||||||
|
out[2] = std::min(
|
||||||
|
m_outerBottomLeftRadius >= 0
|
||||||
|
? static_cast<float>(m_outerBottomLeftRadius)
|
||||||
|
: base,
|
||||||
|
maxR);
|
||||||
|
out[3] = std::min(
|
||||||
|
m_outerTopLeftRadius >= 0 ? static_cast<float>(m_outerTopLeftRadius)
|
||||||
|
: base,
|
||||||
|
maxR);
|
||||||
|
}
|
||||||
|
|
||||||
void BlobInvertedRect::registerWithGroup() {
|
void BlobInvertedRect::registerWithGroup() {
|
||||||
if (m_group) m_group->setInvertedRect(this);
|
if (m_group) m_group->setInvertedRect(this);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,6 +19,21 @@ class BlobInvertedRect : public BlobShape {
|
|||||||
Q_PROPERTY(
|
Q_PROPERTY(
|
||||||
qreal borderBottom READ borderBottom WRITE setBorderBottom NOTIFY
|
qreal borderBottom READ borderBottom WRITE setBorderBottom NOTIFY
|
||||||
borderBottomChanged)
|
borderBottomChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal outerRadius READ outerRadius WRITE setOuterRadius NOTIFY
|
||||||
|
outerRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal outerTopLeftRadius READ outerTopLeftRadius WRITE
|
||||||
|
setOuterTopLeftRadius NOTIFY outerTopLeftRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal outerTopRightRadius READ outerTopRightRadius WRITE
|
||||||
|
setOuterTopRightRadius NOTIFY outerTopRightRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal outerBottomLeftRadius READ outerBottomLeftRadius WRITE
|
||||||
|
setOuterBottomLeftRadius NOTIFY outerBottomLeftRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal outerBottomRightRadius READ outerBottomRightRadius WRITE
|
||||||
|
setOuterBottomRightRadius NOTIFY outerBottomRightRadiusChanged)
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit BlobInvertedRect(QQuickItem* parent = nullptr);
|
explicit BlobInvertedRect(QQuickItem* parent = nullptr);
|
||||||
@@ -40,15 +55,47 @@ class BlobInvertedRect : public BlobShape {
|
|||||||
|
|
||||||
void setBorderBottom(qreal v);
|
void setBorderBottom(qreal v);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal outerRadius() const { return m_outerRadius; }
|
||||||
|
|
||||||
|
void setOuterRadius(qreal v);
|
||||||
|
|
||||||
|
// Per-corner outer radii. -1 falls back to outerRadius (mirrors BlobRect).
|
||||||
|
[[nodiscard]] qreal outerTopLeftRadius() const { return m_outerTopLeftRadius; }
|
||||||
|
|
||||||
|
void setOuterTopLeftRadius(qreal v);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal outerTopRightRadius() const { return m_outerTopRightRadius; }
|
||||||
|
|
||||||
|
void setOuterTopRightRadius(qreal v);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal outerBottomLeftRadius() const {
|
||||||
|
return m_outerBottomLeftRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setOuterBottomLeftRadius(qreal v);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal outerBottomRightRadius() const {
|
||||||
|
return m_outerBottomRightRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setOuterBottomRightRadius(qreal v);
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
void borderLeftChanged();
|
void borderLeftChanged();
|
||||||
void borderRightChanged();
|
void borderRightChanged();
|
||||||
void borderTopChanged();
|
void borderTopChanged();
|
||||||
void borderBottomChanged();
|
void borderBottomChanged();
|
||||||
|
void outerRadiusChanged();
|
||||||
|
void outerTopLeftRadiusChanged();
|
||||||
|
void outerTopRightRadiusChanged();
|
||||||
|
void outerBottomLeftRadiusChanged();
|
||||||
|
void outerBottomRightRadiusChanged();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
[[nodiscard]] bool isInvertedRect() const override { return true; }
|
[[nodiscard]] bool isInvertedRect() const override { return true; }
|
||||||
|
|
||||||
|
void outerCornerRadii(float out[4]) const override;
|
||||||
|
|
||||||
QSGNode* updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) override;
|
QSGNode* updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) override;
|
||||||
|
|
||||||
void registerWithGroup() override;
|
void registerWithGroup() override;
|
||||||
@@ -59,4 +106,10 @@ class BlobInvertedRect : public BlobShape {
|
|||||||
qreal m_borderRight = 0;
|
qreal m_borderRight = 0;
|
||||||
qreal m_borderTop = 0;
|
qreal m_borderTop = 0;
|
||||||
qreal m_borderBottom = 0;
|
qreal m_borderBottom = 0;
|
||||||
|
|
||||||
|
qreal m_outerRadius = 0;
|
||||||
|
qreal m_outerTopLeftRadius = -1;
|
||||||
|
qreal m_outerTopRightRadius = -1;
|
||||||
|
qreal m_outerBottomLeftRadius = -1;
|
||||||
|
qreal m_outerBottomRightRadius = -1;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ bool BlobMaterialShader::updateUniformData(
|
|||||||
Q_UNUSED(oldMaterial);
|
Q_UNUSED(oldMaterial);
|
||||||
auto* mat = static_cast<BlobMaterial*>(newMaterial);
|
auto* mat = static_cast<BlobMaterial*>(newMaterial);
|
||||||
QByteArray* buf = state.uniformData();
|
QByteArray* buf = state.uniformData();
|
||||||
Q_ASSERT(buf->size() >= 1472);
|
Q_ASSERT(buf->size() >= 1488);
|
||||||
|
|
||||||
if (state.isMatrixDirty()) {
|
if (state.isMatrixDirty()) {
|
||||||
const QMatrix4x4 m = state.combinedMatrix();
|
const QMatrix4x4 m = state.combinedMatrix();
|
||||||
@@ -105,5 +105,8 @@ bool BlobMaterialShader::updateUniformData(
|
|||||||
memcpy(buf->data() + 1440, &mat->m_shadowRadius, 4);
|
memcpy(buf->data() + 1440, &mat->m_shadowRadius, 4);
|
||||||
memcpy(buf->data() + 1456, mat->m_shadowColor, 16);
|
memcpy(buf->data() + 1456, mat->m_shadowColor, 16);
|
||||||
|
|
||||||
|
// Outer edge corner radii, after shadowColor, at 1472.
|
||||||
|
memcpy(buf->data() + 1472, mat->m_invertedOuterRadii, 16);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -43,6 +43,9 @@ class BlobMaterial : public QSGMaterial {
|
|||||||
// puts these after rectData.
|
// puts these after rectData.
|
||||||
float m_shadowRadius = 0.0f;
|
float m_shadowRadius = 0.0f;
|
||||||
float m_shadowColor[4] = {0.0f, 0.0f, 0.0f, 0.5f};
|
float m_shadowColor[4] = {0.0f, 0.0f, 0.0f, 0.5f};
|
||||||
|
// Outer-edge corner radii (tr, br, bl, tl). Matches the uniform block, which
|
||||||
|
// puts this after shadowColor.
|
||||||
|
float m_invertedOuterRadii[4] = {};
|
||||||
BlobRectData m_rects[16] = {};
|
BlobRectData m_rects[16] = {};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -240,6 +240,8 @@ void BlobShape::updatePolish() {
|
|||||||
m_cachedInvertedRadius = 0;
|
m_cachedInvertedRadius = 0;
|
||||||
memset(m_cachedInvertedOuter, 0, sizeof(m_cachedInvertedOuter));
|
memset(m_cachedInvertedOuter, 0, sizeof(m_cachedInvertedOuter));
|
||||||
memset(m_cachedInvertedInner, 0, sizeof(m_cachedInvertedInner));
|
memset(m_cachedInvertedInner, 0, sizeof(m_cachedInvertedInner));
|
||||||
|
memset(
|
||||||
|
m_cachedInvertedOuterRadii, 0, sizeof(m_cachedInvertedOuterRadii));
|
||||||
|
|
||||||
auto* inv = m_group->invertedRect();
|
auto* inv = m_group->invertedRect();
|
||||||
if (inv) {
|
if (inv) {
|
||||||
@@ -290,6 +292,9 @@ void BlobShape::updatePolish() {
|
|||||||
m_cachedInvertedInner[1] = innerCY;
|
m_cachedInvertedInner[1] = innerCY;
|
||||||
m_cachedInvertedInner[2] = innerHW;
|
m_cachedInvertedInner[2] = innerHW;
|
||||||
m_cachedInvertedInner[3] = innerHH;
|
m_cachedInvertedInner[3] = innerHH;
|
||||||
|
|
||||||
|
static_cast<BlobShape*>(inv)->outerCornerRadii(
|
||||||
|
m_cachedInvertedOuterRadii);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -417,6 +422,10 @@ QSGNode* BlobShape::updatePaintNode(QSGNode* oldNode, UpdatePaintNodeData*) {
|
|||||||
material->m_invertedInner,
|
material->m_invertedInner,
|
||||||
m_cachedInvertedInner,
|
m_cachedInvertedInner,
|
||||||
sizeof(m_cachedInvertedInner));
|
sizeof(m_cachedInvertedInner));
|
||||||
|
memcpy(
|
||||||
|
material->m_invertedOuterRadii,
|
||||||
|
m_cachedInvertedOuterRadii,
|
||||||
|
sizeof(m_cachedInvertedOuterRadii));
|
||||||
|
|
||||||
const int count =
|
const int count =
|
||||||
static_cast<int>(qMin(m_cachedRects.size(), qsizetype(16)));
|
static_cast<int>(qMin(m_cachedRects.size(), qsizetype(16)));
|
||||||
|
|||||||
@@ -61,6 +61,16 @@ class BlobShape : public QQuickItem {
|
|||||||
|
|
||||||
virtual void cornerRadii(float out[4]) const;
|
virtual void cornerRadii(float out[4]) const;
|
||||||
|
|
||||||
|
// Outer-edge corner radii. Only the inverted rect draws an outer frame edge,
|
||||||
|
// so the base has no outer rounding and returns zeros. Subclasses that expose
|
||||||
|
// outer corner properties override this (order: tr, br, bl, tl).
|
||||||
|
virtual void outerCornerRadii(float out[4]) const {
|
||||||
|
out[0] = 0;
|
||||||
|
out[1] = 0;
|
||||||
|
out[2] = 0;
|
||||||
|
out[3] = 0;
|
||||||
|
}
|
||||||
|
|
||||||
virtual void updatePhysics() {}
|
virtual void updatePhysics() {}
|
||||||
|
|
||||||
virtual void registerWithGroup();
|
virtual void registerWithGroup();
|
||||||
@@ -88,4 +98,5 @@ class BlobShape : public QQuickItem {
|
|||||||
float m_cachedInvertedRadius = 0;
|
float m_cachedInvertedRadius = 0;
|
||||||
float m_cachedInvertedOuter[4] = {};
|
float m_cachedInvertedOuter[4] = {};
|
||||||
float m_cachedInvertedInner[4] = {};
|
float m_cachedInvertedInner[4] = {};
|
||||||
|
float m_cachedInvertedOuterRadii[4] = {};
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ layout(std140, binding = 0) uniform buf {
|
|||||||
vec4 rectData[80];
|
vec4 rectData[80];
|
||||||
float shadowRadius;
|
float shadowRadius;
|
||||||
vec4 shadowColor;
|
vec4 shadowColor;
|
||||||
|
vec4 invertedOuterRadii;
|
||||||
};
|
};
|
||||||
|
|
||||||
float sdRoundedBox(vec2 p, vec2 center, vec2 halfSize, float radius) {
|
float sdRoundedBox(vec2 p, vec2 center, vec2 halfSize, float radius) {
|
||||||
@@ -55,7 +56,8 @@ float smax(float a, float b, float k) {
|
|||||||
|
|
||||||
float smaxSharpA(float a, float b, float k) {
|
float smaxSharpA(float a, float b, float k) {
|
||||||
// smax variant that keeps a's boundary sharp (no inward rounding at a = 0).
|
// smax variant that keeps a's boundary sharp (no inward rounding at a = 0).
|
||||||
// Used for the frame outer edge so it always fills to the edges.
|
// Used for the frame inner side, so the outer edge keeps its own shape and
|
||||||
|
// always fills to the edges.
|
||||||
float h = max(k - abs(a - b), 0.0) / k;
|
float h = max(k - abs(a - b), 0.0) / k;
|
||||||
float blend = h * h * h * k * (1.0 / 6.0);
|
float blend = h * h * h * k * (1.0 / 6.0);
|
||||||
blend *= smoothstep(0.0, k * 0.5, -a);
|
blend *= smoothstep(0.0, k * 0.5, -a);
|
||||||
@@ -182,7 +184,12 @@ void main() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (hasInverted != 0) {
|
if (hasInverted != 0) {
|
||||||
float dOuter = sdBox(pixel, invertedOuter.xy, invertedOuter.zw) - 1.0;
|
// Outer edge rounds with its own per-corner radii. With all-zero radii
|
||||||
|
// sdRoundedBox4 equals sdBox, so a frame that sets no outer radius is
|
||||||
|
// unchanged. smaxSharpA keeps this boundary authoritative for the fill.
|
||||||
|
float dOuter =
|
||||||
|
sdRoundedBox4(pixel, invertedOuter.xy, invertedOuter.zw,
|
||||||
|
invertedOuterRadii) - 1.0;
|
||||||
float dInner =
|
float dInner =
|
||||||
sdRoundedBox(pixel, invertedInner.xy, invertedInner.zw, invertedRadius);
|
sdRoundedBox(pixel, invertedInner.xy, invertedInner.zw, invertedRadius);
|
||||||
|
|
||||||
@@ -248,7 +255,13 @@ void main() {
|
|||||||
|
|
||||||
dInner -= sinkValue;
|
dInner -= sinkValue;
|
||||||
|
|
||||||
float dFrame = smaxSharpA(dOuter, -dInner, smoothFactor);
|
// dOuter is already a true circle (sdRoundedBox4). Keep it exact whenever the
|
||||||
|
// outer arc is the active boundary; a smax term added there would pull the
|
||||||
|
// arc's sides inward (curvature/tangent mismatch), so the corner would not be
|
||||||
|
// a circle. Only blend on the inner side, where the inner boundary is active.
|
||||||
|
float negInner = -dInner;
|
||||||
|
float dFrame = dOuter >= negInner ? dOuter
|
||||||
|
: smaxSharpA(dOuter, negInner, smoothFactor);
|
||||||
|
|
||||||
mergedSdf = smin(mergedSdf, dFrame, smoothFactor);
|
mergedSdf = smin(mergedSdf, dFrame, smoothFactor);
|
||||||
if (dFrame < minDist) {
|
if (dFrame < minDist) {
|
||||||
|
|||||||
@@ -10,6 +10,8 @@ qml_module(ZShell-components
|
|||||||
sparklinecontent.hpp sparklinecontent.cpp
|
sparklinecontent.hpp sparklinecontent.cpp
|
||||||
sparklineitem.hpp sparklineitem.cpp
|
sparklineitem.hpp sparklineitem.cpp
|
||||||
sparklinesceneitem.hpp sparklinesceneitem.cpp
|
sparklinesceneitem.hpp sparklinesceneitem.cpp
|
||||||
|
roundedmask.hpp roundedmask.cpp
|
||||||
|
roundedclip.hpp roundedclip.cpp
|
||||||
wheelinverter.hpp
|
wheelinverter.hpp
|
||||||
LIBRARIES
|
LIBRARIES
|
||||||
Qt::Quick
|
Qt::Quick
|
||||||
@@ -17,3 +19,12 @@ qml_module(ZShell-components
|
|||||||
Qt::CanvasPainter
|
Qt::CanvasPainter
|
||||||
ZShell-internal
|
ZShell-internal
|
||||||
)
|
)
|
||||||
|
|
||||||
|
qt_add_shaders(ZShell-components "components_shaders"
|
||||||
|
BATCHABLE OPTIMIZED NOHLSL NOMSL
|
||||||
|
GLSL "300es,330"
|
||||||
|
PREFIX "/"
|
||||||
|
FILES
|
||||||
|
shaders/roundedmask.frag
|
||||||
|
shaders/roundedmask.vert
|
||||||
|
)
|
||||||
|
|||||||
@@ -0,0 +1,131 @@
|
|||||||
|
#include "roundedclip.hpp"
|
||||||
|
|
||||||
|
#include <private/qquickclipnode_p.h>
|
||||||
|
#include <private/qquickitem_p.h>
|
||||||
|
|
||||||
|
#include <qsggeometry.h>
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cmath>
|
||||||
|
|
||||||
|
namespace ZShell::components {
|
||||||
|
|
||||||
|
RoundedClip::RoundedClip(QQuickItem* parent) : QQuickItem(parent) {
|
||||||
|
setFlag(ItemHasContents);
|
||||||
|
setClip(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RoundedClip::updateRadius(qreal& member, qreal radius) {
|
||||||
|
if (qFuzzyCompare(member + 1.0, radius + 1.0)) return false;
|
||||||
|
|
||||||
|
member = radius;
|
||||||
|
update();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedClip::geometryChange(
|
||||||
|
const QRectF& newGeometry, const QRectF& oldGeometry) {
|
||||||
|
QQuickItem::geometryChange(newGeometry, oldGeometry);
|
||||||
|
if (newGeometry.size() != oldGeometry.size()) update();
|
||||||
|
}
|
||||||
|
|
||||||
|
QSGNode* RoundedClip::updatePaintNode(
|
||||||
|
QSGNode* oldNode, UpdatePaintNodeData* data) {
|
||||||
|
Q_UNUSED(oldNode)
|
||||||
|
Q_UNUSED(data)
|
||||||
|
|
||||||
|
QQuickItemPrivate* priv = QQuickItemPrivate::get(this);
|
||||||
|
QQuickDefaultClipNode* clip = priv->clipNode();
|
||||||
|
|
||||||
|
if (!clip) return nullptr;
|
||||||
|
|
||||||
|
// Clip node geometry is in item-local coordinates. The clip node is a
|
||||||
|
// child of the item's transform node, so the clip rect is
|
||||||
|
// QRectF(0, 0, width, height), i.e. boundingRect()/clipRect().
|
||||||
|
const QRectF r(0, 0, width(), height());
|
||||||
|
|
||||||
|
// Per-corner radii fall back to the shared `radius` shorthand.
|
||||||
|
const qreal tl = m_topLeftRadius > 0 ? m_topLeftRadius : m_radius;
|
||||||
|
const qreal tr = m_topRightRadius > 0 ? m_topRightRadius : m_radius;
|
||||||
|
const qreal br = m_bottomRightRadius > 0 ? m_bottomRightRadius : m_radius;
|
||||||
|
const qreal bl = m_bottomLeftRadius > 0 ? m_bottomLeftRadius : m_radius;
|
||||||
|
|
||||||
|
// Nothing rounded: plain rectangular clip.
|
||||||
|
if (tl <= 0 && tr <= 0 && br <= 0 && bl <= 0) {
|
||||||
|
clip->setRect(r);
|
||||||
|
clip->update();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// All corners equal: let QQuickDefaultClipNode build its own known-correct
|
||||||
|
// scanline geometry. This is the working path.
|
||||||
|
if (qFuzzyCompare(tl, tr) && qFuzzyCompare(tr, br) &&
|
||||||
|
qFuzzyCompare(br, bl)) {
|
||||||
|
clip->setRect(r);
|
||||||
|
clip->setRadius(tl);
|
||||||
|
clip->update();
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Per-corner radii. setRadius() supports only a single value, so we
|
||||||
|
// must supply the geometry ourselves. Build it as a triangle fan from an
|
||||||
|
// interior point so the polygon interior fills for the stencil clip.
|
||||||
|
const qreal half = std::min(r.width() / 2, r.height() / 2);
|
||||||
|
const qreal rtl = std::min(tl, half);
|
||||||
|
const qreal rtr = std::min(tr, half);
|
||||||
|
const qreal rbr = std::min(br, half);
|
||||||
|
const qreal rbl = std::min(bl, half);
|
||||||
|
|
||||||
|
auto segments = [](qreal radius) {
|
||||||
|
return qMin(30, int(std::ceil(radius)));
|
||||||
|
};
|
||||||
|
|
||||||
|
const int s_tl = segments(rtl);
|
||||||
|
const int s_tr = segments(rtr);
|
||||||
|
const int s_br = segments(rbr);
|
||||||
|
const int s_bl = segments(rbl);
|
||||||
|
|
||||||
|
clip->setRect(r);
|
||||||
|
clip->setIsRectangular(false);
|
||||||
|
|
||||||
|
QSGGeometry* g = clip->geometry();
|
||||||
|
g->setDrawingMode(QSGGeometry::DrawTriangleFan);
|
||||||
|
|
||||||
|
// One apex + one point per arc step + one point per zero-radius corner,
|
||||||
|
// plus a closing apex to complete the fan.
|
||||||
|
g->allocate(1 + s_tl + s_tr + s_br + s_bl + 5);
|
||||||
|
|
||||||
|
QSGGeometry::Point2D* vertices = g->vertexDataAsPoint2D();
|
||||||
|
int vi = 0;
|
||||||
|
|
||||||
|
// Apex at an interior point.
|
||||||
|
vertices[vi++] =
|
||||||
|
QSGGeometry::Point2D(float(r.center().x()), float(r.center().y()));
|
||||||
|
|
||||||
|
// Each corner contributes its arc points (i = 0..segments) from its
|
||||||
|
// edge-entry tangent to its edge-exit tangent. Consecutive corners are
|
||||||
|
// joined by the implicit straight edges, forming the rounded rectangle.
|
||||||
|
auto addArc =
|
||||||
|
[&](int segs, qreal cx, qreal cy, qreal rad, qreal a0, qreal a1) {
|
||||||
|
for (int i = 0; i <= segs; ++i) {
|
||||||
|
const qreal angle = a0 + (a1 - a0) * qreal(i) / qreal(segs);
|
||||||
|
vertices[vi++] = QSGGeometry::Point2D(
|
||||||
|
float(cx + rad * std::cos(angle)),
|
||||||
|
float(cy + rad * std::sin(angle)));
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
addArc(s_tl, rtl, rtl, rtl, M_PI, 3.0 * M_PI / 2.0);
|
||||||
|
addArc(s_tr, r.width() - rtr, rtr, rtr, -M_PI / 2.0, 0.0);
|
||||||
|
addArc(s_br, r.width() - rbr, r.height() - rbr, rbr, 0.0, M_PI / 2.0);
|
||||||
|
addArc(s_bl, rbl, r.height() - rbl, rbl, M_PI / 2.0, M_PI);
|
||||||
|
|
||||||
|
// Close the fan back to the first perimeter vertex.
|
||||||
|
vertices[vi] = vertices[1];
|
||||||
|
|
||||||
|
clip->markDirty(QSGNode::DirtyGeometry);
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ZShell::components
|
||||||
@@ -0,0 +1,88 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <qqmlintegration.h>
|
||||||
|
#include <qquickitem.h>
|
||||||
|
#include <qsgnode.h>
|
||||||
|
|
||||||
|
namespace ZShell::components {
|
||||||
|
|
||||||
|
class RoundedClip : public QQuickItem {
|
||||||
|
Q_OBJECT
|
||||||
|
QML_ELEMENT
|
||||||
|
|
||||||
|
Q_PROPERTY(qreal radius READ radius WRITE setRadius NOTIFY radiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal topLeftRadius READ topLeftRadius WRITE setTopLeftRadius NOTIFY
|
||||||
|
topLeftRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal topRightRadius READ topRightRadius WRITE setTopRightRadius NOTIFY
|
||||||
|
topRightRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal bottomRightRadius READ bottomRightRadius WRITE
|
||||||
|
setBottomRightRadius NOTIFY bottomRightRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal bottomLeftRadius READ bottomLeftRadius WRITE setBottomLeftRadius
|
||||||
|
NOTIFY bottomLeftRadiusChanged)
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit RoundedClip(QQuickItem* parent = nullptr);
|
||||||
|
|
||||||
|
qreal radius() const { return m_radius; }
|
||||||
|
|
||||||
|
void setRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_radius, radius)) emit radiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] qreal topLeftRadius() const { return m_topLeftRadius; }
|
||||||
|
|
||||||
|
void setTopLeftRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_topLeftRadius, radius)) emit topLeftRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] qreal topRightRadius() const { return m_topRightRadius; }
|
||||||
|
|
||||||
|
void setTopRightRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_topRightRadius, radius))
|
||||||
|
emit topRightRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] qreal bottomRightRadius() const {
|
||||||
|
return m_bottomRightRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void setBottomRightRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_bottomRightRadius, radius))
|
||||||
|
emit bottomRightRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
[[nodiscard]] qreal bottomLeftRadius() const { return m_bottomLeftRadius; }
|
||||||
|
|
||||||
|
void setBottomLeftRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_bottomLeftRadius, radius))
|
||||||
|
emit bottomLeftRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
signals:
|
||||||
|
void radiusChanged();
|
||||||
|
void topLeftRadiusChanged();
|
||||||
|
void topRightRadiusChanged();
|
||||||
|
void bottomRightRadiusChanged();
|
||||||
|
void bottomLeftRadiusChanged();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
QSGNode* updatePaintNode(
|
||||||
|
QSGNode* oldNode, UpdatePaintNodeData* data) override;
|
||||||
|
void geometryChange(
|
||||||
|
const QRectF& newGeometry, const QRectF& oldGeometry) override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool updateRadius(qreal& member, qreal radius);
|
||||||
|
|
||||||
|
qreal m_radius = 0;
|
||||||
|
qreal m_topLeftRadius = 0;
|
||||||
|
qreal m_topRightRadius = 0;
|
||||||
|
qreal m_bottomRightRadius = 0;
|
||||||
|
qreal m_bottomLeftRadius = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZShell::components
|
||||||
@@ -0,0 +1,268 @@
|
|||||||
|
#include "roundedmask.hpp"
|
||||||
|
|
||||||
|
#include <qimage.h>
|
||||||
|
#include <qquickwindow.h>
|
||||||
|
#include <qsggeometry.h>
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
|
namespace ZShell::components {
|
||||||
|
|
||||||
|
using Qt::StringLiterals::operator""_s;
|
||||||
|
|
||||||
|
RoundedMask::RoundedMask(QQuickItem* parent) : QQuickItem(parent) {
|
||||||
|
setFlag(ItemHasContents);
|
||||||
|
}
|
||||||
|
|
||||||
|
QQuickItem* RoundedMask::source() const {
|
||||||
|
return m_source;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::setSource(QQuickItem* source) {
|
||||||
|
if (m_source == source) return;
|
||||||
|
|
||||||
|
m_source = source;
|
||||||
|
emit sourceChanged();
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
qreal RoundedMask::topLeftRadius() const {
|
||||||
|
return m_topLeftRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::setTopLeftRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_topLeftRadius, radius)) emit topLeftRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
qreal RoundedMask::topRightRadius() const {
|
||||||
|
return m_topRightRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::setTopRightRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_topRightRadius, radius)) emit topRightRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
qreal RoundedMask::bottomRightRadius() const {
|
||||||
|
return m_bottomRightRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::setBottomRightRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_bottomRightRadius, radius))
|
||||||
|
emit bottomRightRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
qreal RoundedMask::bottomLeftRadius() const {
|
||||||
|
return m_bottomLeftRadius;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::setBottomLeftRadius(qreal radius) {
|
||||||
|
if (updateRadius(m_bottomLeftRadius, radius))
|
||||||
|
emit bottomLeftRadiusChanged();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RoundedMask::updateRadius(qreal& member, qreal radius) {
|
||||||
|
if (qFuzzyCompare(member + 1.0, radius + 1.0)) return false;
|
||||||
|
|
||||||
|
member = radius;
|
||||||
|
update();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
QColor RoundedMask::color() const {
|
||||||
|
return m_color;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::setColor(const QColor& color) {
|
||||||
|
if (m_color == color) return;
|
||||||
|
|
||||||
|
m_color = color;
|
||||||
|
emit colorChanged();
|
||||||
|
update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::geometryChange(
|
||||||
|
const QRectF& newGeometry, const QRectF& oldGeometry) {
|
||||||
|
QQuickItem::geometryChange(newGeometry, oldGeometry);
|
||||||
|
if (newGeometry.size() != oldGeometry.size()) update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::releaseResources() {
|
||||||
|
m_node = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::invalidateSceneGraph() {
|
||||||
|
m_node = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMask::watchProvider(QSGTextureProvider* provider) {
|
||||||
|
if (m_provider == provider) return;
|
||||||
|
|
||||||
|
if (m_provider) QObject::disconnect(m_provider, nullptr, this, nullptr);
|
||||||
|
|
||||||
|
m_provider = provider;
|
||||||
|
if (!m_provider) return;
|
||||||
|
|
||||||
|
QObject::connect(
|
||||||
|
m_provider,
|
||||||
|
&QSGTextureProvider::textureChanged,
|
||||||
|
this,
|
||||||
|
&QQuickItem::update);
|
||||||
|
// Emitted on the render thread by the provider's cleanup job; drop the texture before it is rendered again
|
||||||
|
QObject::connect(
|
||||||
|
m_provider,
|
||||||
|
&QObject::destroyed,
|
||||||
|
this,
|
||||||
|
[this] {
|
||||||
|
m_provider = nullptr;
|
||||||
|
if (m_node) {
|
||||||
|
static_cast<RoundedMaskMaterial*>(m_node->material())
|
||||||
|
->m_texture = nullptr;
|
||||||
|
m_node->markDirty(QSGNode::DirtyMaterial);
|
||||||
|
}
|
||||||
|
update();
|
||||||
|
},
|
||||||
|
Qt::DirectConnection);
|
||||||
|
}
|
||||||
|
|
||||||
|
QSGNode* RoundedMask::updatePaintNode(
|
||||||
|
QSGNode* oldNode, UpdatePaintNodeData* data) {
|
||||||
|
Q_UNUSED(data);
|
||||||
|
|
||||||
|
auto* const provider = m_source && m_source->isTextureProvider()
|
||||||
|
? m_source->textureProvider()
|
||||||
|
: nullptr;
|
||||||
|
watchProvider(provider);
|
||||||
|
|
||||||
|
auto* const texture = provider ? provider->texture() : nullptr;
|
||||||
|
if (!texture || width() <= 0 || height() <= 0) {
|
||||||
|
delete oldNode;
|
||||||
|
m_node = nullptr;
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto* node = static_cast<RoundedMaskNode*>(oldNode);
|
||||||
|
if (!node) node = new RoundedMaskNode;
|
||||||
|
m_node = node;
|
||||||
|
|
||||||
|
QSGGeometry::updateTexturedRectGeometry(
|
||||||
|
node->geometry(), boundingRect(), QRectF(0, 0, 1, 1));
|
||||||
|
node->markDirty(QSGNode::DirtyGeometry);
|
||||||
|
|
||||||
|
const auto dpr = static_cast<float>(window()->effectiveDevicePixelRatio());
|
||||||
|
auto* const material = static_cast<RoundedMaskMaterial*>(node->material());
|
||||||
|
if (!material->m_fallback) {
|
||||||
|
QImage blank(1, 1, QImage::Format_RGBA8888_Premultiplied);
|
||||||
|
blank.fill(Qt::transparent);
|
||||||
|
material->m_fallback.reset(window()->createTextureFromImage(blank));
|
||||||
|
}
|
||||||
|
material->m_texture = texture;
|
||||||
|
material->m_size[0] = static_cast<float>(width()) * dpr;
|
||||||
|
material->m_size[1] = static_cast<float>(height()) * dpr;
|
||||||
|
const auto maxRadius = static_cast<float>(std::min(width(), height()) / 2);
|
||||||
|
const auto clampRadius = [&](qreal radius) {
|
||||||
|
return std::clamp(static_cast<float>(radius), 0.0f, maxRadius) * dpr;
|
||||||
|
};
|
||||||
|
material->m_radii[0] = clampRadius(m_topLeftRadius);
|
||||||
|
material->m_radii[1] = clampRadius(m_topRightRadius);
|
||||||
|
material->m_radii[2] = clampRadius(m_bottomRightRadius);
|
||||||
|
material->m_radii[3] = clampRadius(m_bottomLeftRadius);
|
||||||
|
const auto alpha = m_color.alphaF();
|
||||||
|
material->m_color[0] = m_color.redF() * alpha;
|
||||||
|
material->m_color[1] = m_color.greenF() * alpha;
|
||||||
|
material->m_color[2] = m_color.blueF() * alpha;
|
||||||
|
material->m_color[3] = alpha;
|
||||||
|
node->markDirty(QSGNode::DirtyMaterial);
|
||||||
|
|
||||||
|
return node;
|
||||||
|
}
|
||||||
|
|
||||||
|
QSGMaterialType* RoundedMaskMaterial::type() const {
|
||||||
|
static QSGMaterialType s_type;
|
||||||
|
return &s_type;
|
||||||
|
}
|
||||||
|
|
||||||
|
QSGMaterialShader* RoundedMaskMaterial::createShader(
|
||||||
|
QSGRendererInterface::RenderMode mode) const {
|
||||||
|
Q_UNUSED(mode);
|
||||||
|
return new RoundedMaskMaterialShader;
|
||||||
|
}
|
||||||
|
|
||||||
|
int RoundedMaskMaterial::compare(const QSGMaterial* other) const {
|
||||||
|
const auto* const o = static_cast<const RoundedMaskMaterial*>(other);
|
||||||
|
if (m_texture != o->m_texture) return m_texture < o->m_texture ? -1 : 1;
|
||||||
|
|
||||||
|
const auto fuzzyEqual = [](float a, float b) {
|
||||||
|
return qFuzzyCompare(a + 1.0f, b + 1.0f);
|
||||||
|
};
|
||||||
|
if (!std::ranges::equal(m_size, o->m_size, fuzzyEqual) ||
|
||||||
|
!std::ranges::equal(m_radii, o->m_radii, fuzzyEqual) ||
|
||||||
|
!std::ranges::equal(m_color, o->m_color, fuzzyEqual))
|
||||||
|
return this < other ? -1 : 1;
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
RoundedMaskMaterialShader::RoundedMaskMaterialShader() {
|
||||||
|
setShaderFileName(VertexStage, u":/shaders/roundedmask.vert.qsb"_s);
|
||||||
|
setShaderFileName(FragmentStage, u":/shaders/roundedmask.frag.qsb"_s);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool RoundedMaskMaterialShader::updateUniformData(
|
||||||
|
RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial) {
|
||||||
|
Q_UNUSED(oldMaterial);
|
||||||
|
auto* const mat = static_cast<RoundedMaskMaterial*>(newMaterial);
|
||||||
|
QByteArray* const buf = state.uniformData();
|
||||||
|
Q_ASSERT(buf->size() >= 112);
|
||||||
|
|
||||||
|
if (state.isMatrixDirty()) {
|
||||||
|
const QMatrix4x4 m = state.combinedMatrix();
|
||||||
|
std::memcpy(buf->data(), m.constData(), 64);
|
||||||
|
}
|
||||||
|
if (state.isOpacityDirty()) {
|
||||||
|
const float opacity = state.opacity();
|
||||||
|
std::memcpy(buf->data() + 64, &opacity, 4);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::memcpy(buf->data() + 72, mat->m_size, 8);
|
||||||
|
std::memcpy(buf->data() + 80, mat->m_radii, 16);
|
||||||
|
std::memcpy(buf->data() + 96, mat->m_color, 16);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMaskMaterialShader::updateSampledImage(
|
||||||
|
RenderState& state,
|
||||||
|
int binding,
|
||||||
|
QSGTexture** texture,
|
||||||
|
QSGMaterial* newMaterial,
|
||||||
|
QSGMaterial* oldMaterial) {
|
||||||
|
Q_UNUSED(oldMaterial);
|
||||||
|
if (binding != 1) return;
|
||||||
|
|
||||||
|
const auto* const mat =
|
||||||
|
static_cast<const RoundedMaskMaterial*>(newMaterial);
|
||||||
|
auto* const tex = mat->m_texture ? mat->m_texture : mat->m_fallback.data();
|
||||||
|
tex->commitTextureOperations(state.rhi(), state.resourceUpdateBatch());
|
||||||
|
*texture = tex;
|
||||||
|
}
|
||||||
|
|
||||||
|
RoundedMaskNode::RoundedMaskNode() {
|
||||||
|
auto* const geometry =
|
||||||
|
new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
|
||||||
|
geometry->setDrawingMode(QSGGeometry::DrawTriangleStrip);
|
||||||
|
setGeometry(geometry);
|
||||||
|
setFlag(OwnsGeometry);
|
||||||
|
|
||||||
|
auto* const material = new RoundedMaskMaterial;
|
||||||
|
material->setFlag(QSGMaterial::Blending);
|
||||||
|
setMaterial(material);
|
||||||
|
setFlag(OwnsMaterial);
|
||||||
|
setFlag(UsePreprocess);
|
||||||
|
}
|
||||||
|
|
||||||
|
void RoundedMaskNode::preprocess() {
|
||||||
|
auto* const texture = qobject_cast<QSGDynamicTexture*>(
|
||||||
|
static_cast<RoundedMaskMaterial*>(material())->m_texture);
|
||||||
|
if (texture && texture->updateTexture()) markDirty(DirtyMaterial);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ZShell::components
|
||||||
@@ -0,0 +1,128 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <qcolor.h>
|
||||||
|
#include <qpointer.h>
|
||||||
|
#include <qqmlintegration.h>
|
||||||
|
#include <qquickitem.h>
|
||||||
|
#include <qscopedpointer.h>
|
||||||
|
#include <qsgmaterial.h>
|
||||||
|
#include <qsgmaterialshader.h>
|
||||||
|
#include <qsgnode.h>
|
||||||
|
#include <qsgtexture.h>
|
||||||
|
#include <qsgtextureprovider.h>
|
||||||
|
|
||||||
|
namespace ZShell::components {
|
||||||
|
|
||||||
|
class RoundedMaskNode;
|
||||||
|
|
||||||
|
class RoundedMask : public QQuickItem {
|
||||||
|
Q_OBJECT
|
||||||
|
QML_ELEMENT
|
||||||
|
|
||||||
|
Q_PROPERTY(
|
||||||
|
QQuickItem* source READ source WRITE setSource NOTIFY sourceChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal topLeftRadius READ topLeftRadius WRITE setTopLeftRadius NOTIFY
|
||||||
|
topLeftRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal topRightRadius READ topRightRadius WRITE setTopRightRadius NOTIFY
|
||||||
|
topRightRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal bottomRightRadius READ bottomRightRadius WRITE
|
||||||
|
setBottomRightRadius NOTIFY bottomRightRadiusChanged)
|
||||||
|
Q_PROPERTY(
|
||||||
|
qreal bottomLeftRadius READ bottomLeftRadius WRITE setBottomLeftRadius
|
||||||
|
NOTIFY bottomLeftRadiusChanged)
|
||||||
|
Q_PROPERTY(QColor color READ color WRITE setColor NOTIFY colorChanged)
|
||||||
|
|
||||||
|
public:
|
||||||
|
explicit RoundedMask(QQuickItem* parent = nullptr);
|
||||||
|
|
||||||
|
[[nodiscard]] QQuickItem* source() const;
|
||||||
|
void setSource(QQuickItem* source);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal topLeftRadius() const;
|
||||||
|
void setTopLeftRadius(qreal radius);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal topRightRadius() const;
|
||||||
|
void setTopRightRadius(qreal radius);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal bottomRightRadius() const;
|
||||||
|
void setBottomRightRadius(qreal radius);
|
||||||
|
|
||||||
|
[[nodiscard]] qreal bottomLeftRadius() const;
|
||||||
|
void setBottomLeftRadius(qreal radius);
|
||||||
|
|
||||||
|
[[nodiscard]] QColor color() const;
|
||||||
|
void setColor(const QColor& color);
|
||||||
|
|
||||||
|
signals:
|
||||||
|
void sourceChanged();
|
||||||
|
void topLeftRadiusChanged();
|
||||||
|
void topRightRadiusChanged();
|
||||||
|
void bottomRightRadiusChanged();
|
||||||
|
void bottomLeftRadiusChanged();
|
||||||
|
void colorChanged();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
QSGNode* updatePaintNode(
|
||||||
|
QSGNode* oldNode, UpdatePaintNodeData* data) override;
|
||||||
|
void geometryChange(
|
||||||
|
const QRectF& newGeometry, const QRectF& oldGeometry) override;
|
||||||
|
void releaseResources() override;
|
||||||
|
|
||||||
|
private slots:
|
||||||
|
void invalidateSceneGraph();
|
||||||
|
|
||||||
|
private:
|
||||||
|
void watchProvider(QSGTextureProvider* provider);
|
||||||
|
bool updateRadius(qreal& member, qreal radius);
|
||||||
|
|
||||||
|
QPointer<QQuickItem> m_source;
|
||||||
|
qreal m_topLeftRadius = 0;
|
||||||
|
qreal m_topRightRadius = 0;
|
||||||
|
qreal m_bottomRightRadius = 0;
|
||||||
|
qreal m_bottomLeftRadius = 0;
|
||||||
|
QColor m_color = Qt::transparent;
|
||||||
|
QSGTextureProvider* m_provider = nullptr;
|
||||||
|
RoundedMaskNode* m_node = nullptr;
|
||||||
|
};
|
||||||
|
|
||||||
|
class RoundedMaskMaterial : public QSGMaterial {
|
||||||
|
public:
|
||||||
|
[[nodiscard]] QSGMaterialType* type() const override;
|
||||||
|
[[nodiscard]] QSGMaterialShader* createShader(
|
||||||
|
QSGRendererInterface::RenderMode mode) const override;
|
||||||
|
int compare(const QSGMaterial* other) const override;
|
||||||
|
|
||||||
|
QSGTexture* m_texture = nullptr;
|
||||||
|
QScopedPointer<QSGTexture> m_fallback;
|
||||||
|
float m_size[2] = {};
|
||||||
|
float m_radii[4] = {};
|
||||||
|
float m_color[4] = {};
|
||||||
|
};
|
||||||
|
|
||||||
|
class RoundedMaskMaterialShader : public QSGMaterialShader {
|
||||||
|
public:
|
||||||
|
RoundedMaskMaterialShader();
|
||||||
|
|
||||||
|
bool updateUniformData(
|
||||||
|
RenderState& state,
|
||||||
|
QSGMaterial* newMaterial,
|
||||||
|
QSGMaterial* oldMaterial) override;
|
||||||
|
void updateSampledImage(
|
||||||
|
RenderState& state,
|
||||||
|
int binding,
|
||||||
|
QSGTexture** texture,
|
||||||
|
QSGMaterial* newMaterial,
|
||||||
|
QSGMaterial* oldMaterial) override;
|
||||||
|
};
|
||||||
|
|
||||||
|
class RoundedMaskNode : public QSGGeometryNode {
|
||||||
|
public:
|
||||||
|
RoundedMaskNode();
|
||||||
|
|
||||||
|
void preprocess() override;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZShell::components
|
||||||
@@ -0,0 +1,26 @@
|
|||||||
|
#version 440
|
||||||
|
|
||||||
|
layout(location = 0) in vec2 qt_TexCoord0;
|
||||||
|
layout(location = 0) out vec4 fragColor;
|
||||||
|
|
||||||
|
layout(std140, binding = 0) uniform buf {
|
||||||
|
mat4 qt_Matrix;
|
||||||
|
float qt_Opacity;
|
||||||
|
vec2 size;
|
||||||
|
vec4 radii;
|
||||||
|
vec4 color;
|
||||||
|
};
|
||||||
|
|
||||||
|
layout(binding = 1) uniform sampler2D source;
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
vec2 p = qt_TexCoord0 * size - size * 0.5;
|
||||||
|
float radius = p.x < 0.0 ? (p.y < 0.0 ? radii.x : radii.w) : (p.y < 0.0 ? radii.y : radii.z);
|
||||||
|
vec2 q = abs(p) - (size * 0.5 - radius);
|
||||||
|
float d = length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - radius;
|
||||||
|
float mask = 1.0 - smoothstep(-0.5, 0.5, d);
|
||||||
|
|
||||||
|
vec4 content = texture(source, qt_TexCoord0);
|
||||||
|
vec4 blended = content + color * (1.0 - content.a);
|
||||||
|
fragColor = blended * mask * qt_Opacity;
|
||||||
|
}
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
#version 440
|
||||||
|
|
||||||
|
layout(location = 0) in vec4 qt_VertexPosition;
|
||||||
|
layout(location = 1) in vec2 qt_VertexTexCoord;
|
||||||
|
|
||||||
|
layout(location = 0) out vec2 qt_TexCoord0;
|
||||||
|
|
||||||
|
layout(std140, binding = 0) uniform buf {
|
||||||
|
mat4 qt_Matrix;
|
||||||
|
float qt_Opacity;
|
||||||
|
vec2 size;
|
||||||
|
vec4 radii;
|
||||||
|
vec4 color;
|
||||||
|
};
|
||||||
|
|
||||||
|
void main() {
|
||||||
|
gl_Position = qt_Matrix * qt_VertexPosition;
|
||||||
|
qt_TexCoord0 = qt_VertexTexCoord;
|
||||||
|
}
|
||||||
@@ -21,6 +21,7 @@ class Popouts : public settings::ObjectNode {
|
|||||||
class Tray : public settings::ObjectNode {
|
class Tray : public settings::ObjectNode {
|
||||||
CONFIG_NODE(Tray, settings::ObjectNode)
|
CONFIG_NODE(Tray, settings::ObjectNode)
|
||||||
|
|
||||||
|
CONFIG_PROPERTY(bool, replaceIcons, false)
|
||||||
CONFIG_PROPERTY(bool, recolorIcons, false)
|
CONFIG_PROPERTY(bool, recolorIcons, false)
|
||||||
CONFIG_PROPERTY(bool, showOnHover, true)
|
CONFIG_PROPERTY(bool, showOnHover, true)
|
||||||
CONFIG_PROPERTY(int, trayIconSize, 24)
|
CONFIG_PROPERTY(int, trayIconSize, 24)
|
||||||
|
|||||||
Reference in New Issue
Block a user