clean-up plugin files
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This commit is contained in:
@@ -11,9 +11,9 @@
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namespace ZShell::components {
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namespace {
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constexpr qreal kDragThreshold = 4.0; // px before a press becomes a drag
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constexpr qreal kFlickFriction = 0.0022; // px/ms^2 deceleration
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constexpr qreal kMinFlickVelocity = 60.0; // px/sec below which we just snap
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constexpr qreal kDragThreshold = 4.0;
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constexpr qreal kFlickFriction = 0.0022;
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constexpr qreal kMinFlickVelocity = 60.0;
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constexpr qreal kMaxFlickVelocity = 6000.0;
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} // namespace
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@@ -59,8 +59,6 @@ CarouselView::~CarouselView() {
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releaseAllItems();
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}
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// ---------------------------------------------------------------- properties
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void CarouselView::setDelegate(QQmlComponent* c) {
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if (m_delegate == c) return;
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m_delegate = c;
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@@ -73,7 +71,6 @@ void CarouselView::setModel(const QVariantList& m) {
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m_model = m;
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emit modelChanged();
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// Re-anchor on the currently selected path if possible, otherwise clamp.
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int newCount = m_model.size();
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if (newCount == 0) {
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m_currentRealIndex = -1;
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@@ -93,9 +90,6 @@ void CarouselView::setModel(const QVariantList& m) {
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return;
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}
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// Model contents changed under us (e.g. search text filtered the list).
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// Re-anchor instantly on the clamped selection -- no glide, since this
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// isn't a user-initiated navigation.
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rebuildArrangement();
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centerInstantlyOnReal(qBound(0, m_currentRealIndex, newCount - 1));
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}
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@@ -173,16 +167,10 @@ void CarouselView::setCurrentIndex(int idx) {
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goToIndex(idx);
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}
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// ---------------------------------------------------------------- geometry
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void CarouselView::geometryChange(const QRectF& newGeo, const QRectF& oldGeo) {
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QQuickItem::geometryChange(newGeo, oldGeo);
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if (!qFuzzyCompare(newGeo.width(), oldGeo.width()) ||
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!qFuzzyCompare(newGeo.height(), oldGeo.height())) {
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// Recentre on the same virtual index rather than letting contentX
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// drift, exactly like the QML version's onWidthChanged handler --
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// but here it happens in the same pass as the arrangement rebuild,
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// so x/width for every slot are recomputed together.
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rebuildArrangement();
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if (m_initializedLayout)
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m_contentX = contentXForIndex(m_currentVirtualIndex);
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@@ -190,22 +178,10 @@ void CarouselView::geometryChange(const QRectF& newGeo, const QRectF& oldGeo) {
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}
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}
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// ---------------------------------------------------------------- arrangement math
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// Direct port of the QML `arrangement` computed property + keylineCenter/
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// keylineSize/sampleCenter/sampleSize helpers. Kept numerically identical on
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// purpose so behaviour doesn't change, just *when* it's applied.
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void CarouselView::rebuildArrangement() {
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Arrangement& a = m_arrangement;
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a = Arrangement{};
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// IMPORTANT: this must be the external constraint (m_maxWidth), never
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// width() -- width() is a *result* of this computation (see below), and
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// using it here would make the arrangement depend on its own previous
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// output. On first layout, before width() has ever been set, that
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// bootstraps to W==0 -> n==0 -> every side item falls back to a flat
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// minEdgeWidth with no taper at all, which is what caused items to slide
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// off looking "pushed out" instead of shrinking.
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const qreal W = m_maxWidth;
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const qreal F = m_focalWidth;
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const qreal M = m_minEdgeWidth;
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@@ -239,8 +215,6 @@ void CarouselView::rebuildArrangement() {
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bestSizes = sizes;
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bestWidth = requiredWidth;
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// Safety valve: arrangement size is bounded by how many halvings fit,
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// this just guards against pathological inputs (F <= M etc).
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if (n > 64) break;
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}
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@@ -262,10 +236,6 @@ void CarouselView::rebuildArrangement() {
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a.effectiveExtraWidth = extra;
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setImplicitWidth(m_maxWidth);
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// This mirrors the original `width: arrangement.width` binding. It's
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// safe against feedback because the arrangement above only ever reads
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// m_maxWidth, never width() -- so if a.width doesn't change, setWidth()
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// here is a no-op and geometryChange() won't recurse.
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setWidth(a.width);
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}
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@@ -331,8 +301,6 @@ qreal CarouselView::sampleSize(qreal childLoc) const {
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return keylineSize(a) + (keylineSize(b) - keylineSize(a)) * t;
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}
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// ---------------------------------------------------------------- index math
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int CarouselView::realIndexOf(int virtualIndex) const {
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const int count = m_model.size();
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if (count == 0) return -1;
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@@ -373,8 +341,6 @@ void CarouselView::wrapContentIfNeeded() {
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const qreal newEnd = m_flickAnim->endValue().toReal() - shift;
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m_flickAnim->setEndValue(newEnd);
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}
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// Also shift every currently-live slot's virtual index bookkeeping so
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// it doesn't think it needs to be recycled just because of the wrap.
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const int indexShift = static_cast<int>(std::round(shift / pitch()));
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for (Slot& s : m_slots) {
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if (s.active) s.virtualIndex -= indexShift;
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@@ -404,8 +370,6 @@ void CarouselView::updateCurrentIndexFromContentX(bool emitPreview) {
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}
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}
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// ---------------------------------------------------------------- pool / delegates
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QQuickItem* CarouselView::acquireItem() {
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if (!m_delegate) return nullptr;
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@@ -479,8 +443,6 @@ void CarouselView::positionSlot(const Slot& slot) const {
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const qreal center = sampleCenter(childLoc);
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const qreal size = sampleSize(childLoc);
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// slot's "column" spans one pitch, centred at width()/2 + center; item is
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// centred within that column, matching the QML delegate's x expression.
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const qreal slotX = childLoc + width() / 2.0 - pitch() / 2.0;
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const qreal itemX = (center - childLoc) + (pitch() - size) / 2.0 + slotX;
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@@ -497,8 +459,6 @@ void CarouselView::releaseAllItems() {
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m_slots.clear();
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}
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// ---------------------------------------------------------------- layout pass
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void CarouselView::relayout() {
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const int count = m_model.size();
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if (count == 0 || width() <= 0 || m_focalWidth <= 0) {
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@@ -508,20 +468,15 @@ void CarouselView::relayout() {
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}
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const int n = m_arrangement.n;
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// Window of virtual indices that can ever be visible, plus a small buffer
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// so items don't pop in/out right at the edge during a fast flick.
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const int half = n + 3;
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const int lo = m_currentVirtualIndex - half;
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const int hi = m_currentVirtualIndex + half;
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const int needed = hi - lo + 1;
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// Grow the pool if needed (shrinking is unnecessary: idle items are just
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// marked inactive/invisible, which is cheap and avoids churn).
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while (m_slots.size() < needed)
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m_slots.append(Slot{});
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// Figure out which virtual indices are already backed by a slot.
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QHash<int, int> virtualToSlot; // virtualIndex -> slot list position
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QHash<int, int> virtualToSlot;
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virtualToSlot.reserve(m_slots.size());
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for (int i = 0; i < m_slots.size(); ++i) {
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if (m_slots[i].active) virtualToSlot.insert(m_slots[i].virtualIndex, i);
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@@ -533,15 +488,11 @@ void CarouselView::relayout() {
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auto it = virtualToSlot.find(v);
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if (it != virtualToSlot.end()) {
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slotUsedThisPass[it.value()] = true;
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// Content (isCurrent / modelData) may still need refreshing if
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// currentRealIndex changed since last pass.
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applyPropertiesToItem(
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m_slots[it.value()].item, m_slots[it.value()].realIndex);
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continue;
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}
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// find a free slot: one not used this pass and not already at a
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// virtual index inside [lo, hi] (those are all still needed).
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int freeSlot = -1;
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for (int i = 0; i < m_slots.size(); ++i) {
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if (slotUsedThisPass[i]) continue;
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@@ -552,7 +503,6 @@ void CarouselView::relayout() {
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break;
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}
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if (freeSlot < 0) {
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// Shouldn't happen given the pool growth above, but guard anyway.
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m_slots.append(Slot{});
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slotUsedThisPass.append(false);
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freeSlot = m_slots.size() - 1;
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@@ -573,8 +523,6 @@ void CarouselView::relayout() {
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positionSlot(s);
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}
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// ---------------------------------------------------------------- animation
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void CarouselView::cancelAnimations() {
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if (m_glideAnim->state() == QAbstractAnimation::Running)
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m_glideAnim->stop();
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@@ -596,8 +544,6 @@ void CarouselView::snapToNearest() {
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glideTo(snapTargetX(m_contentX));
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}
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// ---------------------------------------------------------------- public API
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void CarouselView::goToIndex(int realIndex) {
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const int count = m_model.size();
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if (count == 0) return;
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@@ -659,19 +605,10 @@ void CarouselView::centerInstantlyOnReal(int realIndex) {
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relayout();
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}
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// ---------------------------------------------------------------- input
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void CarouselView::mousePressEvent(QMouseEvent* event) {
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// Deliberately do NOT cancel animations here. A press that turns out to
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// be a plain tap (never crosses the drag threshold) should leave any
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// in-flight glide/flick completely untouched. We only touch the
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// animation once we know it's actually a drag (see mouseMoveEvent).
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m_dragging = true;
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m_dragActive = false;
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m_pressPos = event->position();
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// Capture wherever contentX currently is, even mid-animation -- if this
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// does turn into a drag, it should pick up smoothly from the visual
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// position, not teleport to some rest position first.
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m_pressContentX = m_contentX;
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m_dragTimer.start();
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m_lastMoveX = event->position().x();
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@@ -686,8 +623,7 @@ void CarouselView::mouseMoveEvent(QMouseEvent* event) {
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const qreal dx = event->position().x() - m_pressPos.x();
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if (!m_dragActive && std::abs(dx) > kDragThreshold) {
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m_dragActive = true;
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m_pressContentX =
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m_contentX; // re-anchor to the live (possibly mid-animation) value
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m_pressContentX = m_contentX;
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cancelAnimations();
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grabMouse();
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}
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@@ -703,7 +639,6 @@ void CarouselView::mouseMoveEvent(QMouseEvent* event) {
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if (dt > 0) {
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const qreal instVel =
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(m_lastMoveX - event->position().x()) / (dt / 1000.0);
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// Light smoothing so a single jittery sample doesn't dominate the flick.
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m_velocity = m_velocity * 0.7 + instVel * 0.3;
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}
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m_lastMoveX = event->position().x();
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@@ -718,8 +653,6 @@ void CarouselView::mouseReleaseEvent(QMouseEvent* event) {
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ungrabMouse();
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if (!m_dragActive) {
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// A plain click/tap with no drag: let it fall through to the
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// delegate's own StateLayer/MouseArea via requestActivate().
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event->accept();
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return;
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}
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@@ -732,10 +665,8 @@ void CarouselView::mouseReleaseEvent(QMouseEvent* event) {
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return;
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}
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// Simple constant-deceleration flick: distance = v^2 / (2*friction).
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const qreal duration = std::abs(v) / (kFlickFriction * 1000.0); // ms
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const qreal distance =
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(v * (duration / 1000.0)) / 2.0; // average-velocity approximation
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const qreal distance = (v * (duration / 1000.0)) / 2.0;
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const qreal rawDest = m_contentX + distance;
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const qreal dest = snapTargetX(rawDest);
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@@ -764,8 +695,6 @@ void CarouselView::wheelEvent(QWheelEvent* event) {
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event->accept();
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}
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// ---------------------------------------------------------------- delegate signal
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void CarouselView::handleDelegateActivate() {
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QQuickItem* item = qobject_cast<QQuickItem*>(sender());
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if (!item) return;
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