greeter test
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pragma ComponentBehavior: Bound
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import QtQuick
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import qs.Config
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Item {
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id: root
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readonly property real arcStartAngle: 0.75 * Math.PI
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readonly property real arcSweep: 1.5 * Math.PI
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property real currentHue: 0
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property bool dragActive: false
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required property var drawing
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readonly property real handleAngle: hueToAngle(currentHue)
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readonly property real handleCenterX: width / 2 + radius * Math.cos(handleAngle)
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readonly property real handleCenterY: height / 2 + radius * Math.sin(handleAngle)
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property real handleSize: 32
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property real lastChromaticHue: 0
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readonly property real radius: (Math.min(width, height) - handleSize) / 2
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readonly property int segmentCount: 240
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readonly property color thumbColor: DynamicColors.palette.m3inverseSurface
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readonly property color thumbContentColor: DynamicColors.palette.m3inverseOnSurface
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readonly property color trackColor: DynamicColors.layer(DynamicColors.palette.m3surfaceContainer, 2)
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function hueToAngle(hue) {
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return arcStartAngle + arcSweep * hue;
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}
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function normalizeAngle(angle) {
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const tau = Math.PI * 2;
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let a = angle % tau;
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if (a < 0)
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a += tau;
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return a;
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}
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function pointIsOnTrack(x, y) {
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const cx = width / 2;
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const cy = height / 2;
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const dx = x - cx;
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const dy = y - cy;
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const distance = Math.sqrt(dx * dx + dy * dy);
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return distance >= radius - handleSize / 2 && distance <= radius + handleSize / 2;
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}
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function syncFromPenColor() {
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if (!drawing)
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return;
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const c = drawing.penColor;
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if (c.hsvSaturation > 0) {
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currentHue = c.hsvHue;
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lastChromaticHue = c.hsvHue;
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} else {
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currentHue = lastChromaticHue;
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}
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canvas.requestPaint();
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}
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function updateHueFromPoint(x, y, force = false) {
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const cx = width / 2;
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const cy = height / 2;
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const dx = x - cx;
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const dy = y - cy;
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const distance = Math.sqrt(dx * dx + dy * dy);
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if (!force && (distance < radius - handleSize / 2 || distance > radius + handleSize / 2))
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return;
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const angle = normalizeAngle(Math.atan2(dy, dx));
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const start = normalizeAngle(arcStartAngle);
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let relative = angle - start;
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if (relative < 0)
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relative += Math.PI * 2;
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if (relative > arcSweep) {
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const gap = Math.PI * 2 - arcSweep;
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relative = relative < arcSweep + gap / 2 ? arcSweep : 0;
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}
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currentHue = relative / arcSweep;
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lastChromaticHue = currentHue;
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drawing.penColor = Qt.hsva(currentHue, drawing.penColor.hsvSaturation, drawing.penColor.hsvValue, drawing.penColor.a);
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}
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implicitHeight: 180
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implicitWidth: 220
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Component.onCompleted: syncFromPenColor()
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onCurrentHueChanged: canvas.requestPaint()
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onDrawingChanged: syncFromPenColor()
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onHandleSizeChanged: canvas.requestPaint()
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onHeightChanged: canvas.requestPaint()
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onWidthChanged: canvas.requestPaint()
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Connections {
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function onPenColorChanged() {
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root.syncFromPenColor();
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}
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target: root.drawing
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}
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Canvas {
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id: canvas
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anchors.fill: parent
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renderStrategy: Canvas.Threaded
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renderTarget: Canvas.Image
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Component.onCompleted: requestPaint()
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onPaint: {
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const ctx = getContext("2d");
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ctx.reset();
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ctx.clearRect(0, 0, width, height);
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const cx = width / 2;
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const cy = height / 2;
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const radius = root.radius;
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const trackWidth = root.handleSize;
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// Background track: always show the full hue spectrum
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for (let i = 0; i < root.segmentCount; ++i) {
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const t1 = i / root.segmentCount;
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const t2 = (i + 1) / root.segmentCount;
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const a1 = root.arcStartAngle + root.arcSweep * t1;
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const a2 = root.arcStartAngle + root.arcSweep * t2;
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ctx.beginPath();
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ctx.arc(cx, cy, radius, a1, a2);
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ctx.lineWidth = trackWidth;
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ctx.lineCap = "round";
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ctx.strokeStyle = Qt.hsla(t1, 1.0, 0.5, 1.0);
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ctx.stroke();
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}
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}
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}
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Item {
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id: handle
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height: root.handleSize
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width: root.handleSize
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x: root.handleCenterX - width / 2
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y: root.handleCenterY - height / 2
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z: 1
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Elevation {
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anchors.fill: parent
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level: handleHover.containsMouse ? 2 : 1
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radius: rect.radius
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}
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Rectangle {
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id: rect
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anchors.fill: parent
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color: root.thumbColor
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radius: width / 2
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MouseArea {
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id: handleHover
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acceptedButtons: Qt.NoButton
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anchors.fill: parent
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cursorShape: Qt.PointingHandCursor
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hoverEnabled: true
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}
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Rectangle {
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anchors.centerIn: parent
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color: root.drawing ? root.drawing.penColor : Qt.hsla(root.currentHue, 1.0, 0.5, 1.0)
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height: width
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radius: width / 2
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width: parent.width - 12
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}
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}
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}
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MouseArea {
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id: dragArea
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acceptedButtons: Qt.LeftButton
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anchors.fill: parent
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hoverEnabled: true
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onCanceled: {
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root.dragActive = false;
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}
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onPositionChanged: mouse => {
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if ((mouse.buttons & Qt.LeftButton) && root.dragActive)
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root.updateHueFromPoint(mouse.x, mouse.y, true);
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}
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onPressed: mouse => {
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root.dragActive = root.pointIsOnTrack(mouse.x, mouse.y);
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if (root.dragActive)
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root.updateHueFromPoint(mouse.x, mouse.y);
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}
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onReleased: {
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root.dragActive = false;
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}
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}
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}
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