feat: skip two-way copy for cuda devices when decoding video wallpapers + cache wallpapers as blobs in new database
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void main() {
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vec2 corner = vec2(float((gl_VertexID << 1) & 2), float(gl_VertexID & 2));
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gl_Position = vec4(corner * 2.0 - 1.0, 0.0, 1.0);
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}
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