lockscreen?

This commit is contained in:
Zacharias-Brohn
2026-02-17 00:28:57 +01:00
parent b22e79a2c5
commit 7d9ba3d570
23 changed files with 2574 additions and 442 deletions
+108
View File
@@ -0,0 +1,108 @@
import qs.Helpers
import qs.Config
import qs.Modules
import ZShell.Internal
import QtQuick
import QtQuick.Templates
BusyIndicator {
id: root
enum AnimType {
Advance = 0,
Retreat
}
enum AnimState {
Stopped,
Running,
Completing
}
property real implicitSize: Appearance.font.size.normal * 3
property real strokeWidth: Appearance.padding.small * 0.8
property color fgColour: DynamicColors.palette.m3primary
property color bgColour: DynamicColors.palette.m3secondaryContainer
property alias type: manager.indeterminateAnimationType
readonly property alias progress: manager.progress
property real internalStrokeWidth: strokeWidth
property int animState
padding: 0
implicitWidth: implicitSize
implicitHeight: implicitSize
Component.onCompleted: {
if (running) {
running = false;
running = true;
}
}
onRunningChanged: {
if (running) {
manager.completeEndProgress = 0;
animState = CircularIndicator.Running;
} else {
if (animState == CircularIndicator.Running)
animState = CircularIndicator.Completing;
}
}
states: State {
name: "stopped"
when: !root.running
PropertyChanges {
root.opacity: 0
root.internalStrokeWidth: root.strokeWidth / 3
}
}
transitions: Transition {
Anim {
properties: "opacity,internalStrokeWidth"
duration: manager.completeEndDuration * Appearance.anim.durations.scale
}
}
contentItem: CircularProgress {
anchors.fill: parent
strokeWidth: root.internalStrokeWidth
fgColour: root.fgColour
bgColour: root.bgColour
padding: root.padding
rotation: manager.rotation
startAngle: manager.startFraction * 360
value: manager.endFraction - manager.startFraction
}
CircularIndicatorManager {
id: manager
}
NumberAnimation {
running: root.animState !== CircularIndicator.Stopped
loops: Animation.Infinite
target: manager
property: "progress"
from: 0
to: 1
duration: manager.duration * Appearance.anim.durations.scale
}
NumberAnimation {
running: root.animState === CircularIndicator.Completing
target: manager
property: "completeEndProgress"
from: 0
to: 1
duration: manager.completeEndDuration * Appearance.anim.durations.scale
onFinished: {
if (root.animState === CircularIndicator.Completing)
root.animState = CircularIndicator.Stopped;
}
}
}