scheme setter, light mode?
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@@ -13,7 +13,7 @@ Item {
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anchors.bottom: parent.bottom
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property bool expanded: false
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property color textColor: DynamicColors.palette.m3tertiaryFixed
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property color textColor: DynamicColors.palette.m3primary
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property color barColor: DynamicColors.palette.m3primary
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Behavior on implicitWidth {
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+1
-1
@@ -27,7 +27,7 @@ Item {
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anchors.centerIn: parent
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text: Time.dateStr
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color: DynamicColors.palette.m3tertiary
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color: DynamicColors.palette.m3onSurface
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Behavior on color {
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CAnim {}
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@@ -32,19 +32,19 @@ Row {
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Resource {
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icon: "gamepad"
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value: SystemUsage.gpuPerc
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color: DynamicColors.palette.m3primaryFixed
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color: DynamicColors.palette.m3tertiary
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}
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Resource {
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icon: "host"
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value: SystemUsage.gpuMemUsed
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color: DynamicColors.palette.m3secondaryFixed
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color: DynamicColors.palette.m3primary
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}
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Resource {
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icon: "hard_disk"
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value: SystemUsage.storagePerc
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color: DynamicColors.palette.m3tertiary
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color: DynamicColors.palette.m3secondary
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}
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component Resource: Item {
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@@ -26,7 +26,7 @@ Item {
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anchors.centerIn: parent
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property color iconColor: DynamicColors.palette.m3tertiaryFixed
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property color iconColor: DynamicColors.palette.m3onSurface
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text: HasNotifications.hasNotifications ? "\uf4fe" : "\ue7f4"
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font.family: "Material Symbols Rounded"
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@@ -15,8 +15,9 @@ Item {
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implicitWidth: resourceRowLayout.x < 0 ? 0 : resourceRowLayout.implicitWidth
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implicitHeight: 22
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property bool warning: percentage * 100 >= warningThreshold
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property color usageColor: warning ? DynamicColors.palette.m3error : DynamicColors.palette.m3primary
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property color borderColor: warning ? DynamicColors.palette.m3onError : DynamicColors.palette.m3onPrimary
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required property color mainColor
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property color usageColor: warning ? DynamicColors.palette.m3error : mainColor
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property color borderColor: warning ? DynamicColors.palette.m3onError : mainColor
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Behavior on percentage {
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NumberAnimation {
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@@ -69,7 +69,7 @@ Item {
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Layout.alignment: Qt.AlignLeft
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text: root.details
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font.pointSize: 10
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color: "#cccccc"
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color: root.textColor
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}
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}
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}
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@@ -13,7 +13,6 @@ Item {
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id: root
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implicitWidth: rowLayout.implicitWidth + rowLayout.anchors.leftMargin + rowLayout.anchors.rightMargin
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implicitHeight: 34
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property color textColor: DynamicColors.palette.m3tertiaryFixed
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clip: true
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Rectangle {
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@@ -41,46 +40,50 @@ Item {
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Layout.alignment: Qt.AlignVCenter
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font.pixelSize: 18
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text: "memory_alt"
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color: root.textColor
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color: DynamicColors.palette.m3primary
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}
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Resource {
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percentage: ResourceUsage.memoryUsedPercentage
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warningThreshold: 95
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mainColor: DynamicColors.palette.m3primary
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}
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MaterialIcon {
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Layout.alignment: Qt.AlignVCenter
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font.pixelSize: 18
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text: "memory"
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color: root.textColor
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color: DynamicColors.palette.m3secondary
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}
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Resource {
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percentage: ResourceUsage.cpuUsage
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warningThreshold: 80
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mainColor: DynamicColors.palette.m3secondary
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}
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MaterialIcon {
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Layout.alignment: Qt.AlignVCenter
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font.pixelSize: 18
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text: "gamepad"
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color: root.textColor
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color: DynamicColors.palette.m3tertiary
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}
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Resource {
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percentage: ResourceUsage.gpuUsage
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mainColor: DynamicColors.palette.m3tertiary
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}
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MaterialIcon {
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Layout.alignment: Qt.AlignVCenter
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font.pixelSize: 18
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text: "developer_board"
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color: root.textColor
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color: DynamicColors.palette.m3primary
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}
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Resource {
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percentage: ResourceUsage.gpuMemUsage
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mainColor: DynamicColors.palette.m3primary
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}
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}
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}
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@@ -9,7 +9,7 @@ Item {
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implicitWidth: textMetrics.width + contentRow.spacing + 30
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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property color textColor: DynamicColors.palette.m3tertiaryFixed
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property color textColor: DynamicColors.palette.m3secondary
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Rectangle {
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anchors.left: parent.left
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