apply curve smoothing to drawn lines
This commit is contained in:
@@ -25,14 +25,31 @@ static void drawStroke(
|
||||
return;
|
||||
}
|
||||
|
||||
auto catmullToBezier = [](
|
||||
const QPointF &p0, const QPointF &p1,
|
||||
const QPointF &p2, const QPointF &p3,
|
||||
float tension,
|
||||
QPointF &cp1, QPointF &cp2)
|
||||
{
|
||||
cp1 = p1 + (p2 - p0) * tension / 3.0f;
|
||||
cp2 = p2 - (p3 - p1) * tension / 3.0f;
|
||||
};
|
||||
|
||||
const float tension = 0.5f; // increase toward 1.0 for tighter curves
|
||||
|
||||
painter->beginPath();
|
||||
painter->moveTo(points[0]);
|
||||
|
||||
for (int i = 1; i < points.size() - 1; ++i) {
|
||||
QPointF mid = (points[i] + points [i + 1]) / 2;
|
||||
painter->quadraticCurveTo(points[i], mid);
|
||||
for (int i = 0; i < points.size() - 1; ++i) {
|
||||
const QPointF &p0 = points[qMax(i - 1, 0)];
|
||||
const QPointF &p1 = points[i];
|
||||
const QPointF &p2 = points[i + 1];
|
||||
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
|
||||
|
||||
QPointF cp1, cp2;
|
||||
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
|
||||
painter->bezierCurveTo(cp1, cp2, p2);
|
||||
}
|
||||
painter->lineTo(points.last());
|
||||
|
||||
painter->stroke();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user