apply curve smoothing to drawn lines
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This commit is contained in:
2026-06-20 20:09:03 +02:00
parent e619632077
commit 8a87f86758
3 changed files with 46 additions and 10 deletions
@@ -25,14 +25,31 @@ static void drawStroke(
return;
}
auto catmullToBezier = [](
const QPointF &p0, const QPointF &p1,
const QPointF &p2, const QPointF &p3,
float tension,
QPointF &cp1, QPointF &cp2)
{
cp1 = p1 + (p2 - p0) * tension / 3.0f;
cp2 = p2 - (p3 - p1) * tension / 3.0f;
};
const float tension = 0.5f; // increase toward 1.0 for tighter curves
painter->beginPath();
painter->moveTo(points[0]);
for (int i = 1; i < points.size() - 1; ++i) {
QPointF mid = (points[i] + points [i + 1]) / 2;
painter->quadraticCurveTo(points[i], mid);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF &p0 = points[qMax(i - 1, 0)];
const QPointF &p1 = points[i];
const QPointF &p2 = points[i + 1];
const QPointF &p3 = points[qMin(i + 2, points.size() - 1)];
QPointF cp1, cp2;
catmullToBezier(p0, p1, p2, p3, tension, cp1, cp2);
painter->bezierCurveTo(cp1, cp2, p2);
}
painter->lineTo(points.last());
painter->stroke();
}