fix: closed panels don't add resistance to bounce + use qtrendering for text
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@@ -92,7 +92,12 @@ bool BlobMaterialShader::updateUniformData(
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memcpy(&maskAsFloat, &r.excludeMask, sizeof(float));
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const float d0[4] = {r.cx, r.cy, r.hw, r.hh};
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const float d1[4] = {maskAsFloat, r.offsetX, r.offsetY, r.minEig};
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const float d3[4] = {r.screenHalfX, r.screenHalfY, 0.0f, 0.0f};
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const float d3[4] = {
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r.screenHalfX,
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r.screenHalfY,
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r.source ? 1.0f : 0.0f,
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0.0f,
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};
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memcpy(buf->data() + base, d0, 16);
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memcpy(buf->data() + base + 16, d1, 16);
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memcpy(buf->data() + base + 32, r.invDeform, 16);
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