restructure bar components layout
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@@ -0,0 +1,94 @@
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pragma ComponentBehavior: Bound
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import QtQuick
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import Quickshell
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import QtQuick.Layouts
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import ZShell.Config
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import ZShell.Services
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import qs.Services
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import qs.Modules
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import qs.Components
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CustomRect {
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id: root
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required property bool horizontal
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required property PersistentProperties visibilities
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clip: true
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color: visibilities.resources ? Colors.palette.m3primary : Colors.tPalette.m3surfaceContainer
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implicitHeight: horizontal ? Math.max(Config.bar.height, Tokens.bar.innerSize) : gridLayout.implicitHeight + Tokens.padding.normal * 2
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implicitWidth: horizontal ? gridLayout.implicitWidth + Tokens.padding.larger * 2 : Math.max(Config.bar.height, Tokens.bar.innerSize)
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radius: Tokens.rounding.full
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StateLayer {
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color: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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onClicked: root.visibilities.resources = !root.visibilities.resources
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}
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GridLayout {
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id: gridLayout
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anchors.centerIn: parent
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anchors.horizontalCenterOffset: root.horizontal ? 0 : 1
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anchors.verticalCenterOffset: root.horizontal ? 0 : -3
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columnSpacing: Tokens.spacing.smaller
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columns: root.horizontal ? -1 : 1
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ServiceRef {
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service: Gpu
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}
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ServiceRef {
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service: Cpu
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}
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ServiceRef {
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service: Memory
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}
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Resource {
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Layout.alignment: Qt.AlignVCenter
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Layout.fillHeight: root.horizontal
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Layout.fillWidth: !root.horizontal
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horizontal: root.horizontal
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icon: "memory"
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iconColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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mainColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3primary
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percentage: Cpu.percentage
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warningThreshold: 95
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}
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Resource {
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Layout.fillHeight: root.horizontal
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Layout.fillWidth: !root.horizontal
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horizontal: root.horizontal
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icon: "memory_alt"
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iconColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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mainColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3secondary
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percentage: Memory.percentage
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warningThreshold: 80
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}
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Resource {
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Layout.fillHeight: root.horizontal
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Layout.fillWidth: !root.horizontal
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horizontal: root.horizontal
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icon: "gamepad"
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iconColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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mainColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3tertiary
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percentage: Gpu.percentage
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}
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Resource {
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Layout.fillHeight: root.horizontal
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Layout.fillWidth: !root.horizontal
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horizontal: root.horizontal
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icon: "developer_board"
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iconColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3onSurface
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mainColor: root.visibilities.resources ? Colors.palette.m3onPrimary : Colors.palette.m3primary
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percentage: Gpu.memoryUsed / Gpu.memoryTotal
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}
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}
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}
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