test popouts

This commit is contained in:
2026-04-16 01:50:29 +02:00
parent f85bd82943
commit 9a606f3e58
19 changed files with 1981 additions and 71 deletions
+96
View File
@@ -0,0 +1,96 @@
#include "blobmaterial.hpp"
#include <cstring>
QSGMaterialType* BlobMaterial::type() const {
static QSGMaterialType s_type;
return &s_type;
}
QSGMaterialShader* BlobMaterial::createShader(QSGRendererInterface::RenderMode) const {
return new BlobMaterialShader;
}
int BlobMaterial::compare(const QSGMaterial* other) const {
if (this < other)
return -1;
if (this > other)
return 1;
return 0;
}
BlobMaterialShader::BlobMaterialShader() {
setShaderFileName(VertexStage, QStringLiteral(":/shaders/blob.vert.qsb"));
setShaderFileName(FragmentStage, QStringLiteral(":/shaders/blob.frag.qsb"));
}
bool BlobMaterialShader::updateUniformData(RenderState& state, QSGMaterial* newMaterial, QSGMaterial* oldMaterial) {
Q_UNUSED(oldMaterial);
auto* mat = static_cast<BlobMaterial*>(newMaterial);
QByteArray* buf = state.uniformData();
Q_ASSERT(buf->size() >= 1440);
if (state.isMatrixDirty()) {
const QMatrix4x4 m = state.combinedMatrix();
memcpy(buf->data(), m.constData(), 64);
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
memcpy(buf->data() + 64, &opacity, 4);
}
// Padded rect (offset 68)
memcpy(buf->data() + 68, &mat->m_paddedX, 4);
memcpy(buf->data() + 72, &mat->m_paddedY, 4);
memcpy(buf->data() + 76, &mat->m_paddedW, 4);
memcpy(buf->data() + 80, &mat->m_paddedH, 4);
// Smooth factor (offset 84)
memcpy(buf->data() + 84, &mat->m_smoothFactor, 4);
// Rect count (offset 88)
memcpy(buf->data() + 88, &mat->m_rectCount, 4);
// My index (offset 92)
memcpy(buf->data() + 92, &mat->m_myIndex, 4);
// Color as vec4 (offset 96, 16 bytes)
const float color[4] = {
static_cast<float>(mat->m_color.redF()),
static_cast<float>(mat->m_color.greenF()),
static_cast<float>(mat->m_color.blueF()),
static_cast<float>(mat->m_color.alphaF()),
};
memcpy(buf->data() + 96, color, 16);
// Has inverted (offset 112)
memcpy(buf->data() + 112, &mat->m_hasInverted, 4);
// Inverted radius (offset 116)
memcpy(buf->data() + 116, &mat->m_invertedRadius, 4);
// Padding at 120-127 (skip)
// Inverted outer (offset 128, 16 bytes)
memcpy(buf->data() + 128, mat->m_invertedOuter, 16);
// Inverted inner (offset 144, 16 bytes)
memcpy(buf->data() + 144, mat->m_invertedInner, 16);
// Rect data (offset 160, each rect = 5 vec4s = 80 bytes)
const int count = qMin(mat->m_rectCount, 16);
for (int i = 0; i < count; ++i) {
const auto& r = mat->m_rects[i];
const int base = 160 + i * 80;
const float d0[4] = { r.cx, r.cy, r.hw, r.hh };
const float d1[4] = { 0.0f, r.offsetX, r.offsetY, r.minEig };
const float d3[4] = { r.screenHalfX, r.screenHalfY, 0.0f, 0.0f };
memcpy(buf->data() + base, d0, 16);
memcpy(buf->data() + base + 16, d1, 16);
memcpy(buf->data() + base + 32, r.invDeform, 16);
memcpy(buf->data() + base + 48, d3, 16);
memcpy(buf->data() + base + 64, r.radius, 16);
}
return true;
}