feat: add vaapi path for video wallpapers on generic gpus
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#pragma once
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#include <EGL/egl.h>
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <QSize>
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#include <QString>
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namespace ZShell::wallpaper {
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class VideoDecoder {
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public:
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virtual ~VideoDecoder();
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void setReadyCallback(std::function<void()> callback);
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void setFrameCallback(std::function<void()> callback);
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virtual bool start(const QString& path) = 0;
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virtual void stop() = 0;
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virtual bool importCurrentFrame() = 0;
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virtual void deleteTexture() = 0;
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[[nodiscard]] uint32_t textureId() const;
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[[nodiscard]] uint32_t chromaTextureId() const;
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[[nodiscard]] int colorMatrix() const;
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[[nodiscard]] int colorRange() const;
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[[nodiscard]] QSize frameSize() const;
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[[nodiscard]] virtual const char* backendName() const = 0;
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protected:
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std::function<void()> m_readyCb;
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std::function<void()> m_frameCb;
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uint32_t m_texY = 0;
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uint32_t m_texUV = 0;
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int m_matrix = 1;
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int m_range = 0;
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QSize m_size;
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};
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enum class VideoBackend {
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Auto,
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Nvidia,
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Vaapi,
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None,
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};
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std::unique_ptr<VideoDecoder> createVideoDecoder(
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EGLDisplay display, VideoBackend hint = VideoBackend::Auto);
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const char* resolveBackendName(VideoBackend hint = VideoBackend::Auto);
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} // namespace ZShell::wallpaper
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