Merge branch 'main' into feat/reposition-bar
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This commit is contained in:
@@ -2,7 +2,7 @@ pragma ComponentBehavior: Bound
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import Quickshell
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import QtQuick
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import qs.Config
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import ZShell.Config
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import qs.Components
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Scope {
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@@ -1,7 +1,7 @@
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import Quickshell
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import QtQuick
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import qs.Components
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import qs.Config
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import ZShell.Config
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import qs.Helpers
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import qs.Modules as BarPopouts
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+4
-4
@@ -14,7 +14,7 @@ import qs.Modules.Settings as Settings
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import qs.Modules.Drawing as Drawing
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import qs.Modules.Dock as Dock
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import qs.Modules.Clipboard as Clipboard
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import qs.Config
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import ZShell.Config
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Item {
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id: root
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@@ -112,7 +112,7 @@ Item {
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id: toasts
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anchors.bottom: sidebar.visible ? parent.bottom : utilities.top
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anchors.margins: Appearance.padding.normal
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anchors.margins: Tokens.padding.normal
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anchors.right: sidebar.left
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}
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@@ -161,8 +161,8 @@ Item {
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Behavior on offsetScale {
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Anim {
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duration: Appearance.anim.durations.expressiveDefaultSpatial
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easing.bezierCurve: Appearance.anim.curves.expressiveDefaultSpatial
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duration: Tokens.anim.durations.expressiveDefaultSpatial
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easing.bezierCurve: Tokens.anim.curves.expressiveDefaultSpatial
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}
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}
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+13
-12
@@ -11,9 +11,10 @@ import ZShell.Blobs
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import qs.Daemons
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import qs.Components
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import qs.Modules.Bar
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import qs.Config
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import ZShell.Config
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import qs.Helpers
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import qs.Drawers
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import qs.Services
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CustomWindow {
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id: root
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@@ -51,7 +52,7 @@ CustomWindow {
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property var root: Quickshell.shellDir
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readonly property real sdfBorderOffset: 2 * fsTransitionProg
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readonly property real shadowOpacity: 0.7 * (1 - fsTransitionProg)
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property color surfaceColor: DynamicColors.tPalette.m3surface
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property color surfaceColor: Colors.tPalette.m3surface
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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WlrLayershell.keyboardFocus: visibilities.launcher || visibilities.settings ? WlrKeyboardFocus.OnDemand : WlrKeyboardFocus.None
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@@ -187,7 +188,7 @@ CustomWindow {
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layer.effect: MultiEffect {
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blurMax: 32
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shadowColor: Qt.alpha(DynamicColors.palette.m3shadow, Math.max(0, root.shadowOpacity))
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shadowColor: Qt.alpha(Colors.palette.m3shadow, Math.max(0, root.shadowOpacity))
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shadowEnabled: true
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}
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@@ -218,7 +219,7 @@ CustomWindow {
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implicitHeight: panels.dashboard.height * (geometry.horizontal ? 1 + extraExtent : 1)
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implicitWidth: panels.dashboard.width * (geometry.horizontal ? 1 : 1 + extraExtent)
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panel: panels.dashboardWrapper
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radius: Appearance.rounding.normal
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radius: Tokens.rounding.normal
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x: panels.dashboardWrapper.x + panels.dashboard.x + geometry.insetLeft(root.borderThickness) - (geometry.horizontal ? 0 : panels.dashboard.width * extraExtent)
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y: panels.dashboardWrapper.y + panels.dashboard.y + geometry.insetTop(root.borderThickness) - (geometry.horizontal ? panels.dashboard.height * extraExtent : 0)
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}
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@@ -231,7 +232,7 @@ CustomWindow {
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deformAmount: 0.06
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implicitHeight: panels.launcher.height * (1 + extraHeight)
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panel: panels.launcher
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radius: Appearance.rounding.smallest + 5
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radius: Tokens.rounding.smallest + 5
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y: panels.launcher.y + geometry.insetTop(root.borderThickness)
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}
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@@ -260,7 +261,7 @@ CustomWindow {
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id: notifsBg
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panel: panels.notifications
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radius: Appearance.rounding.normal
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radius: Tokens.rounding.normal
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}
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PanelBg {
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@@ -281,7 +282,7 @@ CustomWindow {
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implicitHeight: panels.popouts.height * (geometry.horizontal ? 1 + extraExtent : 1)
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implicitWidth: panels.popouts.width * (geometry.horizontal ? 1 : 1 + extraExtent)
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panel: panels.popoutsWrapper
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radius: panels.popouts.current?.panelRadius ?? Appearance.rounding.normal
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radius: panels.popouts.current?.panelRadius ?? Tokens.rounding.normal
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x: panels.popoutsWrapper.x + panels.popouts.x + geometry.insetLeft(root.borderThickness) - (geometry.horizontal ? 0 : panels.popouts.width * extraExtent)
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y: panels.popoutsWrapper.y + panels.popouts.y + geometry.insetTop(root.borderThickness) - (geometry.barOnTop ? panels.popouts.height * extraExtent : 0)
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@@ -298,7 +299,7 @@ CustomWindow {
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implicitHeight: panels.resources.height
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implicitWidth: panels.resources.width
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panel: panels.resourcesWrapper
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radius: Appearance.rounding.large
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radius: Tokens.rounding.large
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x: panels.resourcesWrapper.x + panels.resources.x + geometry.insetLeft(root.borderThickness)
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y: panels.resourcesWrapper.y + panels.resources.y + geometry.insetTop(root.borderThickness)
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}
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@@ -308,7 +309,7 @@ CustomWindow {
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deformAmount: 0.03
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panel: panels.settings
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radius: Appearance.rounding.large + Appearance.padding.normal
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radius: Tokens.rounding.large + Tokens.padding.normal
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}
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PanelBg {
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@@ -316,7 +317,7 @@ CustomWindow {
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deformAmount: 0.08
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panel: panels.dock
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radius: Appearance.rounding.normal
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radius: Tokens.rounding.normal
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}
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PanelBg {
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@@ -324,7 +325,7 @@ CustomWindow {
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deformAmount: 0.08
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panel: panels.drawing
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radius: Appearance.rounding.normal
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radius: Tokens.rounding.normal
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}
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PanelBg {
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@@ -455,7 +456,7 @@ CustomWindow {
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group: blobGroup
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implicitHeight: panel.height
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implicitWidth: panel.width
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radius: Appearance.rounding.smallest
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radius: Tokens.rounding.smallest
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x: panel.x + geometry.insetLeft(root.borderThickness)
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y: panel.y + geometry.insetTop(root.borderThickness)
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}
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