fix: remove more uses of cliprect and finally fix workspace's layer texture
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+31
-26
@@ -7,39 +7,44 @@ import qs.Components
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import qs.Helpers
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import qs.Services
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ClipRect {
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Item {
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id: root
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required property var lock
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color: Colors.tPalette.m3surfaceContainer
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implicitHeight: layout.implicitHeight + layout.anchors.margins * 2
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radius: Tokens.rounding.small
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FadeImage {
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id: image
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ClipRect {
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anchors.fill: parent
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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layer.enabled: true
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opacity: status === Image.Ready ? 1 : 0
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source: Players.getArtUrl(Players.active)
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sourceSize: {
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const dpr = (QsWindow.window as QsWindow)?.devicePixelRatio ?? 1;
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return Qt.size(width * dpr, height * dpr);
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}
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Behavior on opacity {
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Anim {
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type: Anim.StandardExtraLarge
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}
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}
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color: Colors.tPalette.m3surfaceContainer
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radius: Tokens.rounding.small
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bottomLeftRadius: Tokens.rounding.largeIncreased
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FadeImage {
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id: image
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CustomRect {
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anchors.fill: parent
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color: Colors.palette.m3surface
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opacity: 0.7
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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opacity: status === Image.Ready ? 1 : 0
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source: Players.getArtUrl(Players.active)
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sourceSize: {
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const dpr = (QsWindow.window as QsWindow)?.devicePixelRatio ?? 1;
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return Qt.size(width * dpr, height * dpr);
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}
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Behavior on opacity {
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Anim {
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type: Anim.StandardExtraLarge
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}
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}
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CustomRect {
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anchors.fill: parent
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color: Colors.palette.m3surface
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opacity: 0.7
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}
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}
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}
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@@ -77,7 +82,7 @@ ClipRect {
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spacing: Tokens.spacing.extraSmall
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IconButton {
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enabled: Players.active?.canGoPrevious
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enabled: Players.active?.canGoPrevious ?? false
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icon: "skip_previous"
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isRound: true
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shapeMorph: true
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@@ -88,7 +93,7 @@ ClipRect {
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IconButton {
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checked: Players.active?.isPlaying ?? false
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enabled: Players.active?.canTogglePlaying
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enabled: Players.active?.canTogglePlaying ?? false
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icon: Players.active?.isPlaying ? "pause" : "play_arrow"
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implicitWidth: implicitHeight + Tokens.padding.largeIncreased * 2
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isRound: true
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@@ -98,7 +103,7 @@ ClipRect {
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}
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IconButton {
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enabled: Players.active?.canGoNext
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enabled: Players.active?.canGoNext ?? false
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icon: "skip_next"
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isRound: true
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shapeMorph: true
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