rounded sparkline graph, fixed network usage accumulation spikes
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This commit is contained in:
2026-06-16 13:52:43 +02:00
parent ea82b8cf22
commit c0b62dfb6c
5 changed files with 76 additions and 11 deletions
+36 -10
View File
@@ -1,5 +1,6 @@
#include "sparklineitem.hpp"
#include <qmath.h>
#include <qpainter.h>
#include <qpainterpath.h>
#include <qpen.h>
@@ -33,19 +34,45 @@ void SparklineItem::drawLine(QPainter* painter, CircularBuffer* buffer, const QC
const qreal w = width();
const qreal h = height();
const int len = buffer->count();
if (len < 2 || m_maxValue <= 0.0)
return;
const qreal stepX = w / static_cast<qreal>(m_historyLength - 1);
const qreal startX = w - (len - 1) * stepX - stepX * m_slideProgress + stepX;
// Build line path
QPainterPath linePath;
linePath.moveTo(startX, h - (buffer->at(0) / m_maxValue) * h);
for (int i = 1; i < len; ++i) {
const qreal strokePad = qCeil(m_lineWidth / 2);
const qreal curvePad = 3.0;
const qreal topPad = strokePad + curvePad;
const qreal bottomPad = strokePad;
const qreal plotTop = topPad;
const qreal plotBottom = h - bottomPad;
const qreal fillBottom = h;
const qreal plotH = qMax<qreal>(1.0, plotBottom - plotTop);
QVector<QPointF> points;
points.reserve(len);
for (int i = 0; i < len; ++i) {
const qreal x = startX + i * stepX;
const qreal y = h - (buffer->at(i) / m_maxValue) * h;
linePath.lineTo(x, y);
const qreal value = qBound<qreal>(0.0, buffer->at(i), m_maxValue);
const qreal y = plotTop + (1.0 - (value / m_maxValue)) * plotH;
points.append(QPointF(x, y));
}
QPainterPath linePath;
linePath.moveTo(points[0]);
for (int i = 0; i < points.size() - 1; ++i) {
const QPointF& p0 = points[i];
const QPointF& p1 = points[i + 1];
const qreal ctrlX = (p0.x() + p1.x()) * 0.5;
const QPointF c1(ctrlX, p0.y());
const QPointF c2(ctrlX, p1.y());
linePath.cubicTo(c1, c2, p1);
}
// Stroke the line
QPen pen(color, m_lineWidth);
pen.setCapStyle(Qt::RoundCap);
pen.setJoinStyle(Qt::RoundJoin);
@@ -53,10 +80,9 @@ void SparklineItem::drawLine(QPainter* painter, CircularBuffer* buffer, const QC
painter->setBrush(Qt::NoBrush);
painter->drawPath(linePath);
// Fill under the line
QPainterPath fillPath = linePath;
fillPath.lineTo(startX + (len - 1) * stepX, h);
fillPath.lineTo(startX, h);
fillPath.lineTo(startX + (len - 1) * stepX, fillBottom);
fillPath.lineTo(startX, fillBottom);
fillPath.closeSubpath();
QColor fillColor = color;