fix: blobs now allow to be drawn in device pixels to stay sharp
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C++ / fmt (pull_request) Failing after 5s
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C++ / clang-tidy (pull_request) Failing after 10s
JS/TS / fmt (pull_request) Successful in 9s
JS/TS / lint (pull_request) Successful in 25s
Python / static (pull_request) Successful in 34s
Rust / build (pull_request) Successful in 51s
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@@ -8,6 +8,7 @@ import ZShell.Components
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import qs.Components
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import qs.Modules.Bar.Components
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import qs.Modules.Bar.Popouts
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import ZShell
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SnapLayout {
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id: root
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@@ -23,7 +24,7 @@ SnapLayout {
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function axisCenterOf(item: Item): real {
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const c = item.mapToItem(root, item.implicitWidth / 2, item.implicitHeight / 2);
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return horizontal ? Math.floor(c.x) : Math.floor(c.y);
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return horizontal ? ZUtils.snap(c.x, item) : ZUtils.snap(c.y, item);
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}
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function checkPopout(pos: real): void {
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