fix: blobs now allow to be drawn in device pixels to stay sharp
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This commit is contained in:
2026-10-30 01:52:33 +01:00
parent 78a9577209
commit c5608dc9b9
30 changed files with 794 additions and 435 deletions
+39 -2
View File
@@ -2,7 +2,17 @@
#include "blobinvertedrect.hpp"
#include "blobshape.hpp"
BlobGroup::BlobGroup(QObject* parent) : QObject(parent) {}
#include <algorithm>
namespace {
constexpr int k_pumpMs = 16;
} // namespace
BlobGroup::BlobGroup(QObject* parent) : QObject(parent) {
m_physicsPump.setInterval(k_pumpMs);
m_physicsPump.setTimerType(Qt::CoarseTimer);
connect(&m_physicsPump, &QTimer::timeout, this, &BlobGroup::pumpPhysics);
}
BlobGroup::~BlobGroup() {
for (auto* shape : std::as_const(m_shapes))
@@ -12,6 +22,7 @@ BlobGroup::~BlobGroup() {
}
void BlobGroup::setSmoothing(qreal s) {
if (s < 0.5) s = 0.5;
if (qFuzzyCompare(m_smoothing, s)) return;
m_smoothing = s;
emit smoothingChanged();
@@ -73,7 +84,6 @@ void BlobGroup::markShapeDirty(BlobShape* source) {
source->polish();
source->update();
// Use cached padded rects to find spatial neighbors
const float pad = static_cast<float>(m_smoothing) * 2.0f;
const QRectF srcRect(
static_cast<double>(source->m_cachedPaddedX - pad),
@@ -103,6 +113,33 @@ void BlobGroup::markShapeDirty(BlobShape* source) {
void BlobGroup::ensurePhysicsUpdated() {
if (m_physicsUpdated) return;
m_physicsUpdated = true;
for (auto* shape : std::as_const(m_shapes)) {
shape->updatePhysics();
if (shape->needsFrame()) {
shape->polish();
shape->update();
}
}
}
void BlobGroup::requestPhysics() {
if (!m_physicsPump.isActive()) m_physicsPump.start();
}
void BlobGroup::pumpPhysics() {
for (auto* shape : std::as_const(m_shapes))
shape->updatePhysics();
const bool anyMoving = std::any_of(
m_shapes.cbegin(), m_shapes.cend(), [](const BlobShape* shape) {
return shape->needsFrame();
});
if (!anyMoving) {
m_physicsPump.stop();
return;
}
markDirty();
m_physicsUpdated = true;
}