fix: blobs now allow to be drawn in device pixels to stay sharp
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@@ -4,6 +4,7 @@
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#include <qlist.h>
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#include <qobject.h>
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#include <qqmlengine.h>
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#include <qtimer.h>
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class BlobShape;
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class BlobInvertedRect;
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@@ -51,16 +52,21 @@ class BlobGroup : public QObject {
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void markShapeDirty(BlobShape* source);
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void ensurePhysicsUpdated();
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void requestPhysics();
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signals:
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void smoothingChanged();
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void colorChanged();
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void cornerFillChanged();
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private:
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void pumpPhysics();
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qreal m_smoothing = 32.0;
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QColor m_color{0x44, 0x88, 0xff};
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bool m_cornerFill = true;
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QList<BlobShape*> m_shapes;
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BlobInvertedRect* m_invertedRect = nullptr;
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bool m_physicsUpdated = false;
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QTimer m_physicsPump;
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};
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