fix: blobs now allow to be drawn in device pixels to stay sharp
C++ / fmt (pull_request) Failing after 5s
C++ / build (pull_request) Failing after 10s
C++ / clang-tidy (pull_request) Failing after 10s
JS/TS / fmt (pull_request) Successful in 9s
JS/TS / lint (pull_request) Successful in 25s
Python / static (pull_request) Successful in 34s
Rust / build (pull_request) Successful in 51s
Python / verify (pull_request) Failing after 1m25s
Rust / fmt (pull_request) Successful in 39s
Rust / clippy (pull_request) Successful in 59s

This commit is contained in:
2026-10-30 01:52:33 +01:00
parent 78a9577209
commit c5608dc9b9
30 changed files with 794 additions and 435 deletions
+6
View File
@@ -4,6 +4,7 @@
#include <qlist.h>
#include <qobject.h>
#include <qqmlengine.h>
#include <qtimer.h>
class BlobShape;
class BlobInvertedRect;
@@ -51,16 +52,21 @@ class BlobGroup : public QObject {
void markShapeDirty(BlobShape* source);
void ensurePhysicsUpdated();
void requestPhysics();
signals:
void smoothingChanged();
void colorChanged();
void cornerFillChanged();
private:
void pumpPhysics();
qreal m_smoothing = 32.0;
QColor m_color{0x44, 0x88, 0xff};
bool m_cornerFill = true;
QList<BlobShape*> m_shapes;
BlobInvertedRect* m_invertedRect = nullptr;
bool m_physicsUpdated = false;
QTimer m_physicsPump;
};