fix: blobs now allow to be drawn in device pixels to stay sharp
C++ / fmt (pull_request) Failing after 5s
C++ / build (pull_request) Failing after 10s
C++ / clang-tidy (pull_request) Failing after 10s
JS/TS / fmt (pull_request) Successful in 9s
JS/TS / lint (pull_request) Successful in 25s
Python / static (pull_request) Successful in 34s
Rust / build (pull_request) Successful in 51s
Python / verify (pull_request) Failing after 1m25s
Rust / fmt (pull_request) Successful in 39s
Rust / clippy (pull_request) Successful in 59s

This commit is contained in:
2026-10-30 01:52:33 +01:00
parent 78a9577209
commit c5608dc9b9
30 changed files with 794 additions and 435 deletions
+6 -3
View File
@@ -59,12 +59,15 @@ class BlobInvertedRect : public BlobShape {
void setOuterRadius(qreal v);
// Per-corner outer radii. -1 falls back to outerRadius (mirrors BlobRect).
[[nodiscard]] qreal outerTopLeftRadius() const { return m_outerTopLeftRadius; }
[[nodiscard]] qreal outerTopLeftRadius() const {
return m_outerTopLeftRadius;
}
void setOuterTopLeftRadius(qreal v);
[[nodiscard]] qreal outerTopRightRadius() const { return m_outerTopRightRadius; }
[[nodiscard]] qreal outerTopRightRadius() const {
return m_outerTopRightRadius;
}
void setOuterTopRightRadius(qreal v);