fix: blobs now allow to be drawn in device pixels to stay sharp
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@@ -59,12 +59,15 @@ class BlobInvertedRect : public BlobShape {
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void setOuterRadius(qreal v);
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// Per-corner outer radii. -1 falls back to outerRadius (mirrors BlobRect).
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[[nodiscard]] qreal outerTopLeftRadius() const { return m_outerTopLeftRadius; }
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[[nodiscard]] qreal outerTopLeftRadius() const {
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return m_outerTopLeftRadius;
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}
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void setOuterTopLeftRadius(qreal v);
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[[nodiscard]] qreal outerTopRightRadius() const { return m_outerTopRightRadius; }
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[[nodiscard]] qreal outerTopRightRadius() const {
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return m_outerTopRightRadius;
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}
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void setOuterTopRightRadius(qreal v);
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