fix: blobs now allow to be drawn in device pixels to stay sharp
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@@ -105,15 +105,20 @@ class BlobRect : public BlobShape {
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protected:
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void updatePolish() override;
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void updatePhysics() override;
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bool needsFrame() const override;
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void resetDeformMatrix() override;
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private:
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void checkAtRest(float speed);
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void trySettle(float speed);
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void beginRetire();
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void finishAtIdentity();
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void requestPhysics();
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QPointF m_prevScenePos;
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QElapsedTimer m_elapsed;
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bool m_physicsActive = false;
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bool m_hasPrevPos = false;
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int m_stillSamples = 0;
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bool m_retiring = false;
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QElapsedTimer m_retireElapsed;
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