fix: blobs now allow to be drawn in device pixels to stay sharp
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This commit is contained in:
@@ -6,14 +6,59 @@
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namespace {
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constexpr float k_retireMs = 120.0f;
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constexpr qint64 k_minEvalMs = 10;
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constexpr float k_staleSampleSec = 0.1f;
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constexpr float k_staleMovePx = 2.0f;
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constexpr float k_moveSpeed = 5.0f;
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constexpr float k_settleDelta = 0.004f;
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constexpr float k_settleVel = 0.05f;
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constexpr float k_identityEps = 0.0005f;
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constexpr float k_stillPx = 0.5f;
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constexpr int k_settleStillSamples = 3;
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} // namespace
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BlobRect2::BlobRect2(QQuickItem* parent) : BlobShape2(parent) {}
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BlobRect2::BlobRect2(QQuickItem* parent) : BlobShape2(parent) {
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m_stillSamples = k_settleStillSamples;
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}
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BlobRect2::~BlobRect2() {
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if (m_group) m_group->removeShape(this);
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}
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bool BlobRect2::needsFrame() const {
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return m_physicsActive || m_retiring ||
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m_stillSamples < k_settleStillSamples ||
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std::abs(m_dm00 - 1.0f) + std::abs(m_dm01) +
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std::abs(m_dm11 - 1.0f) >
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k_identityEps;
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}
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bool BlobRect2::isMoving() const {
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return m_atRestOverride || m_physicsActive || m_retiring ||
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m_stillSamples < k_settleStillSamples;
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}
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void BlobRect2::updateMoving() {
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const bool moving = isMoving();
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if (moving == m_movingEmitted) return;
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m_movingEmitted = moving;
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emit movingChanged();
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}
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void BlobRect2::resetDeformMatrix() {
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m_dm00 = 1.0f;
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m_dm01 = 0.0f;
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m_dm11 = 1.0f;
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m_dmVel00 = m_dmVel01 = m_dmVel11 = 0.0f;
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m_retiring = false;
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m_physicsActive = false;
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BlobShape2::resetDeformMatrix();
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}
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void BlobRect2::requestPhysics() {
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if (m_group) m_group->requestPhysics();
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}
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void BlobRect2::finishAtIdentity() {
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m_dm00 = 1.0f;
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m_dm01 = 0.0f;
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@@ -23,11 +68,12 @@ void BlobRect2::finishAtIdentity() {
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m_physicsActive = false;
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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if (m_group) m_group->markDirty();
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updateMoving();
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}
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void BlobRect2::beginRetire() {
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// The settle check would otherwise re-enter this every frame and restart the
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// curve timer, so the curve never reaches t = 1.
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if (m_retiring) return;
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m_retire00 = m_dm00;
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@@ -36,10 +82,26 @@ void BlobRect2::beginRetire() {
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m_dmVel00 = m_dmVel01 = m_dmVel11 = 0.0f;
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m_retireElapsed.start();
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m_retiring = true;
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requestPhysics();
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updateMoving();
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}
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void BlobRect2::trySettle(float speed) {
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if (m_retiring) return;
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if (!m_physicsActive) return;
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const float totalDelta =
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std::abs(m_dm00 - 1.0f) + std::abs(m_dm01) + std::abs(m_dm11 - 1.0f);
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const float totalVel =
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std::abs(m_dmVel00) + std::abs(m_dmVel01) + std::abs(m_dmVel11);
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if (speed < k_moveSpeed && totalDelta < k_settleDelta &&
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totalVel < k_settleVel && m_stillSamples >= k_settleStillSamples) {
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beginRetire();
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}
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}
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void BlobRect2::updatePhysics() {
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// Shapes are data only, so the group drives physics here.
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if (m_retiring) {
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const float t = std::clamp(
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static_cast<float>(m_retireElapsed.elapsed()) / k_retireMs,
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@@ -63,12 +125,16 @@ void BlobRect2::updatePhysics() {
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if (!m_physicsActive) return;
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}
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// No "not active" guard here: an inactive shape still has to be evaluated so it
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// can see the panel start moving and become active. The frame loop is only kept
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// alive while active, and it is requested before anything can return early —
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// requesting it at the end lets a shape stop being evaluated with the matrix
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// still off identity, which is what left the panel contents blurry.
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if (m_physicsActive && m_group) m_group->markDirty();
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if (!m_physicsActive && !m_retiring) {
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const float stuck = std::abs(m_dm00 - 1.0f) + std::abs(m_dm01) +
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std::abs(m_dm11 - 1.0f);
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if (stuck > k_identityEps) {
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beginRetire();
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return;
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}
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}
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if (m_physicsActive) requestPhysics();
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const QPointF scenePos = mapToScene(QPointF(width() / 2.0, height() / 2.0));
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@@ -76,34 +142,54 @@ void BlobRect2::updatePhysics() {
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m_prevScenePos = scenePos;
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m_elapsed.start();
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m_hasPrevPos = true;
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m_stillSamples = k_settleStillSamples;
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updateMoving();
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return;
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}
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const float dt = static_cast<float>(m_elapsed.restart()) / 1000.0f;
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if (dt > 0.1f || dt < 0.001f) {
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m_prevScenePos = scenePos;
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if (m_physicsActive) checkAtRest(0.0f);
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const qint64 evalMs = m_elapsed.elapsed();
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if (evalMs < k_minEvalMs) {
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return;
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}
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m_elapsed.restart();
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const float velX =
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static_cast<float>(scenePos.x() - m_prevScenePos.x()) / dt;
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const float velY =
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static_cast<float>(scenePos.y() - m_prevScenePos.y()) / dt;
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const float dx = static_cast<float>(scenePos.x() - m_prevScenePos.x());
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const float dy = static_cast<float>(scenePos.y() - m_prevScenePos.y());
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m_prevScenePos = scenePos;
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if (std::abs(dx) + std::abs(dy) > k_stillPx)
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m_stillSamples = 0;
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else
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m_stillSamples += 1;
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const float dt = static_cast<float>(evalMs) / 1000.0f;
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if (dt > k_staleSampleSec) {
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if (std::abs(dx) + std::abs(dy) > k_staleMovePx) {
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m_physicsActive = true;
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requestPhysics();
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updateMoving();
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} else {
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trySettle(0.0f);
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}
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return;
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}
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const float velX = dx / dt;
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const float velY = dy / dt;
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const float speed = std::sqrt(velX * velX + velY * velY);
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if (m_retiring) {
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if (speed > 5.0f)
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if (speed > k_moveSpeed)
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m_retiring = false;
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else
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return;
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}
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if (!m_physicsActive) {
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if (speed < 5.0f) return;
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if (speed < k_moveSpeed) return;
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m_physicsActive = true;
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requestPhysics();
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}
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const float kStretchFactor = static_cast<float>(m_deformScale);
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@@ -113,7 +199,7 @@ void BlobRect2::updatePhysics() {
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float target01 = 0.0f;
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float target11 = 1.0f;
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if (speed > 5.0f) {
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if (speed > k_moveSpeed) {
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const float targetStretch =
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1.0f + std::min(speed * kStretchFactor, kMaxStretch);
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const float targetCompress = 1.0f / targetStretch;
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@@ -147,22 +233,8 @@ void BlobRect2::updatePhysics() {
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emit rawDeformMatrixChanged();
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updateCenteredDeformMatrix();
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// Start the retire as soon as the matrix is close to identity, as in v1. Waiting
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// for every term to fall below kEpsilon keeps the matrix just off identity for
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// longer, and the panel content is transformed by it, which reads as blur on
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// text.
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const float totalDelta =
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std::abs(m_dm00 - 1.0f) + std::abs(m_dm01) + std::abs(m_dm11 - 1.0f);
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const float totalVel =
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std::abs(m_dmVel00) + std::abs(m_dmVel01) + std::abs(m_dmVel11);
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// The residual is already inside the rest epsilon, so the eased curve would only
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// be aborted or restarted every frame by the panel creeping. Snap instead.
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if (totalDelta < 0.004f && totalVel < 0.05f) {
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finishAtIdentity();
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return;
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}
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checkAtRest(speed);
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trySettle(speed);
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updateMoving();
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}
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void BlobRect2::setTopLeftRadius(qreal r) {
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@@ -338,16 +410,3 @@ void BlobRect2::excludeCornersRemoveLast(QQmlListProperty<BlobRect2>* prop) {
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if (self->m_group) self->m_group->markDirty();
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emit self->excludeCornersChanged();
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}
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void BlobRect2::checkAtRest(float speed) {
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if (m_retiring) return;
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constexpr float kEpsilon = 0.002f;
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const bool atRest =
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std::abs(m_dm00 - 1.0f) < kEpsilon && std::abs(m_dm01) < kEpsilon &&
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std::abs(m_dm11 - 1.0f) < kEpsilon && std::abs(m_dmVel00) < kEpsilon &&
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std::abs(m_dmVel01) < kEpsilon && std::abs(m_dmVel11) < kEpsilon &&
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speed < 5.0f;
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if (atRest) beginRetire();
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}
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