chore: format llm c files
C++ / fmt (pull_request) Failing after 4s
C++ / build (pull_request) Failing after 10s
JS/TS / fmt (pull_request) Successful in 22s
JS/TS / lint (pull_request) Successful in 16s
Python / static (pull_request) Failing after 37s
C++ / clang-tidy (pull_request) Failing after 1m19s
Rust / fmt (pull_request) Successful in 1m24s
Rust / clippy (pull_request) Successful in 1m59s
Rust / build (pull_request) Successful in 2m12s
Python / verify (pull_request) Successful in 2m48s
C++ / fmt (pull_request) Failing after 4s
C++ / build (pull_request) Failing after 10s
JS/TS / fmt (pull_request) Successful in 22s
JS/TS / lint (pull_request) Successful in 16s
Python / static (pull_request) Failing after 37s
C++ / clang-tidy (pull_request) Failing after 1m19s
Rust / fmt (pull_request) Successful in 1m24s
Rust / clippy (pull_request) Successful in 1m59s
Rust / build (pull_request) Successful in 2m12s
Python / verify (pull_request) Successful in 2m48s
This commit is contained in:
@@ -37,12 +37,10 @@ static std::filesystem::path g_runtimeDir{"/tmp"};
|
||||
static std::filesystem::path g_cacheBase{"/tmp/.cache"};
|
||||
|
||||
static void initEnvPaths() {
|
||||
if (const char* env = getenv("XDG_RUNTIME_DIR"))
|
||||
g_runtimeDir = env;
|
||||
if (const char* env = getenv("XDG_RUNTIME_DIR")) g_runtimeDir = env;
|
||||
|
||||
if (const char* env = getenv("XDG_CACHE_HOME")) {
|
||||
if (*env)
|
||||
g_cacheBase = env;
|
||||
if (*env) g_cacheBase = env;
|
||||
} else if (const char* home = getenv("HOME")) {
|
||||
g_cacheBase = std::filesystem::path(home) / ".cache";
|
||||
}
|
||||
@@ -50,8 +48,7 @@ static void initEnvPaths() {
|
||||
|
||||
static std::ofstream& debugLog() {
|
||||
static std::ofstream log(
|
||||
g_runtimeDir / "zshell-nightlight-debug.log",
|
||||
std::ios::app);
|
||||
g_runtimeDir / "zshell-nightlight-debug.log", std::ios::app);
|
||||
return log;
|
||||
}
|
||||
|
||||
@@ -173,15 +170,14 @@ static bool hkSaveBufferForMirror(CHyprOpenGLImpl* thisptr, const CBox& box) {
|
||||
|
||||
static void installShader() {
|
||||
auto* gl = g_pHyprOpenGL.get();
|
||||
if (!gl)
|
||||
return;
|
||||
if (!gl) return;
|
||||
|
||||
ensureShaderFile(shaderPath(), defaultShaderSource());
|
||||
gl->applyScreenShader(shaderPath().string());
|
||||
|
||||
auto* shader = gl->m_finalScreenShader.get();
|
||||
if (shader && shader->program() >= 1 &&
|
||||
shader->getUniformLocation(SHADER_TINT) != -1) {
|
||||
shader->getUniformLocation(SHADER_TINT) != -1) {
|
||||
g_uniformMode = true;
|
||||
} else {
|
||||
g_uniformMode = false;
|
||||
@@ -196,8 +192,7 @@ static void installShader() {
|
||||
static void setUniformGain(const std::array<float, 3>& gain) {
|
||||
auto* gl = g_pHyprOpenGL.get();
|
||||
auto* shader = gl ? gl->m_finalScreenShader.get() : nullptr;
|
||||
if (!gl || !shader)
|
||||
return;
|
||||
if (!gl || !shader) return;
|
||||
|
||||
gl->useShader(gl->m_finalScreenShader);
|
||||
shader->setUniformFloat3(SHADER_TINT, gain[0], gain[1], gain[2]);
|
||||
@@ -214,8 +209,7 @@ static void hkBegin(
|
||||
|
||||
if (fb) {
|
||||
auto* renderer = g_pHyprRenderer.get();
|
||||
if (renderer)
|
||||
renderer->m_renderData.blockScreenShader = true;
|
||||
if (renderer) renderer->m_renderData.blockScreenShader = true;
|
||||
}
|
||||
|
||||
if (!g_active) return;
|
||||
@@ -223,17 +217,15 @@ static void hkBegin(
|
||||
auto* gl = g_pHyprOpenGL.get();
|
||||
if (!gl) return;
|
||||
|
||||
if (gl->m_finalScreenShader.get() &&
|
||||
gl->m_finalScreenShader->program() < 1)
|
||||
if (gl->m_finalScreenShader.get() && gl->m_finalScreenShader->program() < 1)
|
||||
installShader();
|
||||
if (!gl->m_finalScreenShader.get() ||
|
||||
gl->m_finalScreenShader->program() < 1)
|
||||
gl->m_finalScreenShader->program() < 1)
|
||||
return;
|
||||
|
||||
if (g_transition.active) {
|
||||
auto* monPtr = mon.get();
|
||||
if (!monPtr)
|
||||
return;
|
||||
if (!monPtr) return;
|
||||
const float elapsed =
|
||||
std::chrono::duration<float>(
|
||||
std::chrono::steady_clock::now() - g_transition.start)
|
||||
@@ -255,9 +247,9 @@ static void hkBegin(
|
||||
ensureShaderFile(
|
||||
bakedShaderPath(g_currentGain),
|
||||
bakedShaderSource(g_currentGain));
|
||||
gl->applyScreenShader(bakedShaderPath(g_currentGain).string());
|
||||
gl->applyScreenShader(bakedShaderPath(g_currentGain).string());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (t >= 1.f) {
|
||||
g_transition.active = false;
|
||||
|
||||
Reference in New Issue
Block a user