update blobs
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@@ -72,11 +72,17 @@ void BlobShape::geometryChange(const QRectF& newGeometry, const QRectF& oldGeome
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// Accumulate sub-pixel drift so slow movements don't desync the shader
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m_pendingDx += static_cast<float>(newGeometry.x() - oldGeometry.x());
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m_pendingDy += static_cast<float>(newGeometry.y() - oldGeometry.y());
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const auto dw = std::abs(newGeometry.width() - oldGeometry.width());
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const auto dh = std::abs(newGeometry.height() - oldGeometry.height());
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if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f || dw > 0.5 || dh > 0.5) {
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// Accumulate size delta across multiple frames so incremental size
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// changes that are each below the threshold still trigger a dirty
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// mark once their accumulated delta exceeds it.
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m_pendingDw += static_cast<float>(newGeometry.width() - oldGeometry.width());
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m_pendingDh += static_cast<float>(newGeometry.height() - oldGeometry.height());
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if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f ||
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std::abs(m_pendingDw) > 0.5f || std::abs(m_pendingDh) > 0.5f) {
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m_pendingDx = 0;
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m_pendingDy = 0;
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m_pendingDw = 0;
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m_pendingDh = 0;
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m_group->markShapeDirty(this);
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}
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}
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@@ -84,8 +84,10 @@ QRectF m_localPaddedRect;
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QVector<BlobRectData> m_cachedRects;
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int m_cachedMyIndex = -2;
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float m_pendingDx = 0;
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float m_pendingDy = 0;
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bool m_cachedHasInverted = false;
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float m_pendingDy = 0;
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float m_pendingDw = 0;
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float m_pendingDh = 0;
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bool m_cachedHasInverted = false;
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float m_cachedInvertedRadius = 0;
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float m_cachedInvertedOuter[4] = {};
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float m_cachedInvertedInner[4] = {};
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