fix drawing input anchoring incorrectly when using loader

This commit is contained in:
2026-05-27 12:03:06 +02:00
parent 3963a48a9d
commit d92e5b4cd7
4 changed files with 7 additions and 8 deletions
+1 -1
View File
@@ -78,7 +78,7 @@ CustomMouseArea {
const dragY = y - dragStart.y;
if (root.visibilities.isDrawing && !root.inLeftPanel(root.panels.drawing, x, y)) {
// root.input.z = 2;
root.input.z = 2;
root.panels.drawing.expanded = false;
}