fix drawing input anchoring incorrectly when using loader
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@@ -78,7 +78,7 @@ CustomMouseArea {
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const dragY = y - dragStart.y;
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if (root.visibilities.isDrawing && !root.inLeftPanel(root.panels.drawing, x, y)) {
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// root.input.z = 2;
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root.input.z = 2;
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root.panels.drawing.expanded = false;
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}
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