remove layer usage to reduce vram consumption
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@@ -168,8 +168,10 @@ void BlobShape::updatePolish() {
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if (other->width() <= 0 || other->height() <= 0) continue;
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if (isExcluded(other)) continue;
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// Excluded shapes stay in the rect data. Exclusion only gates the smooth
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// blend (via excludeMask below); ownership must still see every shape,
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// otherwise two nodes can both believe they own a pixel and the pixel is
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// blended twice.
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const QPointF otherScene = other->mapToScene(QPointF(0, 0));
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bool include = false;
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