remove layer usage to reduce vram consumption

This commit is contained in:
2026-10-03 20:26:00 +02:00
parent fc672924d1
commit dc99d6677c
20 changed files with 1455 additions and 114 deletions
+67
View File
@@ -0,0 +1,67 @@
#include "blobshape2.hpp"
#include "blobgroup2.hpp"
#include <algorithm>
#include <cmath>
BlobShape2::BlobShape2(QQuickItem* parent) : QQuickItem(parent) {}
void BlobShape2::setGroup(BlobGroup2* g) {
if (m_group == g) return;
if (m_group && isComponentComplete()) unregisterFromGroup();
m_group = g;
if (m_group && isComponentComplete()) registerWithGroup();
emit groupChanged();
if (m_group) m_group->markDirty();
}
void BlobShape2::setRadius(qreal r) {
if (qFuzzyCompare(m_radius, r)) return;
m_radius = r;
emit radiusChanged();
if (m_group) m_group->markDirty();
}
void BlobShape2::componentComplete() {
QQuickItem::componentComplete();
if (m_group) registerWithGroup();
}
void BlobShape2::geometryChange(
const QRectF& newGeometry, const QRectF& oldGeometry) {
QQuickItem::geometryChange(newGeometry, oldGeometry);
updateCenteredDeformMatrix();
// One draw covers the whole group, so any shape change is a group change.
if (m_group) m_group->markDirty();
}
void BlobShape2::updateCenteredDeformMatrix() {
const auto cx = static_cast<float>(width()) * 0.5f;
const auto cy = static_cast<float>(height()) * 0.5f;
QMatrix4x4 result;
result.translate(cx, cy);
result *= m_deformMatrix;
result.translate(-cx, -cy);
if (m_centeredDeformMatrix != result) {
m_centeredDeformMatrix = result;
emit deformMatrixChanged();
}
}
void BlobShape2::cornerRadii(float out[4]) const {
const auto maxR = static_cast<float>(std::min(width(), height())) * 0.5f;
const auto r = std::min(static_cast<float>(m_radius), maxR);
out[0] = r;
out[1] = r;
out[2] = r;
out[3] = r;
}
void BlobShape2::registerWithGroup() {
if (m_group) m_group->addShape(this);
}
void BlobShape2::unregisterFromGroup() {
if (m_group) m_group->removeShape(this);
}