zshell-img-tools crate reduction to 53, process release fix, blur-passes, scale impl, settings passes setting, scale only avail in config
This commit is contained in:
@@ -11,13 +11,15 @@ pub struct Config {
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#[derive(Debug, Clone, Serialize, Deserialize)]
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pub struct EffectsConfig {
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pub mode: String,
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pub rounded_corners: bool,
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pub corner_radius: f32,
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pub drop_shadow: bool,
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pub rounded_corners: bool,
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pub scale: f32,
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pub shadow_blur_radius: f32,
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pub shadow_blur_passes: u32,
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pub shadow_color: [u8; 4],
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pub shadow_offset_x: f32,
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pub shadow_offset_y: f32,
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pub shadow_color: [u8; 4],
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}
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impl Config {
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@@ -16,6 +16,7 @@ pub fn apply_effects(img: RgbaImage, cfg: &EffectsConfig) -> RgbaImage {
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cfg.shadow_blur_radius,
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cfg.shadow_offset_x,
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cfg.shadow_offset_y,
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cfg.shadow_blur_passes,
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cfg.shadow_color,
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)
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} else {
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@@ -52,11 +53,16 @@ pub fn apply_drop_shadow(
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blur_radius: f32,
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offset_x: f32,
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offset_y: f32,
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blur_passes: u32,
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shadow_color: [u8; 4],
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) -> RgbaImage {
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let (iw, ih) = img.dimensions();
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let br = blur_radius.ceil() as u32;
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let spread = br * 2;
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let bp = blur_passes;
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// Original idea
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// let spread = br * bp;
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// Claude is hallucinating but let's try it **Worked btw**
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let spread = (br as f32 * (bp as f32).sqrt() * 2.0).ceil() as u32;
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let extra_left = spread + (-offset_x).max(0.0).ceil() as u32;
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let extra_top = spread + (-offset_y).max(0.0).ceil() as u32;
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@@ -86,8 +92,11 @@ pub fn apply_drop_shadow(
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tint_pixmap_as_shadow(&mut shadow_pixmap, shadow_color);
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// Shadow
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let shadow_img = pixmap_to_rgba_image(shadow_pixmap);
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let blurred = box_blur_rgba(&shadow_img, br);
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// Shadow blur
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let blurred = box_blur_rgba(&shadow_img, br, bp);
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// Shadow pos
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let blurred_pixmap = rgba_image_to_pixmap(&blurred);
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let mut canvas = Pixmap::new(canvas_w, canvas_h).expect("canvas pixmap");
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@@ -136,6 +145,7 @@ fn rounded_rect_path(x: f32, y: f32, w: f32, h: f32, r: f32) -> Path {
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pb.finish().expect("rounded rect path")
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}
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// Shadow pos
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fn rgba_image_to_pixmap(img: &RgbaImage) -> Pixmap {
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let (w, h) = img.dimensions();
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let mut pixmap = Pixmap::new(w, h).expect("pixmap alloc");
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@@ -154,6 +164,7 @@ fn rgba_image_to_pixmap(img: &RgbaImage) -> Pixmap {
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pixmap
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}
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// Shadow
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fn pixmap_to_rgba_image(pixmap: Pixmap) -> RgbaImage {
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let (w, h) = (pixmap.width(), pixmap.height());
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let mut out = RgbaImage::new(w, h);
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@@ -176,31 +187,16 @@ fn pixmap_to_rgba_image(pixmap: Pixmap) -> RgbaImage {
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out
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}
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fn tint_pixmap_as_shadow(pixmap: &mut Pixmap, color: [u8; 4]) {
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let [sr, sg, sb, _] = color;
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for px in pixmap.pixels_mut() {
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let a = px.alpha();
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if a > 0 {
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let af = a as f32 / 255.0;
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*px = tiny_skia::PremultipliedColorU8::from_rgba(
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(sr as f32 * af) as u8,
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(sg as f32 * af) as u8,
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(sb as f32 * af) as u8,
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a,
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)
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.unwrap_or(tiny_skia::PremultipliedColorU8::TRANSPARENT);
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}
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}
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}
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fn box_blur_rgba(img: &RgbaImage, radius: u32) -> RgbaImage {
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// Shadow blur
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fn box_blur_rgba(img: &RgbaImage, radius: u32, bp: u32) -> RgbaImage {
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if radius == 0 {
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return img.clone();
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}
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let mut buf = sliding_horizontal(img, radius);
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buf = sliding_vertical(&buf, radius);
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buf = sliding_horizontal(&buf, radius);
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buf = sliding_vertical(&buf, radius);
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let mut buf = img.clone();
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for _ in 0..bp {
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buf = sliding_horizontal(&buf, radius);
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buf = sliding_vertical(&buf, radius);
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}
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buf
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}
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@@ -250,6 +246,23 @@ fn sliding_horizontal(img: &RgbaImage, radius: u32) -> RgbaImage {
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out
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}
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fn tint_pixmap_as_shadow(pixmap: &mut Pixmap, color: [u8; 4]) {
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let [sr, sg, sb, _] = color;
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for px in pixmap.pixels_mut() {
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let a = px.alpha();
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if a > 0 {
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let af = a as f32 / 255.0;
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*px = tiny_skia::PremultipliedColorU8::from_rgba(
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(sr as f32 * af) as u8,
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(sg as f32 * af) as u8,
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(sb as f32 * af) as u8,
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a,
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)
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.unwrap_or(tiny_skia::PremultipliedColorU8::TRANSPARENT);
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}
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}
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}
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fn sliding_vertical(img: &RgbaImage, radius: u32) -> RgbaImage {
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let (w, h) = img.dimensions();
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let r = radius as i32;
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@@ -1,21 +1,21 @@
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mod config;
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mod effects;
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use anyhow::{Context, Result, bail};
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use anyhow::{bail, Context, Result};
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use std::io::Write as _;
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use std::process::{Command, Stdio};
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/// CLI overrides that map 1:1 to `EffectsConfig` fields.
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/// All fields are `Option<T>` so we can tell "not supplied" from any concrete value.
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#[derive(Default)]
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struct CliOverrides {
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rounded_corners: Option<bool>,
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corner_radius: Option<f32>,
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drop_shadow: Option<bool>,
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scale: Option<f32>,
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shadow_blur_radius: Option<f32>,
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shadow_blur_passes: Option<u32>,
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shadow_offset_x: Option<f32>,
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shadow_offset_y: Option<f32>,
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/// Accepted as four comma-separated u8 values, e.g. `255,0,0,200`
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// Accepted as four comma-separated u8 values, e.g. `255,0,0,200`
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shadow_color: Option<[u8; 4]>,
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}
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@@ -30,24 +30,24 @@ fn parse_bool(s: &str) -> Result<bool> {
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fn parse_shadow_color(s: &str) -> Result<[u8; 4]> {
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let parts: Vec<&str> = s.split(',').collect();
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if parts.len() != 4 {
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bail!("--shadow_color expects four comma-separated u8 values, e.g. 255,0,0,200");
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bail!("--shadow-color expects four comma-separated u8 values, e.g. 255,0,0,200");
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}
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let r = parts[0]
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.trim()
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.parse::<u8>()
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.context("shadow_color red channel")?;
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.context("shadow-color red channel")?;
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let g = parts[1]
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.trim()
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.parse::<u8>()
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.context("shadow_color green channel")?;
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.context("shadow-color green channel")?;
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let b = parts[2]
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.trim()
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.parse::<u8>()
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.context("shadow_color blue channel")?;
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.context("shadow-color blue channel")?;
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let a = parts[3]
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.trim()
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.parse::<u8>()
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.context("shadow_color alpha channel")?;
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.context("shadow-color alpha channel")?;
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Ok([r, g, b, a])
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}
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@@ -68,67 +68,82 @@ fn main() -> Result<()> {
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.context("Expected a path after --image")?,
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);
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}
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"--rounded_corners" => {
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"--rounded-corners" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected true/false after --rounded_corners")?;
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.context("Expected true/false after --rounded-corners")?;
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overrides.rounded_corners = Some(parse_bool(val)?);
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}
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"--corner_radius" => {
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"--corner-radius" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected a number after --corner_radius")?;
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.context("Expected a number after --corner-radius")?;
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overrides.corner_radius = Some(
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val.parse::<f32>()
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.context("--corner_radius must be a number")?,
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.context("--corner-radius must be a number")?,
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);
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}
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"--drop_shadow" => {
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"--drop-shadow" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected true/false after --drop_shadow")?;
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.context("Expected true/false after --drop-shadow")?;
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overrides.drop_shadow = Some(parse_bool(val)?);
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}
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"--shadow_blur_radius" => {
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"--shadow-blur-radius" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected a number after --shadow_blur_radius")?;
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.context("Expected a number after --shadow-blur-radius")?;
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overrides.shadow_blur_radius = Some(
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val.parse::<f32>()
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.context("--shadow_blur_radius must be a number")?,
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.context("--shadow-blur-radius must be a number")?,
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);
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}
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"--shadow_offset_x" => {
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"--shadow-offset-x" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected a number after --shadow_offset_x")?;
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.context("Expected a number after --shadow-offset-x")?;
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overrides.shadow_offset_x = Some(
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val.parse::<f32>()
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.context("--shadow_offset_x must be a number")?,
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.context("--shadow-offset-x must be a number")?,
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);
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}
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"--shadow_offset_y" => {
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"--shadow-offset-y" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected a number after --shadow_offset_y")?;
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.context("Expected a number after --shadow-offset-y")?;
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overrides.shadow_offset_y = Some(
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val.parse::<f32>()
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.context("--shadow_offset_y must be a number")?,
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.context("--shadow-offset-y must be a number")?,
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);
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}
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"--shadow_color" => {
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"--shadow-blur-passes" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected r,g,b,a after --shadow_color")?;
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.context("Expected a number after --shadow-blur-passes")?;
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overrides.shadow_blur_passes = Some(
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val.parse::<u32>()
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.context("--shadow-blur-passes must be a number")?,
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);
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}
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"--shadow-color" => {
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i += 1;
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let val = args
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.get(i)
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.context("Expected r,g,b,a after --shadow-color")?;
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overrides.shadow_color = Some(parse_shadow_color(val)?);
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}
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"--scale" => {
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i += 1;
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let val = args.get(i).context("Expected a number after --scale")?;
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overrides.scale = Some(val.parse::<f32>().context("--scale must be a number")?);
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}
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unknown => bail!("Unknown argument: {unknown}"),
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}
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i += 1;
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@@ -158,9 +173,22 @@ fn main() -> Result<()> {
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if let Some(v) = overrides.shadow_offset_y {
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effects.shadow_offset_y = v;
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}
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if let Some(v) = overrides.shadow_blur_passes {
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effects.shadow_blur_passes = v;
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}
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if let Some(v) = overrides.shadow_color {
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effects.shadow_color = v;
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}
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if let Some(v) = overrides.scale {
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effects.scale = v;
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}
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}
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if effects.scale != 1.0 {
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effects.corner_radius *= effects.scale;
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effects.shadow_blur_radius *= effects.scale;
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effects.shadow_offset_x *= effects.scale;
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effects.shadow_offset_y *= effects.scale;
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}
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if let Err(e) = process_image(&image_path, &effects) {
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@@ -191,21 +219,30 @@ fn process_image(path: &str, effects: &config::EffectsConfig) -> Result<()> {
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.spawn()
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.context("Failed to spawn swappy. Is it installed and in PATH?")?;
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child
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.stdin
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.take()
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.context("Failed to get swappy stdin")?
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.write_all(&png_bytes)
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.context("Failed to write image data to swappy")?;
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let status = child.wait().context("Failed to wait for swappy")?;
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if !status.success() {
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eprintln!(
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"swappy exited with non-zero status for '{}': {}",
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path, status
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);
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// Writes the PNG bytes to swappy's stdin and then closes
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if let Some(mut stdin) = child.stdin.take() {
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stdin
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.write_all(&png_bytes)
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.context("Failed to write image data to swappy")?;
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}
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// Writes the PNG bytes to swappy's stdin and waits for swappy to close
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// child
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// .stdin
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// .take()
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// .context("Failed to get swappy stdin")?
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// .write_all(&png_bytes)
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// .context("Failed to write image data to swappy")?
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// .spawn();
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//
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// let status = child.await().context("Failed to wait for swappy")?;
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//
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// if !status.success() {
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// eprintln!(
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// "swappy exited with non-zero status for '{}': {}",
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// path, status
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// );
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// }
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Ok(())
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}
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