fix: reduce shader usage and fix greeter

This commit is contained in:
2026-10-24 00:35:24 +02:00
parent cbd4e6caa7
commit e35c87b3f2
56 changed files with 819 additions and 638 deletions
+42 -40
View File
@@ -2,55 +2,57 @@ import QtQuick
import ZShell.Config
import qs.Services
CustomClippingRect {
Item {
id: track
required property var scrollBar
required property var mouseArea
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
implicitHeight: handle.implicitHeight
radius: Tokens.rounding.full
CustomRect {
id: handle
anchors.bottom: parent.bottom
color: Colors.palette.m3secondary
implicitWidth: track.scrollBar.width * track.scrollBar.effectiveSize
implicitHeight: track.mouseArea.pressed || track.mouseArea.containsMouse ? Tokens.padding.extraSmall * 2 : Tokens.padding.extraSmall
opacity: {
if (!track.scrollBar.enabled)
return 0;
if (track.scrollBar.size === 1)
return 0;
if (track.mouseArea.pressed)
return 1;
if (track.mouseArea.containsMouse)
return 0.8;
if (track.scrollBar.policy === CustomScrollBar.AlwaysOn || track.scrollBar.shouldBeActive)
return 0.6;
return 0;
}
ClipRect {
radius: Tokens.rounding.full
x: track.scrollBar.reversed ? track.scrollBar.width * (1 + track.scrollBar.nonAnimY) * track.scrollBar.travelScale : track.scrollBar.width * track.scrollBar.nonAnimY * track.scrollBar.travelScale
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
implicitHeight: handle.implicitHeight
Behavior on implicitHeight {
Anim {}
}
Behavior on opacity {
Anim {
type: Anim.DefaultEffects
CustomRect {
id: handle
anchors.bottom: parent.bottom
color: Colors.palette.m3secondary
implicitWidth: track.scrollBar.width * track.scrollBar.effectiveSize
implicitHeight: track.mouseArea.pressed || track.mouseArea.containsMouse ? Tokens.padding.extraSmall * 2 : Tokens.padding.extraSmall
opacity: {
if (!track.scrollBar.enabled)
return 0;
if (track.scrollBar.size === 1)
return 0;
if (track.mouseArea.pressed)
return 1;
if (track.mouseArea.containsMouse)
return 0.8;
if (track.scrollBar.policy === CustomScrollBar.AlwaysOn || track.scrollBar.shouldBeActive)
return 0.6;
return 0;
}
}
radius: Tokens.rounding.full
x: track.scrollBar.reversed ? track.scrollBar.width * (1 + track.scrollBar.nonAnimY) * track.scrollBar.travelScale : track.scrollBar.width * track.scrollBar.nonAnimY * track.scrollBar.travelScale
MouseArea {
acceptedButtons: Qt.NoButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
hoverEnabled: true
Behavior on implicitHeight {
Anim {}
}
Behavior on opacity {
Anim {
type: Anim.DefaultEffects
}
}
MouseArea {
acceptedButtons: Qt.NoButton
anchors.fill: parent
cursorShape: Qt.PointingHandCursor
hoverEnabled: true
}
}
}
}