fix: reduce shader usage and fix greeter
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@@ -30,7 +30,7 @@ CustomFlickable {
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type: Anim.SlowEffects
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}
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}
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// layer.textureSize: Qt.size(width * dpr, height * dpr)
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layer.textureSize: Qt.size(width * dpr, height * dpr)
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layer.effect: Mask {
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maskSource: mask
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