feat: add wallpaper transitions, store crop in database per-wallpaper, move CUDA context creation to async thread
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@@ -0,0 +1,34 @@
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// Hard-edged wipe from left to right, from gl-transitions.com
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// Author: Jake Nelson (MIT)
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//
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// Ported to ZShell's GLSL ABI (see wallpaper_trans_bowtie.frag).
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uniform sampler2D from;
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uniform sampler2D to;
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uniform vec2 size;
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uniform vec4 fromCrop;
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uniform vec4 toCrop;
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uniform float progress;
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uniform float fromFlip;
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uniform float toFlip;
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out vec4 outColor;
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vec4 getFromColor(vec2 uv) {
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vec2 s = vec2(uv.x, fromFlip > 0.5 ? 1.0 - uv.y : uv.y);
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return texture(from, fromCrop.xy + s * fromCrop.zw);
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}
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vec4 getToColor(vec2 uv) {
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vec2 s = vec2(uv.x, toFlip > 0.5 ? 1.0 - uv.y : uv.y);
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return texture(to, toCrop.xy + s * toCrop.zw);
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}
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vec4 transition(vec2 uv) {
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return mix(getFromColor(uv), getToColor(uv), step(0.0 + uv.x, progress));
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}
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void main() {
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vec2 uv = gl_FragCoord.xy / size;
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outColor = transition(uv);
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}
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