fix: remove more uses of cliprect and finally fix workspace's layer texture
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@@ -1,4 +1,5 @@
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import QtQuick
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import Quickshell
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import ZShell.Components
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Item {
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@@ -19,7 +20,7 @@ Item {
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}
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ShaderEffectSource {
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id: source
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id: src
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hideSource: true
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sourceItem: contentItem
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@@ -27,7 +28,7 @@ Item {
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RoundedMask {
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anchors.fill: parent
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source: source
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source: src
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topLeftRadius: root.topLeftRadius
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topRightRadius: root.topRightRadius
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bottomRightRadius: root.bottomRightRadius
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