update blobs
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@@ -14,6 +14,9 @@ struct BlobRectData {
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float screenHalfX = 0, screenHalfY = 0;
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// Effective per-corner radii (tr, br, bl, tl), pre-computed on CPU
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float radius[4] = { 0, 0, 0, 0 };
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// Bitmask of indices in this rect's m_cachedRects that mutually exclude (or are excluded by) this rect.
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// Used by the shader to skip smin between excluded pairs.
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int excludeMask = 0;
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};
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class BlobMaterial : public QSGMaterial {
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