toggle dnd shortcut
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@@ -42,91 +42,6 @@ Switch {
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}
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}
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Shape {
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id: icon
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property point start1: {
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if (root.pressed)
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return Qt.point(width * 0.2, height / 2);
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if (root.checked)
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return Qt.point(width * 0.15, height / 2);
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return Qt.point(width * 0.15, height * 0.15);
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}
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property point end1: {
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if (root.pressed) {
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if (root.checked)
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return Qt.point(width * 0.4, height / 2);
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return Qt.point(width * 0.8, height / 2);
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}
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if (root.checked)
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return Qt.point(width * 0.4, height * 0.7);
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return Qt.point(width * 0.85, height * 0.85);
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}
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property point start2: {
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if (root.pressed) {
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if (root.checked)
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return Qt.point(width * 0.4, height / 2);
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return Qt.point(width * 0.2, height / 2);
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}
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if (root.checked)
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return Qt.point(width * 0.4, height * 0.7);
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return Qt.point(width * 0.15, height * 0.85);
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}
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property point end2: {
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if (root.pressed)
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return Qt.point(width * 0.8, height / 2);
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if (root.checked)
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return Qt.point(width * 0.85, height * 0.2);
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return Qt.point(width * 0.85, height * 0.15);
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}
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anchors.centerIn: parent
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width: height
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height: parent.implicitHeight - 10 * 2
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preferredRendererType: Shape.CurveRenderer
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asynchronous: true
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ShapePath {
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strokeWidth: 20 * 0.15
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strokeColor: root.checked ? DynamicColors.palette.m3primary : DynamicColors.palette.m3surfaceContainerHighest
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fillColor: "transparent"
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capStyle: 1 === 0 ? ShapePath.SquareCap : ShapePath.RoundCap
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startX: icon.start1.x
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startY: icon.start1.y
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PathLine {
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x: icon.end1.x
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y: icon.end1.y
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}
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PathMove {
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x: icon.start2.x
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y: icon.start2.y
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}
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PathLine {
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x: icon.end2.x
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y: icon.end2.y
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}
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Behavior on strokeColor {
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CAnim {}
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}
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}
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Behavior on start1 {
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PropAnim {}
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}
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Behavior on end1 {
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PropAnim {}
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}
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Behavior on start2 {
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PropAnim {}
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}
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Behavior on end2 {
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PropAnim {}
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}
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}
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Behavior on x {
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Anim {}
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}
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