Feat: LLM Chat #155
@@ -0,0 +1,5 @@
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CompileFlags:
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Remove:
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# GCC-only flags from the system's default spec that clang/clangd cannot
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# parse. They appear in compile_commands.json but are not set by the project.
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- -mno-direct-extern-access
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+11
-2
@@ -61,10 +61,12 @@ set(CMAKE_INSTALL_MESSAGE NEVER)
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add_compile_options(
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-Wall -Wextra -Wpedantic -Wshadow -Wconversion
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-Wold-style-cast -Wnull-dereference -Wdouble-promotion
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-Wformat=2 -Wfloat-equal -Woverloaded-virtual
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-Wnull-dereference -Wdouble-promotion
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-Wformat=2 -Wfloat-equal
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-Wsign-conversion -Wredundant-decls -Wswitch
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-Wunreachable-code
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$<$<COMPILE_LANGUAGE:CXX>:-Wold-style-cast>
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$<$<COMPILE_LANGUAGE:CXX>:-Woverloaded-virtual>
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)
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@@ -188,4 +190,11 @@ if("m3shapes" IN_LIST ENABLE_MODULES)
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if(TARGET m3shapesplugin)
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set_target_properties(m3shapesplugin PROPERTIES INSTALL_RPATH "$ORIGIN")
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endif()
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# Silence warnings that come from m3shapes files we do not manage.
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foreach(m3shapes_target m3shapes_core m3shapes_morph m3shapes_shapes m3shapes m3shapesplugin)
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if(TARGET ${m3shapes_target})
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target_compile_options(${m3shapes_target} PRIVATE -Wno-shadow -Wno-float-equal)
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endif()
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endforeach()
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endif()
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@@ -50,9 +50,9 @@ class BlobRect : public BlobShape {
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[[nodiscard]] qreal damping() const { return m_damping; }
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void setDamping(qreal d) {
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if (!qFuzzyCompare(m_damping, d)) {
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m_damping = d;
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void setDamping(qreal value) {
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if (!qFuzzyCompare(m_damping, value)) {
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m_damping = value;
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emit dampingChanged();
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}
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}
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@@ -110,7 +110,6 @@ class BlobRect : public BlobShape {
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void checkAtRest(float speed);
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void beginRetire();
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// Physics state
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QPointF m_prevScenePos;
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QElapsedTimer m_elapsed;
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bool m_physicsActive = false;
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@@ -122,13 +121,10 @@ class BlobRect : public BlobShape {
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float m_retire01 = 0.0f;
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float m_retire11 = 1.0f;
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// Symmetric 2x2 deformation matrix components (3 independent: m00, m01,
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// m11) Rest state is identity: m00=1, m01=0, m11=1
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float m_dm00 = 1.0f;
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float m_dm01 = 0.0f;
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float m_dm11 = 1.0f;
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// Spring velocities for each component
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float m_dmVel00 = 0.0f;
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float m_dmVel01 = 0.0f;
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float m_dmVel11 = 0.0f;
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@@ -168,10 +168,6 @@ void BlobShape::updatePolish() {
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if (other->width() <= 0 || other->height() <= 0) continue;
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// Excluded shapes stay in the rect data. Exclusion only gates the smooth
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// blend (via excludeMask below); ownership must still see every shape,
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// otherwise two nodes can both believe they own a pixel and the pixel is
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// blended twice.
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const QPointF otherScene = other->mapToScene(QPointF(0, 0));
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bool include = false;
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@@ -196,7 +192,7 @@ void BlobShape::updatePolish() {
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const QMatrix4x4& dm = other->m_deformMatrix;
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const float a = dm(0, 0), b = dm(1, 0);
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const float c = dm(0, 1), d = dm(1, 1);
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const float c = dm(0, 1), e = dm(1, 1);
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BlobRectData r;
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r.cx = static_cast<float>(otherScene.x() + other->width() / 2.0);
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@@ -207,19 +203,19 @@ void BlobShape::updatePolish() {
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r.offsetX = dm(0, 3);
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r.offsetY = dm(1, 3);
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const float det = a * d - c * b;
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const float det = a * e - c * b;
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const float invDet = std::abs(det) > 1e-6f ? 1.0f / det : 1.0f;
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r.invDeform[0] = d * invDet;
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r.invDeform[0] = e * invDet;
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r.invDeform[1] = -b * invDet;
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r.invDeform[2] = -c * invDet;
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r.invDeform[3] = a * invDet;
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const float halfTr = 0.5f * (a + d);
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const float halfDiff = 0.5f * (a - d);
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const float halfTr = 0.5f * (a + e);
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const float halfDiff = 0.5f * (a - e);
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r.minEig = halfTr - std::sqrt(halfDiff * halfDiff + c * c);
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r.screenHalfX = std::abs(a) * r.hw + std::abs(c) * r.hh;
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r.screenHalfY = std::abs(b) * r.hw + std::abs(d) * r.hh;
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r.screenHalfY = std::abs(b) * r.hw + std::abs(e) * r.hh;
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m_cachedRects.append(r);
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rectShapes.append(other);
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@@ -187,7 +187,7 @@ void CarouselView::setModel(const QVariantList& m) {
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emit modelChanged();
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const int newCount = m_model.size();
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const int newCount = static_cast<int>(m_model.size());
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if (newCount == 0) {
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m_currentRealIndex = -1;
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@@ -647,7 +647,7 @@ qreal CarouselView::sampleSize(qreal childLoc) const {
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}
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int CarouselView::realIndexOf(int virtualIndex) const {
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const int count = m_model.size();
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const int count = static_cast<int>(m_model.size());
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if (count == 0) return -1;
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@@ -668,7 +668,7 @@ qreal CarouselView::snapTargetX(qreal x) const {
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}
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void CarouselView::wrapContentIfNeeded() {
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const int count = m_model.size();
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const int count = static_cast<int>(m_model.size());
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if (count == 0) return;
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@@ -707,7 +707,7 @@ void CarouselView::wrapContentIfNeeded() {
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}
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void CarouselView::updateCurrentIndexFromContentX(bool emitPreview) {
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const int count = m_model.size();
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const int count = static_cast<int>(m_model.size());
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if (count == 0) return;
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@@ -856,8 +856,8 @@ void CarouselView::positionSlot(const Slot& slot) const {
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return rightIndex == n ? m_arrangement.outerSpacing : m_itemSpacing;
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};
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const auto leftGap = [this, n](int leftIndex) {
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return leftIndex == -n ? m_arrangement.outerSpacing : m_itemSpacing;
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const auto leftGap = [this, n](int gapIndex) {
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return gapIndex == -n ? m_arrangement.outerSpacing : m_itemSpacing;
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};
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qreal center = 0;
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@@ -974,7 +974,7 @@ void CarouselView::releaseAllItems() {
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}
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void CarouselView::relayout() {
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const int count = m_model.size();
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const int count = static_cast<int>(m_model.size());
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if (count == 0 || width() <= 0 || m_focalWidth <= 0) {
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for (Slot& s : m_slots) {
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@@ -1038,7 +1038,7 @@ void CarouselView::relayout() {
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m_slots.append(Slot{});
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slotUsedThisPass.append(false);
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freeSlot = m_slots.size() - 1;
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freeSlot = static_cast<int>(m_slots.size()) - 1;
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}
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updateSlotContent(m_slots[freeSlot], v);
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@@ -1092,7 +1092,7 @@ void CarouselView::snapToNearest() {
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}
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void CarouselView::goToIndex(int realIndex) {
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const int count = m_model.size();
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const int count = static_cast<int>(m_model.size());
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if (count == 0) return;
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@@ -1126,7 +1126,7 @@ void CarouselView::decrementCurrentIndex() {
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}
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void CarouselView::centerInstantlyOnReal(int realIndex) {
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const int count = m_model.size();
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const int count = static_cast<int>(m_model.size());
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if (count == 0) return;
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@@ -1220,7 +1220,7 @@ qreal CarouselView::sampledVelocity() const {
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const VelocitySample& oldest = m_velocitySamples.first();
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const VelocitySample& newest = m_velocitySamples.last();
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const qreal dt = newest.t - oldest.t;
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const qreal dt = static_cast<qreal>(newest.t - oldest.t);
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if (dt < 8) return 0;
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@@ -252,8 +252,6 @@ int ChatListView::count() const {
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}
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bool ChatListView::event(QEvent* e) {
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// qDebug() << "ChatListView::event() runs";
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return QQuickItem::event(e);
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}
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@@ -366,7 +364,6 @@ void ChatListView::updatePolish() {
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m_animateY = false;
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const int layoutSize = static_cast<int>(m_layout.size());
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const qint64 now = m_clock.elapsed();
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bool wrote = false;
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for (auto& entry : m_delegates) {
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if (!entry.item || entry.pendingRemoval || entry.pendingInsert)
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continue;
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@@ -397,7 +394,6 @@ void ChatListView::updatePolish() {
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entry.item->setY(target);
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entry.hasPropY = false;
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}
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wrote = true;
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}
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applyAnchor();
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@@ -50,8 +50,6 @@ void SparklineContent::setLine2(internal::CircularBuffer* buffer) {
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void SparklineContent::connectBuffer(internal::CircularBuffer* buffer) {
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if (!buffer) return;
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// New data, or the buffer's own smoothingRadius changed (it re-emits
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// valuesChanged in that case too) -> geometry is stale.
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connect(
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buffer,
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&internal::CircularBuffer::valuesChanged,
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@@ -67,7 +65,7 @@ void SparklineContent::connectBuffer(internal::CircularBuffer* buffer) {
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void SparklineContent::setLine1Color(const QColor& color) {
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if (m_line1Color == color) return;
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m_line1Color = color;
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update(); // visual-only, no geometry rebuild needed
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update();
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}
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void SparklineContent::setLine2Color(const QColor& color) {
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@@ -173,7 +171,7 @@ SparklineContent::LineGeometry SparklineContent::buildGeometry(
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if (m_curveSmoothing && points.size() > 2) {
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const qreal tension = 1.0;
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const qreal k = tension / 6.0;
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const int n = points.size();
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const int n = static_cast<int>(points.size());
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for (int i = 0; i < n - 1; ++i) {
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const QPointF& p0 = points[qMax(i - 1, 0)];
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@@ -84,7 +84,6 @@ SparklineSceneItem::LineSample SparklineSceneItem::buildSample(
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points.reserve(len);
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for (int i = 0; i < len; ++i) {
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// Already smoothed once, incrementally, by the buffer itself.
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const qreal value =
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qBound<qreal>(0.0, buffer->smoothedAt(i), m_maxValue);
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@@ -99,7 +98,7 @@ SparklineSceneItem::LineSample SparklineSceneItem::buildSample(
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if (m_curveSmoothing && points.size() > 2) {
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const qreal tension = 1.0;
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const qreal k = tension / 6.0;
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const int n = points.size();
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const int n = static_cast<int>(points.size());
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for (int i = 0; i < n - 1; ++i) {
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const QPointF& p0 = points[qMax(i - 1, 0)];
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const QPointF& p1 = points[i];
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@@ -125,9 +124,6 @@ SparklineSceneItem::LineSample SparklineSceneItem::buildSample(
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}
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}
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// Flatten the curve to a polyline once, here, on data change only.
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// This is CPU math only -- no QPainter draw calls, no image, no
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// texture upload happen as a result of this.
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const auto subpaths = path.toSubpathPolygons();
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if (subpaths.isEmpty()) return sample;
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@@ -139,7 +135,7 @@ SparklineSceneItem::LineSample SparklineSceneItem::buildSample(
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void SparklineSceneItem::writeFillGeometry(
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QSGGeometryNode* node, const LineSample& sample) {
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const int n = sample.polyline.size();
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const int n = static_cast<int>(sample.polyline.size());
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auto* geometry = node->geometry();
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geometry->allocate(n * 2);
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geometry->setDrawingMode(QSGGeometry::DrawTriangleStrip);
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@@ -147,8 +143,10 @@ void SparklineSceneItem::writeFillGeometry(
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auto* vertices = geometry->vertexDataAsPoint2D();
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for (int i = 0; i < n; ++i) {
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const QPointF& p = sample.polyline[i];
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vertices[i * 2].set(p.x(), p.y());
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vertices[i * 2 + 1].set(p.x(), sample.fillBottom);
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vertices[i * 2].set(
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static_cast<float>(p.x()), static_cast<float>(p.y()));
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vertices[i * 2 + 1].set(
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static_cast<float>(p.x()), static_cast<float>(sample.fillBottom));
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}
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node->markDirty(QSGNode::DirtyGeometry);
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@@ -156,7 +154,7 @@ void SparklineSceneItem::writeFillGeometry(
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void SparklineSceneItem::writeStrokeGeometry(
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QSGGeometryNode* node, const LineSample& sample, qreal lineWidth) {
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const int n = sample.polyline.size();
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const int n = static_cast<int>(sample.polyline.size());
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auto* geometry = node->geometry();
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geometry->allocate(n * 2);
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geometry->setDrawingMode(QSGGeometry::DrawTriangleStrip);
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@@ -179,8 +177,12 @@ void SparklineSceneItem::writeStrokeGeometry(
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const QPointF& p = sample.polyline[i];
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const QPointF offset = normal * half;
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vertices[i * 2].set(p.x() + offset.x(), p.y() + offset.y());
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vertices[i * 2 + 1].set(p.x() - offset.x(), p.y() - offset.y());
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vertices[i * 2].set(
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static_cast<float>(p.x() + offset.x()),
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static_cast<float>(p.y() + offset.y()));
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vertices[i * 2 + 1].set(
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static_cast<float>(p.x() - offset.x()),
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static_cast<float>(p.y() - offset.y()));
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}
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node->markDirty(QSGNode::DirtyGeometry);
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@@ -243,7 +245,7 @@ QSGNode* SparklineSceneItem::updatePaintNode(
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}
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QMatrix4x4 matrix;
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matrix.translate(-stepX() * m_slideProgress, 0);
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matrix.translate(static_cast<float>(-stepX() * m_slideProgress), 0.0f);
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transformNode->setMatrix(matrix);
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const bool needsGeometryWrite = samplesRebuilt || justCreated;
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@@ -85,7 +85,7 @@ class WavyLine : public QCanvasPainterItem {
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[[nodiscard]] qreal value() const;
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void setValue(qreal value);
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signals:
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signals:
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void lineWidthChanged();
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void amplitudeMultiplierChanged();
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void frequencyChanged();
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@@ -37,12 +37,10 @@ static std::filesystem::path g_runtimeDir{"/tmp"};
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static std::filesystem::path g_cacheBase{"/tmp/.cache"};
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static void initEnvPaths() {
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if (const char* env = getenv("XDG_RUNTIME_DIR"))
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g_runtimeDir = env;
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if (const char* env = getenv("XDG_RUNTIME_DIR")) g_runtimeDir = env;
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if (const char* env = getenv("XDG_CACHE_HOME")) {
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if (*env)
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g_cacheBase = env;
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if (*env) g_cacheBase = env;
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} else if (const char* home = getenv("HOME")) {
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g_cacheBase = std::filesystem::path(home) / ".cache";
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}
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@@ -50,8 +48,7 @@ static void initEnvPaths() {
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static std::ofstream& debugLog() {
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static std::ofstream log(
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g_runtimeDir / "zshell-nightlight-debug.log",
|
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std::ios::app);
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g_runtimeDir / "zshell-nightlight-debug.log", std::ios::app);
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return log;
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}
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@@ -173,15 +170,14 @@ static bool hkSaveBufferForMirror(CHyprOpenGLImpl* thisptr, const CBox& box) {
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static void installShader() {
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auto* gl = g_pHyprOpenGL.get();
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if (!gl)
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return;
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if (!gl) return;
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ensureShaderFile(shaderPath(), defaultShaderSource());
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gl->applyScreenShader(shaderPath().string());
|
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auto* shader = gl->m_finalScreenShader.get();
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if (shader && shader->program() >= 1 &&
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shader->getUniformLocation(SHADER_TINT) != -1) {
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shader->getUniformLocation(SHADER_TINT) != -1) {
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g_uniformMode = true;
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} else {
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g_uniformMode = false;
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@@ -196,8 +192,7 @@ static void installShader() {
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static void setUniformGain(const std::array<float, 3>& gain) {
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auto* gl = g_pHyprOpenGL.get();
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auto* shader = gl ? gl->m_finalScreenShader.get() : nullptr;
|
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if (!gl || !shader)
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return;
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if (!gl || !shader) return;
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|
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gl->useShader(gl->m_finalScreenShader);
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shader->setUniformFloat3(SHADER_TINT, gain[0], gain[1], gain[2]);
|
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@@ -214,8 +209,7 @@ static void hkBegin(
|
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|
||||
if (fb) {
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auto* renderer = g_pHyprRenderer.get();
|
||||
if (renderer)
|
||||
renderer->m_renderData.blockScreenShader = true;
|
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if (renderer) renderer->m_renderData.blockScreenShader = true;
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||||
}
|
||||
|
||||
if (!g_active) return;
|
||||
@@ -223,17 +217,15 @@ static void hkBegin(
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auto* gl = g_pHyprOpenGL.get();
|
||||
if (!gl) return;
|
||||
|
||||
if (gl->m_finalScreenShader.get() &&
|
||||
gl->m_finalScreenShader->program() < 1)
|
||||
if (gl->m_finalScreenShader.get() && gl->m_finalScreenShader->program() < 1)
|
||||
installShader();
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if (!gl->m_finalScreenShader.get() ||
|
||||
gl->m_finalScreenShader->program() < 1)
|
||||
gl->m_finalScreenShader->program() < 1)
|
||||
return;
|
||||
|
||||
if (g_transition.active) {
|
||||
auto* monPtr = mon.get();
|
||||
if (!monPtr)
|
||||
return;
|
||||
if (!monPtr) return;
|
||||
const float elapsed =
|
||||
std::chrono::duration<float>(
|
||||
std::chrono::steady_clock::now() - g_transition.start)
|
||||
@@ -255,9 +247,9 @@ static void hkBegin(
|
||||
ensureShaderFile(
|
||||
bakedShaderPath(g_currentGain),
|
||||
bakedShaderSource(g_currentGain));
|
||||
gl->applyScreenShader(bakedShaderPath(g_currentGain).string());
|
||||
gl->applyScreenShader(bakedShaderPath(g_currentGain).string());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (t >= 1.f) {
|
||||
g_transition.active = false;
|
||||
|
||||
@@ -182,10 +182,10 @@ static QString buildHlConfigCall(const QString& key, const QVariant& value) {
|
||||
}
|
||||
|
||||
static QColor colorFromInt(quint32 value) {
|
||||
const int a = (value >> 24) & 0xFF;
|
||||
const int r = (value >> 16) & 0xFF;
|
||||
const int g = (value >> 8) & 0xFF;
|
||||
const int b = value & 0xFF;
|
||||
const int a = static_cast<int>(value >> 24) & 0xFF;
|
||||
const int r = static_cast<int>(value >> 16) & 0xFF;
|
||||
const int g = static_cast<int>(value >> 8) & 0xFF;
|
||||
const int b = static_cast<int>(value) & 0xFF;
|
||||
|
||||
return QColor(r, g, b, a);
|
||||
}
|
||||
|
||||
@@ -72,7 +72,7 @@ static QCanvasPath buildStrokePath(
|
||||
void StrokeCanvasItem::undoLastGroup() {
|
||||
if (m_strokes.isEmpty()) return;
|
||||
const int lastGroup = m_strokes.last().groupId;
|
||||
for (int i = m_strokes.size() - 1;
|
||||
for (int i = static_cast<int>(m_strokes.size()) - 1;
|
||||
i >= 0 && m_strokes[i].groupId == lastGroup;
|
||||
--i)
|
||||
m_strokes.remove(i);
|
||||
|
||||
@@ -154,7 +154,7 @@ void StrokeCanvasRenderer::synchronizeData(QCanvasPainterItem* item) {
|
||||
for (const auto& stroke : canvas->m_strokes)
|
||||
canvasGroupIds.insert(stroke.groupId);
|
||||
|
||||
for (int i = m_strokes.size() - 1; i >= 0; --i) {
|
||||
for (int i = static_cast<int>(m_strokes.size()) - 1; i >= 0; --i) {
|
||||
if (!canvasGroupIds.contains(m_strokes[i].groupId)) {
|
||||
if (m_strokes[i].groupId >= 0)
|
||||
m_pendingGroupRemovals.append(m_strokes[i].groupId);
|
||||
|
||||
@@ -119,7 +119,7 @@ void FileReadTool::execute(
|
||||
return;
|
||||
}
|
||||
const QString head = content.left(limit);
|
||||
const int nextOffset = offset + head.toUtf8().size();
|
||||
const int nextOffset = offset + static_cast<int>(head.toUtf8().size());
|
||||
const QString output =
|
||||
head +
|
||||
QStringLiteral(
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
add_library(zshell-pch INTERFACE)
|
||||
target_compile_options(zshell-pch INTERFACE $<$<COMPILE_LANGUAGE:CXX>:-Wno-null-dereference>)
|
||||
target_precompile_headers(zshell-pch INTERFACE
|
||||
<qobject.h>
|
||||
<qqmlintegration.h>
|
||||
|
||||
Reference in New Issue
Block a user