Multiple fixes regarding blobs #66

Merged
zach merged 2 commits from blob-fix into main 2026-04-19 21:41:43 +02:00
3 changed files with 9 additions and 72 deletions
Showing only changes of commit 666bfacfcc - Show all commits
+7 -3
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@@ -72,11 +72,15 @@ void BlobShape::geometryChange(const QRectF& newGeometry, const QRectF& oldGeome
// Accumulate sub-pixel drift so slow movements don't desync the shader // Accumulate sub-pixel drift so slow movements don't desync the shader
m_pendingDx += static_cast<float>(newGeometry.x() - oldGeometry.x()); m_pendingDx += static_cast<float>(newGeometry.x() - oldGeometry.x());
m_pendingDy += static_cast<float>(newGeometry.y() - oldGeometry.y()); m_pendingDy += static_cast<float>(newGeometry.y() - oldGeometry.y());
const auto dw = std::abs(newGeometry.width() - oldGeometry.width()); m_pendingDw += static_cast<float>(newGeometry.width() - oldGeometry.width());
const auto dh = std::abs(newGeometry.height() - oldGeometry.height()); m_pendingDh += static_cast<float>(newGeometry.height() - oldGeometry.height());
if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f || dw > 0.5 || dh > 0.5) {
if (std::abs(m_pendingDx) > 0.5f || std::abs(m_pendingDy) > 0.5f ||
std::abs(m_pendingDw) > 0.5f || std::abs(m_pendingDh) > 0.5f) {
m_pendingDx = 0; m_pendingDx = 0;
m_pendingDy = 0; m_pendingDy = 0;
m_pendingDw = 0;
m_pendingDh = 0;
m_group->markShapeDirty(this); m_group->markShapeDirty(this);
} }
} }
+2
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@@ -85,6 +85,8 @@ QVector<BlobRectData> m_cachedRects;
int m_cachedMyIndex = -2; int m_cachedMyIndex = -2;
float m_pendingDx = 0; float m_pendingDx = 0;
float m_pendingDy = 0; float m_pendingDy = 0;
float m_pendingDw = 0;
float m_pendingDh = 0;
bool m_cachedHasInverted = false; bool m_cachedHasInverted = false;
float m_cachedInvertedRadius = 0; float m_cachedInvertedRadius = 0;
float m_cachedInvertedOuter[4] = {}; float m_cachedInvertedOuter[4] = {};
-69
View File
@@ -138,75 +138,6 @@ void main() {
d *= scale; d *= scale;
} }
// Rect-to-rect edge sinks: track the same edge of neighboring rects
{
float rectSinkValue = 0.0;
vec2 iHalf = sh.xy;
float preOff = smoothFactor * (1.0 / 6.0);
for (int j = 0; j < rectCount; j++) {
if (j == i)
continue;
vec4 jRect = rectData[j * 5];
vec4 jProps = rectData[j * 5 + 1];
vec2 jSh = rectData[j * 5 + 3].xy;
vec2 jCtr = jRect.xy + jProps.yz;
// Per-edge containment: the other rect's full span on the
// perpendicular axis must be inside this rect for that edge.
bool hInside = (jCtr.y - jSh.y) >= (center.y - iHalf.y) &&
(jCtr.y + jSh.y) <= (center.y + iHalf.y);
bool vInside = (jCtr.x - jSh.x) >= (center.x - iHalf.x) &&
(jCtr.x + jSh.x) <= (center.x + iHalf.x);
// Top/Bottom: other rect's height must be inside this rect
float topPen =
hInside ? clamp((center.y - iHalf.y) - (jCtr.y - jSh.y) - preOff,
0.0, smoothFactor)
: 0.0;
float botPen =
hInside ? clamp((jCtr.y + jSh.y) - (center.y + iHalf.y) - preOff,
0.0, smoothFactor)
: 0.0;
// Left/Right: other rect's width must be inside this rect
float leftPen =
vInside ? clamp((center.x - iHalf.x) - (jCtr.x - jSh.x) - preOff,
0.0, smoothFactor)
: 0.0;
float rightPen =
vInside ? clamp((jCtr.x + jSh.x) - (center.x + iHalf.x) - preOff,
0.0, smoothFactor)
: 0.0;
// Lateral distance from pixel to other rect's extent along each edge
float hLat = max(abs(pixel.x - jCtr.x) - jSh.x, 0.0);
float vLat = max(abs(pixel.y - jCtr.y) - jSh.y, 0.0);
// Perpendicular proximity: full strength at edge, fade inside
float topZone =
1.0 - smoothstep(center.y - iHalf.y,
center.y - iHalf.y + smoothFactor, pixel.y);
float botZone = smoothstep(center.y + iHalf.y - smoothFactor,
center.y + iHalf.y, pixel.y);
float leftZone =
1.0 - smoothstep(center.x - iHalf.x,
center.x - iHalf.x + smoothFactor, pixel.x);
float rightZone = smoothstep(center.x + iHalf.x - smoothFactor,
center.x + iHalf.x, pixel.x);
float s = smoothFactor * 2.0;
float sink = max(max(topPen * smoothstep(s, 0.0, hLat) * topZone,
botPen * smoothstep(s, 0.0, hLat) * botZone),
max(leftPen * smoothstep(s, 0.0, vLat) * leftZone,
rightPen * smoothstep(s, 0.0, vLat) * rightZone));
rectSinkValue = max(rectSinkValue, sink);
}
d -= rectSinkValue;
}
mergedSdf = smin(mergedSdf, d, smoothFactor); mergedSdf = smin(mergedSdf, d, smoothFactor);
if (d < smoothFactor && d < minDist) { if (d < smoothFactor && d < minDist) {
minDist = d; minDist = d;